While I like the ideal of controlling the spy ship, as we did in Hegemonia legions of Iron, I found them over powering. A single spy ship could destroy 4 battleship, and any number of fortress. Also I see a problem with stealing technolgy, as the technolgy of each faction is so different. But the stealing technolgy, could work, if it was like the command and conquer red alert 2 way, in which you got a new type of uint, that use technolgy form both sides. But I like the ideal, of spy shi
homefleet
1. I would like to point out that the Hoshiko Cruiser, act much like a mobile repair platform, and has the same short coming as they do. The short coming is that under focus fire, a 300 hitpoint repair(I think that it is bigger then a repair plantform, but still has the same short comings) is gone as fast as the rate of repair. I have noted, that there are times, the when the hoshiko can repair fast enought to same a capital ship, but can't save a lower class ship. I think this is do to
one ideal to get you fully upgraded logistics sites, is to have ground battles, in which if you win, you get teh planet, and what ever upgrades, that it already has. But the guornd assults, are made to be more risky. While a mass drive attack, comes with no risk, but destorys, all the upgrades, like it does now. Also we could have an end of the line tech upgrade, that adds more damage and hitpoints to the capital ship, as a level 1 battleship, is weaker then 5 or 4 HC.
I see a lot of "we would like more technolgy(upgrade on the research tree) for each faction", does any one have a ideals on what the technolgy should be. Here are some ideals, I came up with. 1. Is a technolgy, that increase the exp you get, ever time you destroy an Pirate ship 2. Is a technolgy, for the TEC that adds a captial ship to the Pirate fleet, for ever time, that they attack a faction, that is not that TEC player. THe reason for this, is that credits that TEC
What, no other votes or ideals to improve the pirates, in the game?
I also have seen this problem. In my mind the AI uses too many frigates. Siege friates, are useless, in my mind. The AI, also uses to many light frigate and long range frigate, even when the AI is playing Advent. In one battle where the AI had about 500 units in supply points for a fleet, I only counted 5 HC and a lot of light frigates.
yes the Halcyon carrier, does have more fighters and bombers, but we also have to look at the armor and damage increase, for the fighter and bombers, for the Sova Carrier.
People have do the math, and found that if you take the number of strike craft times the HP, and firepower for one strike craft you find, that HP and firepower are very close together. But the Advent have the moset firepower and HP when you look at a whole squadron, followed by the Vasari and then the TEC. This is the reason that people think that the TEC carrier is weak, as its main firepower sources, is it's strike craft. But before we call the TEC carrier weak, we should als
You know the more I look at it, the pirates in the game, act like privateers. Privateers, are pirate that are supported by an government, and act much like mercenaries with less control. see wiki for the following infomation on privateer The costs of commissioning privateers was borne by investors hoping to gain a significant return from prize money earned from enemy merchants. look at http://en.wikipedia.org/wiki/Privateer
I would put even thing, under the Combat Mechanics post, my self. I my self tried to edit something on the wiki my self, but could not find where the submit button was.
First off let me start, by saying that I am one of the people that like Returning Armada. But after a battle with a TEC faction I found that not even the TEC, could replace there ships, at the rate that I could with Returning Armada. The main problem is in large battle where everone, has maxed out there Fleet logistics (for both fleet supply and capital ship), and there for have a huge upkeep that does not scale, with the real amount of ships, in your fleet. This means that the Vasari play sh
Based, on ever ones answer, they want one of two things. 1. They would like it, if the Pirates, would act like Pirates 2. For the Pirates to have a capital ship. So why not give ever one both worlds. Add a Pirate capital ships that acts like a Pirate, while keeping the old system the same. Here my ideal, for the Pirate capital ship. Pirate King(a good name that is some where in this post) The Pirate king, is a mobile ship yard that builds free pir
First off shield mitigation works like this ( you can find this, in the COmbat Mechanics post) Shield Mitigation Shield mitigation decreases the damage received from all attacks regardless of source. Shield mitigation starts at a base of 15% and increases as more damage is accumulated. It is believed it is a direct reduction in weapon damage, unlike armor’s indirection function. Shield mitigation is present when the sh
I played it as well.
I would like some more information, to better answer your question. Which side where you playing(TEC, Advent, or Vasari) Which side was your enemy playing(TEC, Advent, or Vasari) my answer with out that information. There are about 4 factions when you start a 2 player game. 1. Your faction(TEC, Advent, or Vasari) 2. Your enemy's faction (TEC, Advent, or Vasari) 3. Pirates; that use TEC like ships, and one that the TEC do not use. 4. And a facti
I tried at on point ot make a guide to and so did TheRedMaw. Here some notes that I told to TheRedMaw Same Role + different abilities = different roles. Even thougth, many ships have the same role as that of ships in other factions, there special abilities, cahnge there over all role in there battle fleets. Case and point is the battleships for each pf there factions. They all do the same role, of close combat unit, nut there special abilities change how they act in a overall b
What I found, is that if you turn off auto attack ship will not attack ANY thing unless you order them to. With out auto attack, they do not attak enemy ships when they are in range, or even when they themselves come under attack, by the same said enemy ship. In other words, they don't fire unless told to, not even is selve defense. Look at the Colony Figates, they come out of the yard, with auto attack off. That why they do not return fire, even when they are under attack, and are just waiting
yes bohbohb, turning on stacking solves that problem. Is it me, or when you turn on stacking, the AI gets smarter? After I turned on stacking, the same hare v 1.04 AI from before, did things that it never did before. Like attacking the same planet, as the Pirates, after it won the bounty war against me. Something that was done in Act of war: High Treason, is that they add a stacked repair abilitie button, that made it so, that it was easy to cast a repair power or unit, with out having
exploring ships: First, exploring ships, normally go back to an already explored planet, to keep there data up to second data. In the info card for planets, that they have explored, is a timer, which tells you how many seconds ago, from the last that planet was explored. I think that the path finding is splited, between keeping up to the second data, and getting data on inexplored worlds. I am with you on go around the Pirates home planet thing. But I have found that i
It is for one game, like all the other achievements. Also note, in order to get the 30 capital ship kill one, you need to play a long game, in which you allow the AI to keep rebuilding it capital ships, for you to destroy again. You just have to wait a lot.
that, is real up to you, but I would takr fighters, for the defense platforms, because there is no flak platform. And for the fleet themselfs, I use only bombers, as it is easy to defended against fighters and bombers, with capital ship special abilities,and flak frigates. But that is just me.
I have four wings, to my fleet, and in each wing, I have Core: 4 Kortul Devastor(Nothing gets thougth these guys) some number of Skarovas enforcers some Junsurak Sentinels(they some times run away) Support Serevun Overseer Stilajus Subverter I'm still trying to get the right number of support ship to combat ships, and am still testing around, with the other ships.
any other ideals or votes form any one else?
We could also add, a selcet all ships of the same type, to the fleet AI. That way, you don't have to go to each ship in that fleet, and turn off the same auto cast, for the same type of ship, for the entire fleet.