Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

[quote who="G_Bison" reply="20" id="2971807"]Even though it was quoted as a "work in progress", it's bigger than a star base...[/quote] well, i have a "work in progress" too... and "it's bigger than a star base " http://www.love-from-russia.be/g4.avi With over 200 weapons hardpoint ( sins limit is at 240 ), it is a monster of firepower... The real good

40 Replies 43,911 Views

just done my solar panel... As for ingame, it remain a WIP... a preview video at http://www.love-from-russia.be/g4.avi ... have already corrected the glossiness of the ring who was at 100... but it show the dynamic of the model... final texture will be more dark and not so glossy ( like the solar panel driving pod in the screenshoot up )...

1,643 Replies 3,610,780 Views

[quote who="Yarlen" reply="24" id="2991062"]No, it's the recommended spec. If you ask us what OS we "recommend" you play the game on, we're telling you Windows 7 64-bit. [/quote] Well, since you recommend 4gb ram, your Win7 x64 is the wrong choice 4 gb ram : 2 gb ram for Win7 64 bit and 2gb for all application ( sins, anti-virus, steam, impulse, and any other program who is running ) 4 gb ram : 1 gb ram for Win7 32 bit and 3 gb for all application (

71 Replies 87,590 Views

[quote who="RiddleKing" reply="6" id="2990561"] https://www.sinsofasolarempire.com/faq Recommended Requirements - Windows 7 (64-bit) Intel Core i5 / i7 Processor or Equivalent 4 GB RAM 512 MB DirectX 9.0c Compatible Video Card w/Pixel Shader 3.0 Support (AMD Radeon 3x00 Series / Nvidia 8x00 Series or Better) For Sins of a Solar Empire: Trinity, the requirements are: 64bit executable !!! Finally!!!! Multicore

71 Replies 87,590 Views

[quote who="Stant123" reply="3" id="2989356"]There is likely a weapon with a range trying to target one's self, or a self targetted weapon has a range or constraint which makes it impossible to target itself. Or possibly a weapon trying to fire in a direction it's not pointed at.[/quote] I think that it is more simple... it is Semaz who have mess up the orientation matrix from a weapons hardpoint with notepad... probably put values who are impossible or who give multiple

9 Replies 3,353 Views

[quote who="SZ0" reply="1061" id="2989134"]I understand. Thanks for the explanation . I'll redo my UV's & textures.[/quote] Well, in your case, your have not a lot to learn from me... my 300% was reach using the same method that you... 60% more only by placing piece differently and optimizing more some other pieces with repeating pattern ( need to already know how i will texture the model )... [quote who="SZ0" reply="1061" id="2989134"]The program I use, (3DCoat) h

1,643 Replies 3,610,780 Views

[quote who="dolynick" reply="1031" id="2986470"] I suppose that's a byproduct of the way I texture though (IE, badly), since I usually pull things apart in the UV to make it easier to work on in Photoshop (and end up wasting a lot of space too).[/quote] Well, the "ease" that you win in photoshop greatly decrease the quality of the texture itself... will demonstrate it below... [quote who="SZ0" reply="1046" id="2987529"]Most of the model, about 2/3 is already at 200% and th

1,643 Replies 3,610,780 Views

First, you need a modeling software... in my case, i use wings3d who is free For the texture, you need a 2D software... i use Gimp who is free... You need XSI mod tool for hardpointing and hook the texture... free software too... Need the stardock/ironclad utility for convert XSI to .mesh Need notepad for edit/create the entity files... That all for the programs that you need !!! Now, a "step-by-step" or "how" about everything tha

4 Replies 9,397 Views

Well, maybe the best move is to contact Canadaman... he is the mod leader from "sins of the prophets" ( https://forums.sinsofasolarempire.com/373320 )... Reason is very simple... planet are part of a mod... need mesh, texture, entity file, etc ... Some time ago, i have made a sun/planet mesh who was able to use map at the ratio 2:1 without having unused surface... these new mesh is by example compatible with all p

4 Replies 9,397 Views

[quote who="Humility" reply="4292" id="2988629"]I had 4 gb, window 7 64 but home editie (money is out of opitin) I try to follow this step like this one Large Address Aware, something like this one as well[/quote] Yes, the mod is for Entrenchment... and same so, you will have problem since the mod push the game to his 2gb limit... You have only 4gb and use Win7 x64... wrong move !!! Win7 alone need 2gb when you install the x64 version... if you install the 32 bit version,

4,959 Replies 12,566,759 Views

[quote quoting="post"]I wonder if this will influence the price of diamonds worldwide....[/quote] Well, when they have discover the alcohol nebula some time ago, the price of my favorite beer have not drop...

