The number one thing that SupCom had going for it was player defined objectives. If I built a fire base within striking distance of my opponents assets, I just defined an objective for him. Nothing in the game forced that objective on either of us. It was emergent from the individual game we were playing. Currently, Ashes doesn't have that. Due to weapon range limitations, both from how the radar
Phiziks
I've just finished quite a few games and in every one of them the only time I would max out radioactives is when I was building Quantum Uplinks, so basically next to never. My metal waste at the end of most games is below 5%, but my radioactive waste is usually over 20%, sometimes pushing 40% on small maps. This seems off. I'm pretty sure I'm not doing it wrong since I'm usually beating normal AI's in 1v1 and 4-way FFA. There just doesn't seem to be anything that's
I replayed the level and got another screenshot. The building configuration is different, so there was no weirdness, but this is the location it happened at. http://images.akamai.steamusercontent.com/ugc/403431444649725921/2DD95711AEC767687DE19F465FA22E5EAA7EE5AC/
I decided to try out Knife Fight and handily beat the normal AI. Awesome, right? I found out why I won so easily when I stormed their base. http://steamcommunity.com/sharedfiles/filedetails/?id=555285427 I took the pic as soon as I realized what I was looking at, but I had already cleared a bunch of defenses and factories. Turns out the AI had blocked off their only way