[quote]For info, the Minbari "temple of communion" will be ready for the end of the next week-end... will use a already existing Minbari ship texture from Steiner, so memory use will be very low and color will be similar to these of the already made major ship... Sounds wonderful.[/quote] The Minbari culture orbital station is done... Hope you like it... i
Thoumsin
And in the case of 7DS, be sure to not have all your setting on very high else it crash... be sure to have enough ram... 2gb ram is enough for enable the mod but will crash very fast... Always good to make a post with your problem in the topic related to the mod or if they have one, on the forum from the mod...
[quote who="Stant123" reply="9" id="3034270"]Well, my only issue with Thoumsin's complaint is his screenie only shows RECEIVED times...[/quote] First, i don't complain, i try to explain... Second, you will only find a receive time from mail server... it is how e-mail header work... SENT is not a header : http://www.iana.org/assignments/message-headers/perm-headers.html
[quote who="Stant123" reply="1" id="3034135"]I got the exact same email on 11/25. The problem isn't with stardock as much as it is with your email provider.[/quote] The problem is not with our e-mail provider... simply look at your full e-mail header : From - Sun Dec 4 11:08:00 2011 Deliver date and time X-Account-Key: account2 X-UIDL: 123880.VeIJrwyAPAughVbPIDP8SPxDM9w= X-Mozilla-Status: 0001 X-M
[quote who="TobiWahn_Kenobi" reply="2702" id="3016480"]...I do not know of any way to make this effect show on a rotating part while being projected from a stationary part. ... Other than that we will have to wait what new lightning model IC brings to the table with rebellion....[/quote] Maybe a good idea... of remove some light... By example, in the screenshot below, the little green circle are light located on the fixed part, the larger green circle are the p
[quote who="TobiWahn_Kenobi" reply="2735" id="3027495"]The Orb platform was used in mod(s) before and can be considered half-canon. The hero station looks nice too, but it seems not fishy enough but that might just be me[/quote] Well, i have screenshot from the only Minbari space station ( not a fishy one ) who can be see in the show : season 5 episode 16, War without end part 1, at around 18 min 30 sec : <img src="http://www.love-from-russia.be/631.jpg" alt=""
[quote quoting="post"]Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Window/Screens/MainMenuScreen.cpp(18) ... Does this make sense to anyone?[/quote] Maybe... with the 1.33-1.34 update there is some change in the main menu... along some other change... there is a topic somewhere on these forum about the 1.33 changes... a other topic about menu problem due to the update... etc...
Well, in my archive, i have found a interesting old free software who cannot be find anymore on the internet... http://www.love-from-russia.be/galaxy01.zip ... These little thing generate a random galaxy with 1 million star and allow to navigate it... now, need only to find somebody for build a game engine over it... Well, i use a other commercial software who is very fun too... it is called universe sandbox ... <a href
[quote who="TobiWahn_Kenobi" reply="2770" id="3032698"]Love those guns![/quote] About these gun... they are numerous unit on the station... normally, a single unit is two turret... but for give some more punch to the station, you can maybe use one hardpoint by turret and not by unit... screenshot show that each turret can target individual ship... As for the B5 station, i will not be based on the more recent version of "the Lost tales" from 2007... <img src="http://www
[quote who="FredLed" reply="10" id="3032487"]@Thoumsin: Where did you get that hardpoint plugin for wings3d[/quote] I have not "get it", i am in the process of "creating it" and it will be part of a bigger project... if i have time... [quote who="FredLed" reply="10" id="3032487"]EDIT: what did you think of the model? anything I could add to it?[/quote] Will be wrong to judge a model on his look... 3D models are like women... some like the large one, some like the skinn
Well, in the past, i have know my share of various security problem... so, with time, i have learn the hard way to trust nobody and nothing... and become somehow parano about security... By the way, similar problem is not limited to printer... by example, your processor can be hit too... some malicious software can perfectly emulate a windows update and mess up the processor microcode... these processor microcode is nothing more that some processor firmware... Well, i have use
well, i download the update .exe firmware from Hp myself... run it... push "ok" on the printer and everything is updated... If i see "push OK for proceed with firmware update" on my printer when i don't have initiate the process myself, i refuse it!!!
