Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

[quote who="Lord Xia" reply="16" id="2839122"]Or he is someone that paid 50$ for a game and then was ignored when trying to get support, and became upset. I get it, even if I don't agree with it. [/quote] well, 50$ for support is very cheap... same in the open source world ( linux ), support is something expensive ( both for the customer and the software creator )... Seem that homeyulmie wish a premium support like the from redhat ( <a href="https://access.redhat.co

37 Replies 92,870 Views

I would like to take the time to let everyone know that a sins mod has NEVER WON !!! Be more optimist... sins of solar empire is a "niche" game... it is already a great victory to have 3 sins mods in the top 100... specially when related to a total over 13000 mods !!! Of course, nothing will please me more that see one of the sins mod win :)<b

2 Replies 6,070 Views

Well, the rogues ( not rouges ) was made by several peoples... 2.1 is more that one year old... maybe you can register on DMG and contact scratch who is the second in command of the 7DS mod and ask him for a access to the alpha 2.5 ... Have made a few models for the rogues too but i have not idea what was included or not in the actual version... by example, i remember that i have made a starbase for them long time ago...

19 Replies 12,206 Views

[quote who="BrotherBulger" reply="2" id="2836619"]What about who are in the colony pods that are launched by colony ships?[/quote] Nobody is in the colony pod... colony pod are big cloning machine who host a lot of various ADN sample... These new way of colonize allow to have a fast growing population without the need of a huge colony ship... ADN sample don't need food or air during the transit and take very little place... Once landed, engine of the colony pod are con

4 Replies 20,157 Views

Well, i don't know who is Hammersun... Evil Tesla was the mod leader... A mod is "dead" when he is discontinued by the mod leader... it don't mean that the "dead" is permanent... some of the mod dev or somebody external can wish to continue the work... after asking it to the original mod leader... Well, all who is posted on dmg can be used by any mod devs/mod leaders from dmg... not really all since some material have limited "license"... by example, there is a guy who have co

19 Replies 12,206 Views

[e digicons]8(|[/e] credit for a work is great but it is not needed to be so extreme... On Danmangame, it is not unusual that a bunch of people work on a model... turret from one guy, hull from a second guy, correction/seg/UV from a third, UV opt from a other guy... basic cl from one guy, AO backed in the cl from a other, etc... I think that a simple list of credit is enough... The models in the Evil Tesla pirate mod was from the time of the 7DS forum and in the TOS y

19 Replies 12,206 Views

[quote who="myfist0" reply="3" id="2834428"]Well they needed to be done. I will not do anyones personal models without written permission from the maker.[/quote] Well, the tri pirate mod was made by Evil Tesla on the Danmangame forum... models are from numerous people, some of them are MIA since a very long time... As today, Evil Tesla is busy with the development of a space flash game on Danmangame... you can try to contact him there... I have alr

19 Replies 12,206 Views

[quote who="wilebill" reply="23" id="2833217"]Linux is more of a problem. Hacking to get a game up and running on the Linux box is the game. Actually playing it takes valuable time that could be spent hacking! Getting a Linux user to pay ... ah, ha ha ha! Did you say pay? ROFL![/quote] Well, i am a Linux user and the game "Sins of a solar Empire" run perfectly on Linux without any hack... For a lot of game, i use playonlinux ( http://ww

37 Replies 111,307 Views

[quote who="Greencardman2000" reply="2" id="2833918"]It wasn't getting Impulse that was the problem, it was finding out what Impulse was and why I needed to download it before I could get a patch. How did you know to go to www.impulsedriven.com in the first place? It doesn't tell you that anywhere. [/quote] Well, in my case, it was easy... in the manual, page related to technical support, section update... page 74 for the English manual, page 78 for the French manual... <

6 Replies 2,838 Views

[quote who="TobiWahn_Kenobi" reply="2021" id="2832741"]...the AI is too dumb to use it... [/quote] AI is not dumb... it simply follow rules that human have created... what is dumb is to have include the AI rules in the core engine and not some separate files... you will be able to have a AI who follow your rules when we will be able to mod the AI rules...

5,473 Replies 14,262,543 Views

[quote who="ZombiesRus5" reply="816" id="2832900"]... I am using Softimage XSI... [/quote] Well, it is a good way... XSI don't like me, so i am not a expert... but from the various guide, your method is good... all "pro" 3D software have similar function... function name are not always identical from one software to the other but result is identical... About meshlab, it is a good software but a lot of the more powerful function are not good documented ( main problem of free so

1,134 Replies 2,253,127 Views

[quote who="ZombiesRus5" reply="378" id="2832006"]Just a little step back to an early model I did. I plan to put it in as a Pirate capital ship with the blue arcadia.[/quote] Well, after the blue and green arcadia... you can maybe make the newer version too :p ... From 2007, spanish short fan film, http://www.youtube.com/watch?gl=ES&hl=es&v=PyUvwcXywtQ , time index 00:53 Planned for 20

