Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

Well, my turn to show my last model... It is for a Star War empire mod, and called "Golan IV" starbase, a upgrade from the "Golan III" space defense platform( http://starwars.wikia.com/wiki/Golan_III_Space_Defense_NovaGun )... 140 xx-9 heavy turbolaser ( begin to seek them on the pic below ), 80 proton torpedo ( the little square everywhere ), galaxy gun ( front gun ), 8 ion pulse canon ( below the do

1,643 Replies 3,610,985 Views

Wait, i have always think that the max of weapons was 3 and not 4... max 20 hardpoint by side (4) by weapons(3) = 240 hp... And there is not room for hardpoint who call "custom" particle effect... by example, the starbase that i work on have a neutro star included in the model, along with two rotation ring, and more...

9 Replies 10,462 Views

[quote who="Mord_Sith84" reply="3" id="2985059"]Yeah Thoumsin? Well I'm not about to spend $300 on 3ds Max to edit an existing mesh. [/quote] And i will say that you are stupid if you spend money on software for modding sins... Simply look at the outdated modding pdf from Stardock... they recommand XSI mod tool who is free... and it is all you need for the hardpointing ( along a little utility from Ironclad/Stardock who convert the XSI file to .mesh )... For m

9 Replies 10,462 Views

[quote quoting="post"]The mesh for the Orbital Repair Platform looked great to use as a cylon starbase mesh... so I went into the starbase entity file and updated all references to the mesh so that it pointed to the orbital repair platform mesh (including the meshes when the starbase is upgraded - all pointing to the one mesh)... worked well ....[/quote] Well, you are a lucky guy... pretty sure that if you use the dev.exe, you will have a bunch of e

9 Replies 10,462 Views

Je suis un 3D modeler mais si tu n'a aucune experience, cela sera tres difficile pour toi... Il est possible que le modele que tu veux utiliser doit etre corrige pour sins... qu'une nouvelle segmentation and UV doit etre réalisée... pour les textures, c'est la meme chose... pour creer le .mesh, tu dois utiliser XSI mod tool mais en 4 ans, je n'ai jamais reussi.... J'ai fait quelque tutorial pour le modeling-segmenting-UV sur un autre forum mai

5 Replies 2,186 Views

Well, one of the guy who have work with Kalypso for the French translation is a real fan of Stardock game... you can visit his own site at http://transgalactique.free.fr/index.html ... there is translation for GalCiv 2, SOASE, Demigod and Elemental... SOASE traduction are enough old ( sins 1.19, ent 1.05, dip 1.011 ) since the guy was busy in 2011 with elemental... but it is very possible that if enough people ask him gently

3 Replies 6,160 Views

Tu peut toujours remplacer les stations orbitale par d'autres model... par example, remplacer le TEC culture station par un satellites de communication... Pour cela, tu doit creer le fichier .mesh et les textures... si tu converse les hardpoint, il n'est pas necessaire de modified les fichier entity... tu auras besoin au minimum de XSI mod tool, et de photoshop ou Gimp...

5 Replies 2,186 Views

[quote quoting="post"]Can I learn how to create good AI code as a hobby and interest?[/quote] Yes, you can !!! take a look at http://www.devmaster.net/ ... for AI, you have several article... Devmaster is the place to be... if you wish, you can found almost all the info/resource needed for create your own game ... and if you don't wish create a game engine, you have a huge list ( over 300 )... a lot of them are free...

19 Replies 52,695 Views

[quote who="myfist0" reply="14" id="2983499"]Dip is now at 1.32 so harpos might not yet be updated.[/quote] He is... https://forums.sinsofasolarempire.com/378266 ... don't forget to say "thank you Harpo"...

42 Replies 54,486 Views

[quote who="myfist0" reply="1001" id="2983033"]Check out this test render I did a while back[/quote] Wowww... this is really a amazing texturing work... me, i remain with the copy/paste from texture find on the internet... and when i work on a normal ( for me ) poly count model ( 1 million poly or more ), i simply use procedural texture who are nothing more that paint poly with math equation... [quote who="myfist0" reply="1001" id="2983033"]@Thoumsin, yeah, maybe that trick wi

1,643 Replies 3,610,985 Views

[quote who="ManSh00ter" reply="996" id="2982642"]Having particles represent parts of your ship is not that good of an idea, because particles kick in only when you zoom in on the action, and that means parts of your ship are going to pop in and out of existence from time to time.[/quote] Well, the B5 mod use the method of particle for the rotating part of the Omega destroyer ( http://babylon

1,643 Replies 3,610,985 Views

[quote who="IskatuMesk" reply="993" id="2982341"]When it comes to my UDK project I will be aiming for polycounts much higher than that in sins. If sins had a poly limit of 100k I'd gladly use that for every single Anahn ship, and I doubt the performance hit would be very noticeable.[/quote] Well, nobody know the real limit of the sins engine... the 50k limit is more the limit from the little piece of software who convert the xsi file to the sins .mesh ... There is maybe (

