So no other ideals or scores, for the AIs?
homefleet
So does any one know the answer to my question?
So what we need is some way, of controlling the auto-attack function?
so charge missile does 10 dps for all four guns, or just one?
Please score the following, on a scale of 1 to 5 When you score, please take into account, how well the AI, work by it self, as there are times that you had to give order some where else. As well as how good it worked with YOU. The reason behind the second part, is that AI-coop human AI seem to be a new type of AI that seems to need more work these days, and needs a lot of human input, to allow it to work well with humans. I would like to know how well the auto cast AI-human coop comm
Does any one know, how much splash damage and range increase does charged missiles do? Also is the splash damage, the same for Finest hour and Cluster warheads?
Could you also add, how phase missile work?
Form the Combat Mechanics post, I'm getting that Armor, is a big deal. That post said that the effect of armor, is equal to an 5% increase in hull point, and an 5% increae in hull repair rate. Even with all the upgrades, you could never get an increase of over 40%, while a ship with 9 points of armor, would get 45% increase easy. I would look into that post, as it has other bits of info.
Only the Advent has an offensive element, to there culture, which is by use of there super weapon. Culture is more of a defensive support, unlike the offensive pirates. The defensive part, comes form the fact that 9 out of 10 times, the culture of the planet, that you are fighting over, is the one of the person that owns it. This means that 9 out of 10 times, the bounes is for the defending fleet. A 15% increase to damage or a 4% increase in shield mitigation does seem as much in a ship on ship
I would like it, if making a fleet, real meant something. Right now, it is only a replacemeet for hotkeys, with focues fire, engagement range and fleet Cohesion. It also addeds a retreat command, and a fleet squadron Mangement button(which with all the small ships, is real nice). So here what I would do. A fleet, is a group of ships that have a centralized command system, which allows them to fight as a group, right? So why not make, it so when they are in a fleet, that they ha
I'm with Kazgoth15, on this one, Kortul are the best capital ship, in the entire game(As long as you build them up right). The Kortul was so good in fact, that I stoped using the other capital ships for the Vasari, and build only them. Think of Kortul as the anti-fleet capital ship, and you will do fine.
You can move your homeworld to a new planet, to raise the allegiance, on more of your worlds. Culture becomes more important on larger maps, as it becomes easier, to make enemy worlds neutral.
For which faction? And what is your play style?
Fixs all the "filler" techs in the tech tree for all three sides. There are already a good number of ships, so give each ship, a new special abilitie Add ground battles (see post done by Williamnight) Make building fleets more important, like the abilitie to adding admirals, like they did in conquest frontier wars. Make it so that all the X4 elements, are still tied to get her, but improve the power of tech, culture, and econ. The tech super X4 elemen
I was thinking, of more on the line, of what they did in mass effect for each of the races. And yes, you can answer any part, in any amount, so the politics of the TEC in one post, would be all right.
Light Frigate - Pirate Rogue Siege Frigate - Priate Pillager Anti-Strikecraft Frigate - Pirate Reaper Offensive Support Cruiser - Pirate Cuttroat Heavy Combat cruiser - Pirate Corsair For more info, go to https://www.sinsofasolarempire.wikia.com/wiki/Factions
how do you think, the following, works in Sins of a Solar Empire, for each faction biology Politics Culture Goverment Economy Military Doctrine Religion(if they have one) And life for any member in that faction
I think that it should be more of a fleet name, Anubis208. \ Here is what I have been thinking for names: Death fleet Dark Flotilla and the like. I also like the ideal, of replacing the Kostura Cannon, with a double effect to the fleet. Do you think that we also need different types of fleets, like there were different admirals in Conquest Frontier wars.
Wow five time, that must be a record! But what would you call it, and could it also replace the Kostura Cannon, and just have other upgrade, that stacks on top of this one. This fleet bounes, would give more of an reason, to build fleets, other then, to not use hot keys.
1. First, I would increase the X4 elements of the game. I like have each of the victory types are tied together in one way or other. But other then the military victory, the others seem to be some what weak. Culture is too easy to stop, the Pirates, become non-useable at some point, and the super weapons are in there own little world. [B]Here what I would of done.[/B] For culture, I would leave it as it is, but add a rebel units that attack the other faction for all fa
The strikecraft problem has been around for some time, and I hope it is fixed be patch 1.1.
There only good, against Pirates, and should only be put, around a planet, where the pirates, will run into them.
Yes amirabiri there are older post, which die after a while, and end up being reposted, musch like my "best capital ship" post. In which there were post, then they stoped, and then other person posted a new post called "most powerful capital ship"(I think that is what it was called). But yes there are a lot of those wish list running around, the problem is in knowing which to post in.
What would you replace RA with Anubis208? The only one that I could think of that would fit the lore, is to make it the Return of the DARK fleet, in which ever fleet, now gets a bounes for being a fleet. Like an increase in hit point, shield points, or firepower. I think this was already done in Conquest: Frontier wars, where you fleets, where build, using admiral. Each admiral gave different bouns to the fleet, under that admiral command. But I already posted an ideal like this one, i
If we nerf RA, we should also nerf Mass Transcendence, for the Advent and half of the income upgrades for the TEC. Most people think that RA is over powered, because the Vasari get free ships. But this is only, so that they can stand up, to the higher level capital ships, of the Advent, and the deeper pockets of the TEC. The TEC, makes so much more income, then the other two factions that there ships could count as free, when you take the Vasari income - the TEC income. The capital ship