Drevo

Drevo

Joined Member # 3078844
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Apparently the crash was caused by muzzle Points being set at inappropriate locations. I changed the ones I added to have their position, orientation and other variables identical to that of the default ones. It fixed the issue for now, but this result kind of suggests that new muzzle points can't be added to non-default locations. Is there anything else to them than simply positioning them? Do I have to put them in specific places, or define vertices for them, or anything of that sort?

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I have modified a TEC light frigate, mostly by changing its stats in the appropriate entity file, while keeping strings and angular velocity intact, added an extra weapon to the standard design and a few muzzle Points in the corresponding mesh file. It all works until about a few minutes into the game, when it just crashes with a minidump message. I couldn't identify any element that could trigger that error. Sometimes it occurs right after the ship's explosion, before it enters Phase or w

4 Replies 2,052 Views