6 Replies 25,676 Views

In my case, i use wings3D... it is a free ( open source ), small ( few mb ) and easy to use software... http://www.wings3d.com/ Some use directly XSI mod tool... XSI is a must have for the final process of converting to the .mesh format used by the game

1,643 Replies 3,610,780 Views

The same that for pro... notepad !!! Notepad will allow you to copy and past hardpoint, bounding value, and more from one mesh to the other ( the .mesh need to be in txt mode )... same thing for the particle file, i have never try to learn use the sins tool for it... only notepad for create/edit the particle file... Well, it is how i like to work... it have already happen that i correct model from other directly by editing the .obj in the notepad too... Best is to seek

13 Replies 11,257 Views

[quote who="SZ0" reply="1048" id="2987586"] Ah! yes this is how I do it also. I have to try and make some of the details a bit less I think, I may be able to do 2048 x 2048 hopefully without changing it too much. [/quote] Now that you have post your UV, i can see several way to optimize it... First, to much gray area between piece... pretty sure that it is possible to put them in a other way for a better UV... Second, some pieces can be optimized... by

1,643 Replies 3,610,780 Views

Use particle system who give you almost a full control on the shader effect... For the primary mesh, make a tiny cube ( or a pyramid with a triangular basis who use only 4 poly tri in place of 12 for the cube ) who is so small that you will not see it on screen... add all usual hardpoint to the tiny mesh, add at 0,0,0 a hardpoint who call your particle effect who render the real mesh... modify the bounding box value from the tiny mesh for match the real mesh ( needed for collision det

13 Replies 11,257 Views

[quote who="SZ0" reply="1046" id="2987529"] Most of the model, about 2/3 is already at 200% and the other 1/3 is at 400% already with symmetrical overlaps of the UV's. I'd be very interested in how you get such high % as 947 & 1415. I have made a model with 800% the "Dyseg" pictured below. [/quote] Well, the 947% is somehow similar to your "Dyseg"... mainly, the rotating ring can be cut along eack axis... 8 group of pieces who can be overlaps and it is already 80

1,643 Replies 3,610,780 Views

[quote who="EternalRequiem" reply="1043" id="2987102"]Besides, I was thinking strategically now, what would be the first place an enemy would try to strike at to cripple the ships ability to move and operate? That would be command and control which is located in the bridge. Having nearly identical locations on the top and bottom of the model actually would make sense because instead of 1 location the enemy might aim for they instead have to choose between two locations. [/quote]

1,643 Replies 3,610,780 Views

[quote who="SZ0" reply="1041" id="2987083"]It started out as a model for ZombiesRus5's mod, but I may have got carried away with the mesh density and texture file size. It consists of 16790 polygons and 4096 x 4096 texture files.[/quote] I will not worry too much about the poly count... GPU was never a problem in sins... CPU and memory is a other story... For the texture size, who can use a lot of memory, a good manually UV optimization can help a lot... in the case of my

1,643 Replies 3,610,780 Views

[quote who="ManSh00ter" reply="1032" id="2986537"]That's a really, really nice model Thoumsin! [/quote] Well, yours are nice too... your organic shape are great and use not so much poly... when i have made the B5 minbari cruiser, my curve was not so soft and i have use 15k tri... i am working on the Vorlon planet killer ( soft curve ) but i am already at 30k tri !!! My next big model will be a "junk yard"... something with 50k tri and a huge map 4096x4096 like the PSI star

1,643 Replies 3,610,780 Views

[quote who="Roloccolor" reply="14" id="2986515"]I know its possible but not in a midi tower [/quote] Well, at some computer show, i have see system where one of the side panel was replaced by a massive alu radiator... on the cpu, gpu, northbridge, and ram, there was tiny copper plate with heat pipe heading to the side panel... Anyway, all the special thing are somehow costly and are only useful if you build your computer for the long term... [quote who="Roloccolor" rep

24 Replies 66,893 Views

You are right... the tower have 4 huge fan, who separate the forward from the back section... max 2000 rpm... But in my case, the think who become the more hot is my memory module... only the buffer chip on each module already use 10 watt and the metal plate around each module is not enough for a normal cooling... By the way, the cooper CPU cooler are huge and heavy... they seem small but it is the tower who is big, around 1/2 meter height !!! At max power, the computer use al

24 Replies 66,893 Views

[quote who="dolynick" reply="1029" id="2986408"]I wasn't aware that we were able to assign multiple textures to a single mesh in Sins. I always assumed it had to be all in just one.[/quote] ForgeTools documentation, Modding_XSItoSins_ModdingSupplement.pdf ... page 16 and 17...

1,643 Replies 3,610,780 Views

[quote quoting="post"]... than on the screen it says a CPU fan error...[/quote] What is a CPU fan ? [e digicons]:P[/e] [e digicons]:P[/e] [e digicons]:P[/e] Have always think that a good case airflow was enough for my power hungry Xeon ( 120 watt each )

24 Replies 66,893 Views

About reliable, i am very happy with Supermicro product... they are not cheap but my computer is running 24/24, 7 op 7, and for the last 6 year, without any problem... I have buy directly he case with everything ( http://www.supermicro.com/products/chassis/4U/745/SC745TQ-920.cfm ) at around 300 euro... but they sell part too... some sample here for mid tower ( if you have a ATX tower )... If you ar

13 Replies 78,955 Views