so true, so true. but its just that all of the people who think that war is useless in this game and want it to be a happy, skippy, funtime game get on my nerves. :( sure, it would be nice for them, but others just dont know, i've played games where you can win with culture, they just are not as fun and well, strategy oriented. quote me if im wrong but this kind of posts are just annoying and really its a useless idea no self respecting RTS has a way to win with diplomacy or culture alone
Kinglamppost
good point, its true that the different factions all have differnt ways to control their units but still, most people i know would go for the war, and you still didn't answer my questin(although if you did sorry but i can't find it)whether you would rather fight or flee and use culture, or do you not really have a preference? :p
Well, i want to be able to use both silvesseras empowerment mod and your mod at the same time, which right now i cannot do
thank you, is there any way to make it so that they are both one mod and i can use them both at once?
Uhhhh, i downloaded this mod but when i turn it on, i cant use any other mods with it, is that normal
Well prattor, im here to answer you. first of all, if you actually wanted peaceful victories, its physically impossible, you have to fight a little, just to get resources and more planets. You cannot conquer the galaxy with only STRICTLY using the culture stations(media hub ect.)you cannot fit that many research stations in one planet, so conquering and defending is a necessity to this game, it was not made to be peaceful. just the name says that [U]SINS[/U]of a Solar Empire... so there
Okay, there has been alot of posts about "not enough ways to win with peace" im here writing this to prove once and for all that this is a stupid idea. okay if you are reading this, please tell me whether you would rather fight to win or make peace, in fact, its impossible to win without fighting, at least a little, you need to conquer planets to get more resouces. so if you post, please say whether you like fight or flight in games so we can finally get this stupid i
Space stations :LOL: go to my post "Space Stations Anyone?" to see my argument :CONGRAT:
okay, first of all, RA is not an instant win button,there are ways to beat it, one being kill the guy beforehand, but if you cant do that, then just destroy the phase gates or cut them off from all their resources, herby draining them of all power with or without phase gates, honestly, a carrier is weak a heavy cruiser is only moderately powerful compared to caps and all the other ships are weak little frigates so RA is not overpowered just hard to beat it only gives one or two good ships per us
[quote]Peace ha Peace is for fary tales, War is the only answer. Muhahahahahaha[/quote] Yay i like war its fun. :CONGRAT: even if there were more ways to win everyone would still go for the fight if anyone disagrees please quote me and say it to my face. Supcom FA rules dude(no way of using diplomacy to win wars):HOT:
[quote]The TEC are about strapping guns to yachts, liners, and cargo ships. Deal with it.[/quote] As many have already said here, the tec are supposed to be basically a bunch of rusty old tin cans with huge guns strapped to them. Im sure that that is what we would do if we were suddenly caught in a war with our pants down without any weapons, we would improvise, use jeeps and strap machine guns to em', put bombs in airliner jets, thats all the tec had at the start, old weapons th
I have said this befor and am not scared to say it again we need space stations. most ot the defenses are pretty bad, either space stations or flak defense to defend against fighters-the normal defense gets ripped apart by fighters. and speaking of fighters more fighter squads need to be in carriers(cap carrier-4 in beginning and up to 7 at full lvl. cruiser carriers-at least 3) and hangers(at least 4 for tec&vassari and 5 for advent)-plus way more defense structures. :HOT:
I think that there should be more types of base defenses. justt the single type per faction kind of makes the whole base defense worthless because strikecraft can just destroy it without it firing on the strike craft. speaking of strikecraft, the carriers need to carry more, light carriers should carry at least 2 in the beginning and be upragdeable for the numbers at least up to 5 and cap carriers should carry at least 4-5 in the beginning and still be upgradeable to at least 10.
well, i am also a strictly vassari player and i actually did unlock the returning armada on my first game, the upgrade is very hard and expensive to get to but defenetly worth it, i built a phase stabelizer on one of my frontal planets and just kept getting the returning armada to back up my main fleet who was in the middle of a huge battle, so the dark fleet helped me to win, i would say that it is a partial easy button to winning
i lke the idea
I just got sins and am loving it, however, i am very turned off at the fact that there is no ability to construct space stations :SNIFF!: , even if they just worked like in SW.Empire at War. I mean come on, there is really nothing the factions other than the vassari can do to defend their base when their entire fleet is away fighting. The base defenses suck, hangers only have two strikecraft :( , and any units you can create will be destroyed instantly by the hug