Quinburger

Quinburger

Joined Member # 3068641
0 Posts 5 Replies 78 Reputation

[quote]I realized the your ship info card appears on the bottom right corner when you mouse over instead of appearing on top of the control panel. How could this be set up?Is this part of your mod? Or is it simply due to your super uber widescreen?[/quote] That just happens if you use a wide screen res

770 Replies 2,178,752 Views

This mod is looking very awesome. The idea of antimatter being used for weapons, and needing supply ships/planets, has me very excited. Not only does it open up a ton of strategies, but it gives ways to limit fleet size in a more sensible way (using actual logistics) than an artificial cap number. It also would make me take a second look at some of those "drains antimatter" abilities!

258 Replies 127,282 Views

I'd love to see beefed up defense my self. I feel that too much has been done in recent years to destroy turtling in RTS's, which often creates a situation where you've got a main defensive force constantly running back and forth from undefended point to undefended point to defend. Defensive structures in their current state, are mostly useless. The only point I've found to them, is damage sponges during pirate attacks =p A player can fairly safely ignore them in favor of kill

6 Replies 13,127 Views

I agree, I'd love to see multiple victory conditions. The "enemy has no ships, lets bomb planets for 20 minutes" phase is dull for both sides. Many different victory conditions could help with this. Another thing that could help speed it up, is to give a way (capital ships maybe) to "blockade" or "subjugate" a planet, that takes it out of the calculation for victory as long as the ships remain to hold it. This would make a lot more sense than nuking everything we come across (

8 Replies 14,574 Views

Well, I got a reply to my support request, asking for a photo, when I sent in the photo (as a reply, from a gmail address) It got bounced back from your servers as spam. the bounce was "PERM_FAILURE: SMTP Error (state 16): 554 Sorry, message looks like SPAM to me" This was a reply to the request for a picture of the box, with text and a jpg attachment. These are way too many hoops to have to jump through just to get registered, and I really don't appreciate having

129 Replies 70,226 Views

I've never understood how "spamming a unit" is considered a cheap tactic. If your enemy has a weakness (say, very few strikecraft) why should you ignore it? Should I in this case, still provide flak support for my fleet? No, they would have no strikecraft to shoot. I then realize that my LRM's will take little damage as they fight due to this weakness, should I still build repair ships if I don't need them? No.. does this then make my fleet "unbalanced" and "cheap"? If the enem

21 Replies 12,749 Views

As far as I can tell, the two levels don't have any true difference other than price. If the planet has say, expert metal miners, there's an equal chance of finding it on either the first or second. Being that the chance of finding anything at all on a planet is on the lower end of the scale, the odds of finding *two* such goodies is even lower. This means that if you find nothing on the first go, it's very possible you singly got the short straw and missed the goodie. Howeve

12 Replies 8,509 Views