1,643 Replies 3,610,985 Views

[quote who="IskatuMesk" reply="981" id="2982043"]I really like your edgeflow, btw. I wish I could model organics.[/quote] I don't know how ManSh00ter work but organic is not really difficult once you know how to use some tools... by example, in wings3d, you have some option who are only activated in expert mode ( need to modify your configuration )... one of these tool is called magnet... a very powerfull tool for sculpt organic shape... a little video at <a href="http://www.youtu

1,643 Replies 3,610,985 Views

[quote who="IskatuMesk" reply="977" id="2981729"]There is a few on the bottom but I'm close to the poly limit and am too impatient to play around with them any further or bother optimizing it. ... I stripped a few polies and added some lower guns but I'm literally at 24.4k right now. I can't add any more without massively butchering quality on everything. [/quote] Well, the sins engine limit is around the 50k triangles for a model... so, you have room

1,643 Replies 3,610,985 Views

[quote quoting="post"] Yarlen has come out and stated that AI will not be open to modding. However, he did say that they would like suggestions for improvements.[/quote] Only one suggestions... What about a self learning AI? No more easy-medium-hard difficulty but a AI who learn tactic for counter people who play with it... Seem that the technic is there : http://www.aihub.org/modules.php?na

46 Replies 76,158 Views

[quote who="SithLordAJ" reply="11" id="2978913"]well, the sun is scheduled to go hit it's maximum soon. I believe it has 11 year cycles, and we just had a minimum. However, the minimum has lasted longer than usual, leading some to predict no maximum this time (or so quiet that you wouldnt call it a maximum). They point to "the little iceage" some time ago as evidence that there is another periodicity to the cycles...[/quote] Well, there is some other cycles, some not dire

21 Replies 112,241 Views

Well, it is simple and complex in the same time... like anything in 3D, it is based on complex topology mathematic... in this case, orientation matrix is related to Euler angles... Some educative link : - Euler angles : http://en.wikipedia.org/wiki/Euler_angles - Rotation matrix : http://en.wikipedia.org/wiki/Rotation_matrix read first the two di

2 Replies 2,214 Views

[quote quoting="post"]I put it off buying Sins forever because it wasn't on Steam. I finally purchased it off of Impulse and so far the experience has been a nightmare. The Impulse program not only takes forever to download, but has a terribly clunky interface, that is, if you can even get to the interface...[/quote] Well, i have never know all problem with Impulse... only regret that i have with Impulse are these "US-only" game... on the other hand, with Steam, at boo

8 Replies 7,938 Views

[quote who="KrdaxDrkrun" reply="1" id="2976214"]The danman games link won't respond on this comp.[/quote] Very possible that you need to register first... since Juni, forum security have increased a little... was tired of cleaning spam post/topic and spam account... around 2000 new account by month where 95% are used for spam... Once you are there, PM me ( i am called Fileosoft there ) and i can give you a mod dev status... If you need some help about modeling/segm

4 Replies 7,270 Views

Well, i was with some free time at the begin of the month... but we are in holiday period... so, from time to time, there are missing people in the long chain of command... i bet that it is why it have not reach Dan in time for the beta 4... Speaking of "Golan", you remember me that i have some other huge work waiting for me...

4,959 Replies 12,567,342 Views

[quote who="SemazRalan" reply="4267" id="2975689"]Thoumsin, yeah, things get pretty messy with site/forums [/quote] In general, the forum is not so bad... in fact, it is a very good workplace... PR ( public relation ) was always the problem of 7DS... each time that a PR guy was selected, the guy disappear after a few days... well, if i find some free time, i will myself make the information page for the 7DS mod... [quote who="SemazRalan" reply="4267" id="2975689"]and yes, I&#3

4,959 Replies 12,567,342 Views

[quote who="Volt_Cruelerz" reply="7" id="2975683"]Also, don't rush into research. Research is expensive and often times, you could be doing better things like building your fleet. Ideally, you should be expanding at about twice the rate of the AI. Now, that may seem difficult now, but I assure you, it can be done.[/quote] Well, the real fun with Sins is that there are numerous road to victory... In my own case, expending is not a priority... economy is...

25 Replies 61,789 Views

[quote who="Peter1x9" reply="4265" id="2975527"]On top of that I got an angry reply by a member of their team just for re-upping only the fixed GalaxyScenariodef file and posting the link here. They also continue to shoot themselves in the foot by keeping only the unfixed beta 3 up in the free downloads area. Not the best way to run a mod, imo. I know it's a beta and all, but you guys still should have at least released an official hotfix as soon as you found the problem (it did cause a m

4,959 Replies 12,567,342 Views

Swiss Knight, we all know that you don't like this mod ( and some people working on it )... and maybe, the only thing who is really instable is your own mind... have never see so much hatred in a guy and lasting for so long... sure that psy have a special word for it... So, in place of using energy for make non-constructive critic, maybe use these energy on your own never released mod...

4,959 Replies 12,567,342 Views

[quote quoting="post"] Steam versions of those removed titles will no longer receive updates, though they do still function. [/quote] Since "day one" game are usually filed with bug who sometime make the game impossible to play of finish... that update are a service you pay for when you buy a game ( when a game is released, dev have already calculate the cost of support and included it in the price tag )... will it mean that Steam will refound the people with game removed?

22 Replies 86,678 Views