Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

Well, being a fan of sci-fi, i have a huge collection of series... some of them was already cited but some other was not : - Andromeda ( 5 seasons ) - Babylon 5 ( original : 5 seasons, Crusade : 1 seasons, 6 films ) - Battlestar Galactica ( TOS : 2 seasons, BSG 2004 : 4 seasons/few web episodes/films, Caprica : 1 seasons ) - Bionic woman 2007 ( 1 seasons ) - Earth Final Conflict ( 5 seasons ) - Farscape ( 4 seasons, film "The peacekeeper war" )<

62 Replies 231,039 Views

[quote who="Excessum117" reply="222" id="2879899"] Anyway, why release the first version for entrenchment? wouldn't it make more sense to do it for trinity or the original game because more people are likely to have them? [/quote] Well, people with trinity have Entrenchment... Trinity mean the original game and the two expension pack... About Diplomacy, for the time being, it is not really a good choice for mod... mainly due to Diplomacy using a lot of ram and hiting

277 Replies 756,947 Views

[quote who="Scoutdog" reply="2" id="2880016"]First off, I doubt it would be possible for one country to actually "shut off" the entire internet. There's just too many servers in too many places. I don't think it would even be feasible for a country the size of the US to take itself off of the internet for any length of time.[/quote] ... [quote who="FutileEmotion" reply="17" id="2880063"]- Could the US shut down the entire net for everyone everywhere? No, not without res

199 Replies 339,165 Views

[quote who="IskatuMesk" reply="487" id="2874179"]... as a basis for figuring out the arches on the Predator as it was something I had never before attempted...[/quote] For the arches of the Andromeda, i have use "Topmod" who is a free 3D topographic modeler... a sample of the complex shape who can be generated with "Topmod" : http://tugendbol.de/topmod/just_one.html Being busy with 3D for a very long time, i have learn tha

1,643 Replies 3,613,897 Views

[quote who="TobiWahn_Kenobi" reply="483" id="2874028"] Try to show a little more respect for other peoples work (even if the original idea was not of their own, the work done to rebuild such things certainly is)...[/quote] From my personal experience, it is more difficult to remake something already existing ( from a serie or film by example ) that make something new... when it is new, you have the freedom to create what you wish... for a remake, it need to be like the original a

1,643 Replies 3,613,897 Views

[quote who="IskatuMesk" reply="479" id="2873755"]I began overhauling/fixing the Zelconian Predator-class, ...[/quote] The shape of the ship make it look like a high guard ship from the Andromeda series... Pity that the Andromeda mod is long dead ( 5 of my models to add to the long list that the sins public will never see )...

1,643 Replies 3,613,897 Views

[quote who="ZombiesRus5" reply="459" id="2872582"] I've been researching how to add more beveled looks as well as how to effectively add windowed sections. I'm in the process off building some window textures, it just takes me time as I have no artistic or design background... [/quote] ... [quote who="Draakjacht" reply="460" id="2872599"]... plating textures and the such? Building those things from scratch kinda blows.[/quote] Well, for these using gimp, it

1,643 Replies 3,613,897 Views

[quote quoting="post"]As one Microsoft representative commented, "Irradiated mosquitoes (for example) can be used to deliver damaged Plasmodium to individuals ... The answer also rests in the report, suggesting that the parasites contain a self-destruction or "termination feature that can include programmed death to make [internal breeding] impossible." [/quote] Microsoft flash news... Due to a misunderstanding with our programmer, the "parasites t

64 Replies 6,904 Views

[quote who="boshimi336" reply="24" id="2868235"]It is frustrating when you put a 100 credit bounty on another AI, it is ALWAYS the human that gets the bounty placed back on them every single time. How'd they know it was me? Frustrating. [/quote] Don't know if it will work in Diplomacy ( have use it only for test mod )... but with Entrenchment, i put by example a bounty of 500 on a AI and 450 on a other AI in the same time... usually, the AI at 500 will increase the bounty of the 450

188 Replies 331,515 Views

[quote who="Timmaigh" reply="178" id="2866288"]Basically with an "FSB" CPU (pre-i7 or pre-socket_754), everything goes through the FSB, which can reach up to 12.8GB/s on some CPUs, so when the CPU accesses the RAM or northbridge everything squeezes through the FSB With a QPI(Intel) or HT(AMD) and integrated memory controller, the RAM has it's own dedicated connection of up to 21.3GB/s (AMD) or 38.4GB/s (Intel), PLUS the QPI/HT connection to the northbridge of up to 25.6GB/s (QPI)

223 Replies 561,776 Views

[quote who="TobiWahn_Kenobi" reply="423" id="2865948"]Well, Thoumsins Sharlin has about 15k triangles and that seems to be no problem for a capitalship, since you can only have very few of those. I suppose even 30k is no problem if you can only ever have one or two of them.[/quote] Well, have reach 16k triangle with the Phoenix military version for the Halo mod... civilian being only 6k... and trade/transport ship only 96 triangles... I think that the point is to have some bal

