Anyone up for this question?
DeathBlaze
Will do. I also have another question which is also purely visual: The logos for the random militias, where are they located in the code? In the GalaxyScenarioDef, all it says is "randommilitia". There must be a list somewheres...
In Plasma Storm systems, there are neutral-owned capturable extractors already on resource asteroids. By default they are of the TEC model. How can I change them to another faction's (purely a visual change w/o any changes to gameplay)? They aren't defined in the planet*.entity files, so they must be set somewhere. Anyone know where?
Ahh. Thanks. Can't believe I missed that. Is there also a way to pick which "tips" are displayed at startup? Like race-specific ones? Or is that out of the question?
Yeah, it was just a small typo (noticed it after reading the thing like 10 times). Thanks guys. I do have another question, though: I notice the loading screens (when you start a game), the art on the screen is actually split into pieces. So when you are playing TEC, the TEC Admiral dude appears, whereas when playing Varsari, the alien appears, etc. Where exactly does it specify the trigger for which picture to appear?
Is there a way to read the .dmp files the game writes when it crashes? My changing of militia ships seems to get a crash every time. I think I have all the counters right (I did add a new planettemplate, but I changed that counter too). There aren't any CapShips in any of the scenarios, and I have absolutely no idea what could be wrong (I even put it in an otherwise unchanged GameInfo folder, but no good). So I'm hoping the .dmp files could tell me what is wrong (or maybe something e
Sorry for the double post, but what does the param statement under conditions do? Sometimes it's a number (usually when under a "withchance" condition), and others it is a house name. Does the number specify the percentage of chance that "withchance" condition happens? Or is it something else?
Sweet. Thanks again for your help, Terraziel.
Thanks for the tip. If the cap ships give me too much trouble, I'll just replace 'em. EDIT - Just to clarify: How does the naming procedure work exactly? For example, if the item is a Colbalt, it says "Tech:Frigate:Light." So, if the item is, let's say, Vasari Repair Platform, what would it say? "Phase:Module:Repair"? Where exactly does one find the term for the naming?
Thanks for the quick response. I'll look into it.
Basically what the topic says. I'm trying to change the number and type of militant ships on a neutral planet, but I can't find them anywhere in the entity files. Can anyone help with this?