well, your abilities are not in question... more related to the game engine itself ( who is a good one but have his own limit )... anyway, you will have the .obj once modeler is done and it will be possible to adapt it before the full segmenting/uv/texturing stages... [quote who="TobiWahn_Kenobi" reply="2768" id="3032231"] but in the show we very clearly see the interceptor right "above" the command dome's window.[/quote] well, i have a pic of the command post but i have n
Well, i have a old HP Colar Laserjet CM1015 MFP... during the last firmware update ( from pcl5 to pcl6 ), i need to push the "ok" button on the printer for accept the firmware update... Unless a hacker go inside my home for push the button "ok", i don't see how the printer can be infected... well, maybe the step "push ok button" was removed from hp laserjet produced in the last 6 year... now, everything become automatic without asking confirmation, a way to ease the job of
[quote who="FredLed" reply="4" id="3032110"]Also, I use gimp. When I go to save as dds, which one of the format options should I choose? Because I can't find a dxtn5 argb 8bp with interpolated alpha in the selection.[/quote] take a look at http://code.google.com/p/gimp-dds/#Screenshots ... - for the cl and the da : bc3/dxt5, generate mipmap, use dithering, Mipmap filter Lanczos - for the nm, copy the red
As for the weapons names, look at http://babylon5.wikia.com/wiki/Defense_Grid ... the twin particle array is one of the weapons the more used in the series, from the beginning... have already screenshoot of them at 5 different location, all on the fixed structure... will maybe base my model on the location of these screenshoot... Upgrade have add 4 or 6 plasma canon... two mines launcher who was never show... and a bunch of fig
[quote who="TobiWahn_Kenobi" reply="2763" id="3032019"]To my knowledge it is not possible to put hardpoints on a particle. Only thing we can do it put them in the fixed mesh at the location where the rotating section will be. Not perfect but the best we can do.[/quote] Well, if it is a particle with a .mesh, hardpoint for other particle effect ( other .mesh via particle, flair, etc ) is possible but i have never test for weapons or ability hardpoint... as for the " put them
you don't have a da map... in your .mesh, look for : Material DiffuseTextureFileName "your ship-cl.dds" SelfIlluminationTextureFileName "" NormalTextureFileName "" you need something in the SelfIlluminationTextureFileName ... if you don't have yet made the da map, use the generic stardock Black-da.dds ... once you
Don't they have move ICO diplomacy to a new more reliable server recently??? These repeated down time are not good for the new steam players... history repeat itself and soon there will be nobody again for play online...
@TobiWahn_Kenobi I have a modding question... is it possible to put weapons hardpoint on a rotating section generated via particle... In the B5 serie, season1 episode 9, title Deathwalker, around the time index 31 minutes, the defense grid is activated and you clearly see on the computer screen green dots who show up the weapons on the rotating section... Have check the mongoose station guide and they confirm it... <img src="http://www.love-from-russia.be/607.j
The only "cool" thing with Art of Illusion is that it is a free 3D software with professional features... i use Poser Pro for my render and it is able to make procedural texture too... in fact, i think that all professional 3D software can make it... Before i begin model for sins, i was making model using million of poly and poly was "paint" with procedural textures... in game, model are low poly and somehow use real texture for add details... procedural is perfect for organic shape b
Have try to give you the playtester status but spardason was faster... the playtester status is universal and you will be able to access the playtesting section from ALL mods hosted there... You laptop is perfect but the desktop with only 2gb ram and win7 will create a lot of minidump... it think that the last 7DS take 1.3 gb for the start... mean that you have 0.7 gb for all the win7 system and other application... and once you begin play, the 1.3gb can only grow... best to upg
Rebellion will be using shader 3.0... who allow geometry instancing... vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, light or skeletal animation pose ) changed in order to reduce the appearance of repetition. Problem is the actual structure where the texture reference are included in the .mesh ... second problem, it the memory limit... it mean that each mesh will have plenty of texture set to choose from.
[quote who="SemazRalan" reply="10" id="3031447"]you can't do it unless the .bat file is in the main game directory, not mod folder. updateProcessCommandLine "impulse.exe" diplomacyUpgradeProcessCommandLine "DiplomacyUpgrade.bat" diplomacyUpgradeProcessCommandLineParam "" diplomacyCommandLine "Sins of a Solar Empire Diplomacy.exe" All those are found in main game directory. not sure how one would go about linking to a bat file in their mod directo
The planet mesh work like a ship mesh... you have first the model itself... second, you have a box who include all the mesh... third, you have a sphere centered at 0,0,0 who include the box... The box is a non fly zone, the sphere is a non fly zone except for little thing like fighter/bomber... In case of planet, the bounding radius define the surface of the planet, not the mesh itself... the area between the surface and where you can begin place orbital structure or navigate