1,643 Replies 3,615,152 Views

[quote]Found duplicate vertex[/quote][quote who="ZombiesRus5" reply="812" id="2832856"]Error *** Found duplicate vertex at [125.5 , 31.5 , -269.9] My solution for fixing this is to use the Poly. Mesh/Filter Points command. Is this the correct way to resolve this problem?[/quote] I think that it is the correct way... i am not sure about it because i don't know what software you are using... but it seem to have a similar name that a function of meshlab... I

1,134 Replies 2,253,127 Views

[quote who="TobiWahn_Kenobi" reply="805" id="2832802"]You can do intersecting polys (closed objects intersecting each other in one mesh) [/quote] When a model is made of several solid objects, it is best to have them intersecting... if they are not intersecting a little and are just near, in game, there will be white dots visible on the model itself and not only on the externe edges... @myfist0 Sure I can add a mesh lab link but can one of you give a brief&nbs

1,134 Replies 2,253,127 Views

[quote who="myfist0" reply="57" id="2831079"]I can't get half way through a large multi star map without it becoming a slide show.[/quote] Well, this is related to the single core problem and not the memory... you can have a huge multistar map with 10 player, along with the sins optimization mod... the game after a few hours will slow down and ram used can be lower that 800 mb !!! With sins, you are better with a single core at 5 ghz that with a eight core 2 ghz...

223 Replies 562,030 Views

[quote who="michaelwalters" reply="23" id="2831019"]My strategy (very roughly) in the early game is to expand quickly on reduced research maintaining only one, sometimes two, capital ships which I use to invade non-enemy player planets. On the choke points at the phase lines, I put mines, Javelises together with repair platforms and situate the rest close to the centre of the planet. I usually fully upgrade a planet where this has a direct threat from the enemy player, but not plane

69 Replies 99,881 Views

Well, quad core will not be a problem... it will run... at best, two core will be used at the loading... rest remaining single core... Now, about the 2gb thing, it is not a real problem for the full game ( original sins + entrenchment+ diplomacy or Trinity )... it become a problem with mod or with any possible future expension... By the way, almost all 32 bits game/application have these limit under windows 32 bits... the 2 gb thing is not something only limited to sins... in

223 Replies 562,030 Views

[quote who="TobiWahn_Kenobi" reply="2008" id="2827950"]Seams are still my main problem as well (Hyperion has a few ugly) but it is difficult to have no seams without a software where you can place a texture on a model and it calculates the position of the texture uv pieces itself.[/quote] Well, there was Blasmith3D paint who was free in the past ( http://www.blacksmith3d.com/index.php?product=paint ) ... Have made a fri

5,473 Replies 14,262,543 Views

[quote who="ekimragz" reply="124" id="2829221"]Virtual Desktops will not run on Win7 home premium 64 bit ed. Will it run on any other Win7 version? Or just not at all on Win7? Virtual Desktops is one of my favorite Stardock apps so would like to see it work on Win7. Will it ever or is there something in Win7 which prevents that?[/quote] http://forums.impulsedriven.com/379026 ... the two first reply ...

198 Replies 365,518 Views

[quote who="Savyg" reply="121" id="2829186"]So you're comparing one OSes mainstream support to another OSes extended support. Yeah, that doesn't work.[/quote] Well, XP have somehow a very long life and seem to refuse to die... Microsoft has planed to stop licensing of Windows XP to OEMs and terminated retail sales of the OS on June 2008... due to externe influence, Microsoft announced on April 2008, that they will continue licensing/sale xp until one year after the

198 Replies 365,518 Views

[quote who="Annatar11" reply="114" id="2829056"]On the issue of "Well, why not just keep XP 32-bit", because sooner or later (sooner) MS will just cut all support for it. Already only SP3 is supported, but once Win8 hits they'll probably stop supporting even SP3. I'm sure our upgrade people would love to stay on XP and save themselves the hassle, but it's a sinking ship, we'll have to upgrade even if we don't want to in order to keep up on security fixes if nothing else (hospital/patient data

198 Replies 365,518 Views

[quote who="kona0197" reply="112" id="2829048"] WinXP 32 bits have these 2gb application limit ( can be increased to 3 gb using tip and trick ).. I've fixed systems that have 3 GB of RAM and running Windows XP 32 bit. No tricks were needed. XP saw all the RAM. As far as I know a 32 bit system can see 3.5 GB of RAM.[/quote] A the basic level, 32 bit system have a 4gb physical address range... from these 4gb, you remove all address range from your material... in your example,

198 Replies 365,518 Views

[quote who="Annatar11" reply="110" id="2829014"]Again, you're completely thinking from the average home consumer mindset. [/quote] Well, home consumer don't realize that business/industry are these who generate the more income for device builder, software company ( OS and application )... in fact, the only sector who is almost only for home consumer is game application... What about the couple thousand of printers we have mapped (and not t

198 Replies 365,518 Views

[quote who="taltamir" reply="108" id="2829002"] Was speaking of 32 bit OS version !!! WinXP 32 bits have these 2gb application limit ( can be increased to 3 gb using tip and trick )... And that is your arbitrary choice. [/quote] Take a look at the top of these page, you will find the post of the topic starter : If you’re not running Windows 7 64-bit yet, please do so soon <span style="color: #ff0000

198 Replies 365,518 Views