CB alone does something along the line of 2k damage, it's too easy to destroy an entire fleet with CB alone if you cast it right and the enemy fleet is in a tight formation. The fact that it is far easier to get a false positive result in the test (any direct fire damage will be propagated to an absurd amount, CB effectiveness largely dependent on fleet positioning, etc. ) compared to a negative result (zero damage done to a malice'd ship) makes me a bit inclined towards non-propagation
Erres1108
I am inclined to believe that I was not experiencing a bug as my friend reproduced the same results. I am not claiming that CB and malice do not work together "from the look of it" from experience, I specifically did a comp stomp (and reloaded multiple times/ check replay to validate) for this purpose. Also, please be aware that CB has an area effect. To properly check the effect of malice on CB, it might make more sense to 1) malice on enemy fleet; 2) time CB so that
I tested this in game quite a long time ago (1.02) by casting malice on a moving fleet and then cleasing brilliance on a ship under malice effect, and the capital which was also under the effect of malice took no damage at all. (Yes, I only took my progenitor and radiance and charged into 30 ships to test this) A friend of mine tested this on his own (post 1.03) and reconfirmed my findings. I am surprised the amount of decent players declaring how CB and malice works wonder toe
[quote]Malice + brilliance...[/quote] Brilliance is not propagated by malice, tested.
Bah, stop using that innociv replay as a proof that RA owns or something. His teammate was at best "average" as an online player, and innociv himself made some glaring mistakes even the best of us sometimes do ~.~ I kinda regret about the time i spent to get that replay, rapidshare doesn't like my connection a whole lot.
Cyk: If you didn't help me fix my connection, I would have kicked you for posting my defeat online! Jokes aside, I do concur that they need to give RA a rally point option. Otherwise, I don't see major imbalance about RA, at least in medium / small maps. Phase jump inhibitors post patch might change things a little, but you would still need a seriously screwed random map to make use of it, not to mention the resource cost incurred to you / your teammate. As one whose RA was cru
Offensive early game as advent only works against players with skill significantly inferior to yours. While advent has cheap scouts / disciples, their extremely low damage to building translates to a fairly long period of time during which your opponent can adjust his strategy and fleet composition (that is, assuming he hasn't done so when your fleet is enroute...). This, in turn, makes early raids quite difficult for advent. Playing against someone with similar skill level, it is proba
I am not arguing whether one should bother to focus fire in game; FF is probably still better than random firing in sins. However, your theory that shield mitigation promotes FF is incorrect, and your reasonings are misguided. Let's first start with a simpler scenario where there is no reduction in shield mitigation over time (which, of course, is wrong). I argue that FF and random firing are equally effective in terms of damage potential in the current implementation of game mechanics
[quote]Advents early game sucks so much. therefor[e] i take the Revelation early on(Reverie). And its the only thing that actually paid off mutliple times in an LRM/Assailant rush.[/quote] While I certainly agree that revelation is the best ship in small maps in which you know you will be rushed / you are rushing, I don't think it is required to hold off an LRM rush... and it severely handicaps your mid-game potential. Due to my "inexperience", I am not sure if revelation i
[quote]mothership has horrible dps for a capital ship.[/quote] Her guns are on the broad side"s" of the ship; make sure she got sandwitched by enemy ships and you will see her DPS doubled; Progenitor is no battleship but her DPS is still decent.
From experience it takes 2-3 colony ships to match the efficiency of the mothership in terms of colonizing planets. However, colonizing ships also have the advantage of being able to capture neutral extractors... so fairly often I end up building a few of thoem anyhow, even though I pick mothership as first capital every time I play as advent.
[quote]Normal small map 1v1s involve your homeworld + 1 asteroid. People who take more usually die.I guess that's news to people who don't 1v1[/quote] There is a big difference between pre-made maps and random maps, even if both a categorized as "small".
[quote] Disciple + Illuminator + Mothership ... I've never tested strategy 2, so we'll give that a whirl. My gut feeling is, against good players who spread out their assailants, it will fail. [/quote] Forget about disciples, those are pirate/neutral fodders for early expansion. Aside from illumss, defenders should form most of what the remaining fleet is made of, as i have never seen anyone who forego LRM in their fleet composition. Also it is quite difficult t
It is especially crucial for advent players to scout and gather intelligence about the strategy of the opposing side and prepare for a counter, as advent lacks in early game muscle due to its high tech requirements on long-ranged frigates. I found that small 1 v 1 maps are usually big enough (6+ planets between homeworlds) for advent to be viable. Unless your opponent is crazy rushing (in which case you should forgo expansion to rush defenders... it's usually easy to tell what your oppo
Like archpsi mentioned above, more often than not flaks can fire more than 2 shots while moving around quite often. Also, please keep in mind the exceptionally high base damage of the flaks (~double that of LRMs), and roughly double EHP of that of light frigates, and you might begin to see that why flaks don't fare that badly against light frigates. I never said that flaks owned light frigates / cruisers anyhow, what I said is that it has no natural counter, as in light frigates / cruis
[quote]There's a third option - chase the flaks. [/quote] It is senseless to chase flaks with LRMs, so I suppose you are talking about light frigates. What I referred to "out maneuvering" wasn't something like the flaks can bite the tails off the light frigates; rather, I was pointing to something like "flaks moving into random position in relation to light frigates without much pattern whatsoever" while firing at the light frigates, which is made possible by their 360 degree firing arc
[quote]I'm afraid I don't understand how you can keep out of the front arc of a ship that turns faster, accelerates faster, has a higher top speed, and longer range weapons than you.[/quote] Imagine a scenario where the flaks are circling around a bunch of LRM/light frigate. Due to their 360 degree attack arc, they are constantly attacking while maneuvering. Yes, ships keep attacking while moving so long as their target stays within their attacking arc There are two ways the LRM/light fr
[quote]Light frigates accelerate faster, turn faster and have a higher top speed than flaks.[/quote] It doesn't change the fact that light frigate cannot attack while turning while flaks can. You can probably run away from flaks with light/medium frigates, but you definitely cannot out maneuver them and win a fight with micro. People keep suggesting that medium frigate is a reasonable counter to flaks. But the fact is, they suffer from the same limited attack angle as LRMs, and
[quote]LRMs do almost no damage to Flak. That's why people advocate flak as the solution to LRMs, and why people are ignoring the reason LRMs are powerful. These tests that are performed are hardly useful at determining ANYTHING. They're just showing what we already knew statwise, and are NOT indicative of real game play.LRMs are good because of high ff damage at long range. So do you target Flaks? No. Flaks have insanely high hp for their dps potential, they are short range, fast units.Yo
I do consider flaks slightly overpowered as they are the only kind of non-capital ships that can be easily micro'd to gain a significant advantage in a fight; due to their 360 degree attacking angle, you can just make them circle your enemies while they hopelessly turn around and around till they are dead. Your enemy could, of course, try to spread their ships in the gravity well, but then one can always counter by taking the opposing ships 1 by 1. This greatly hinders the flaks' suppos