1,643 Replies 3,613,897 Views

[quote who="TobiWahn_Kenobi" reply="406" id="2864672"]Thanks on behalf of SteinerX and me for the texture (though most of the work for the texture was done by SteinerX) ... You can overlap UV's but you cannot bake Ambient Occlusion into such a map, and AO greatly increases realism. Also, Overlapping UV's make the textures more generic.[/quote] You make my point... your work is usually related to baking AO... it seem a detail but it improve greatly the visual in the game, spe

1,643 Replies 3,613,897 Views

[quote who="VistArtXPosed" reply="35" id="2864261"]Even if you can run all three OS's (Windows, OSX, and Linux) on the same machine, would all of the hardware on your PC have device drivers for at least two if not all three of the OS's? I don't believe that most hardware that's designed for Windows will provide drivers for Apple and/or Linux. Same applies for Apple & Linux hardware & drivers with Windows compatibility. But sometimes the gener

38 Replies 99,577 Views

[quote who="IskatuMesk" reply="400" id="2864223"]There's still some optimization to be had, but not much without losing a lot of quality.[/quote] About quality, you need to think "final" product... i don't know if you segment/UV/texture yourself your models but some details can be made via texture work... by example, you have a lot of gun with numerous barrels... it is possible to make the "inside" of barrels via normal map... will spare only a few poly by barrel by since the

1,643 Replies 3,613,897 Views

[quote who="Shmily123" reply="397" id="2862536"]to bad the limit is 50k they would be epic to use[/quote] Well, a lot of thing is possible with 50k tri... My unfinished ( texture stage ) biggest project for sins is a 30k triangle space station... will almost max out the number of weapons hardpoints ( several hundred of them )... Model will have some rotating se

1,643 Replies 3,613,897 Views

[quote who="myfist0" reply="130" id="2859017"]Did anyone ever mention low res models for not so close up view like eve and x3 do? Must save a load of ram.[/quote] Well, since sins load everything at the start, it mean that low and high resolution model will be loaded and it will use more memory... I think that we need first to wait the new memory management planned for the next patch...

138 Replies 413,052 Views

[quote who="GCFL" reply="31" id="2859151"]This makes me think then...is Windows office for the mac the best route to go since it is Windows software on Apple hardware.[/quote] Well, if you have some free time, you can always try OpenOffice ( who is free )... chose your download version and language at http://download.openoffice.org/other.html#tested-full ... be sure to choose the right version for Mac... If yo

38 Replies 99,577 Views

[quote quoting="post"]Let me summarize the key difference between a Mac and a PC in my opinion: Mac hardware is sublime, designed by the best and brightest. PC hardware is dumb, spec’d by suits and engineered without passion.[/quote] To my knowledge, a Mac is one PC ( personal computer ) !!! My actual computer is based on the hardware spec of a 15000$ MAC PRO... main difference is that it have cost me only 5000$... At hardware level, Mac is only one type of PC who can ru

38 Replies 99,577 Views

[quote quoting="post"]... are there any good mods out there that keep the mechanics the same but have different ship models for the various units?[/quote] Well, why not make your own mod... you always can download other mod, rip the ship that you like and create your own mod... If you keep your own mod private, it is not a problem... if you make it public, be sure to have the right credit and permission for use... Since you wish keep the basic game mechanic, it wi

8 Replies 12,386 Views

[quote who="Azmathiel" reply="3" id="2855948"]I downloaded the Trinity TSOP. After I'll have dezipped it, i'll give it a try.[/quote] Well, i have myself try the TSOP for entrenchment... graphic setting on high, 10 player + pirate and huge random multistar map have lead to a memory use between 500 ( early game ) to 700 mb ram ( late game )... So, if you have these amount of memory free before launching the game, the TSOP can be your solution... but adding 2 gb ram is really th

5 Replies 1,895 Views

[quote who="myfist0" reply="1" id="2855736"]get more ram, Sins can use 2 gigs alone[/quote] Well, the minimum specifications for a system to run Windows 7 is 1 gb ram for the 32 bits version and 2 gb ram for the 64 bits version... So, your real problem is your memory... If you use a 32 bit OS, install 4 gb ram... for a 64 bits OS, 8 gb ram is a good start... ram is enough cheap... Your graphic card is enough old, with little own memory... limited to dx9 ( no dx

5 Replies 1,895 Views

[quote who="Mystic Angel" reply="3" id="2853357"]after literally dozens of hours tweaking the pipeline file, I think I've come pretty close.[/quote] Well, it will be interesting to know what tweak you have made on the pipeline file... GS_ShieldImpact.fx and GE_Shield.fx... If i good understand, your mesh is somehow a scaled up shape of your model, it mean a lot of poly... all fx are in fact shader/particle thing... sins engine have a max around 50k triangle by model... it mean

13 Replies 54,971 Views

Well, the game is licensed to the first owner... and since sins have no real DRM, game remain licensed to the first owner who can always use Impulse for upgrade and Icon for online game... In the past, there have be a very few case where transfer was possible... when both the old owner and new owner have contact the sales department from Stardock... In some very very rare case, the new owner was allowed to purchase a new key at reduced price... If you have buy the seco

2 Replies 5,899 Views