Agreed. Didn't event hink of it though! I also think the sector ownership view filter should not reveal empires you haven't seen yet. ~SDC~
Dearmad
Yeah that all makes sense to me... think I'll drop the Arceans over to the evil side in my next game. I also think the AI needs to BUY LESS in general from the human player. Or smarter about it- I came up with a scout exporting strategy that bankrupted the Drengin not once, not twice, but three times so far- each time they had to cease their wars immediately or face destruction. My spending accoutns for 55% of the entire galaxy economy though I have half his population and had half hi
Yeah but GOOD guys don't have their EMPIRES split in half by events! I watched this happen to the Drengin in my current game... YEAH! That'll save my butt, at least for awhile. Overall they seem balanced to me. ~SDC~
Yeah or something... it's seriously unbalancing in that it offers basically on sure way to win- cheap constructors building mega bases... Why bother with a dreadnought? ~SDC~
POLITICAL SUGGESTION: I think the elections ought to take into consideration how you've run the empire for the past TWO years, not just the DAY OF the election... makes winning them a little to easy and just too much like reality! Seriously... if I jack up taxes only to lower them for one month to win the elections it doesn't seem right. Maybe remember the average taxes overall with greater statistical weight to the last few months, sure, you know like 1 WT on month one, 2 on the enxt
This has probably already been snoted, but the GRAPHS section about your own empire (not the main screen graph, the other ones) seem like a lot of them are wrong. Especially income/treasury ~SDC~
Nirvana, if you have ALL the upgrades why haven't you won a Tech victory then? Sounds fishy. ~SDC~
Please see my Vega Scoutworks thread, critique me if I'm wrong at higher AI levels (like normal and bright). Also, should Starbases be allowed to indefinitely stack for each player? I thought reducing it to 1 per sector along with 1 resource per sector tops would be a better balance so that starships are still powerful and fun. ~SDC~
I like the minor event idea! ~SDC~
reduce maximum starbaes in a sector to X for each empire. Then also reduce to X the number of random resources possibly occuring in a sector. I'm sort of disappointed in how powerful Starbases are turning out to be... +300 to productions and +40 to defenses in certain sectors is too much, and it takes away from the starship aspect of the game. ~SDC~
Yeah good takes me forever... but I don't like the GOOD UI much anyway- it's really glaring and ugly... I think it should be toned down with more textures added. ~SDC~
BUG: When UP passed the give all the POOR people 5% of the RICH guy's economy- the law showed up as: STRING NOT FOUND.
That's an EXCELELENT idea! Wonder if it would be possible, since adjusting individual planets is still sometimes needed. ~SDC~
That's enough for me... pretty powerful. ~SDC~
Yuck, man- that interface is glaring and bright... maybe I been neutral to long and I'll get used to it, but it's pretty garish (at 4am in the morning)! Anyone else find it a little too much and needing some toning down or better colors to it?
1.01a: 1) Read my other thread on Vega ScoutWorks, a strategy that may be too mean to resist unless it doesn't work with higher AI levels. 2) SUGGESTION: I NEED a de-orbit all button, or a cntrl-click to select more than one ship and then hit the Launch button... tedious as it is now. 3) BUG: In my domestic policy stats an ENEMY planet I've never owned is always listed as my BEST DEFENDED planet- Thindor usually... pisses me off! 4) AI change: Maybe they
click on the planet- go into [details], I think you may be able to CANCEL the advances and then rebuild them somewhere else.
hehe... wasn't the screaming of the crew dying clue enough of this? ;p
Oh, my Metaverse submission isn't working, I click on it and get nothing afterwards, but since this game isn't done yet and its the first one in 1.01a for me, maybe it'll work and I can submit it...
AI is only at Subnormal, but maybe this exploit shuld be fixed if it carries through at higher AI levels: Ok, been playing a game where I made a STUPID lease deal early on to get Colony Ships... found myself HURTING for cash. I was the Pacifist party so a tech run/sell economy wouldn't work. I began pumping out scouts and dumping them on the Drengin for 10bc/5 turns each... they only cost 20 to build! Then through some unknown circumstance the market price went up to 15bc/5T each! 45
The ONE thing I think should be changed about ALL senate votes, is that it should somehow take into account not jsut the status of your economy/empire ON the turn of the vote, but between the entire election year period, so you can't just drop taxes on an election month to ensure election... :notsure:
You don't need to "muck with" the tribute request sliders, just click on the NUMBER and enter what you want.
Except the stars are animated, and other objects on the screen too, the static pictures don't do it justice, IMO.
That would explain it. :)
That's not the only solution.... ~SDC~