greenedr00l

greenedr00l

Joined Member # 3084530
0 Posts 2 Replies 72 Reputation

I'd suggest tying the unit cap (which can be viewed as a resource) to regions rather than buildings. Having engineer units set aside for the express purpose of building unit cap buildings the entire game felt kind of goofy/pointless to me. Alternately, the buildings could be limited to x per region (maybe 2?) so they couldn't all be clustered in more or less safe areas of the map.

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