Tamren

Tamren

Joined Member # 3089516
11 Posts 352 Replies 813 Reputation

I think unit design should run on templates. That way if you change a template then your industrial base will automatically work its hardest to update all units to the new standard. You could even get more technical and specify how many units to upgrade per a certain amount of time. This would help if you were giving out equipment that relied on experimental, expensive or just rare materials.

76 Replies 159,465 Views

[quote who="Vandenburg" reply="20" id="1979969"]Yeah, but its a godsend for people like me, who know a foreign language mostly by meaning and hearing and thus don't know the exact spellings of words. It makes my posts readable where there was before only a garbled mess. [/quote] Same here, I have written output disorder. What that actually means varies from person to person but for me it means by hand I write very sloooooow. Typing on a keyboard is no problem but it does spill over in

23 Replies 70,015 Views

Good and Evil don't really mean anything alone. So killing people is evil, compared to what? Without "good" evil essentially becomes meaningless. A while back I was thinking up fun ideas for MoM 2 since there was a chance that Stardock would be making it. Of course now we have Elemental instead so its a good time to break them out of storage. As I imagined it magic is divided into pairs which oppose each other. The first up is Earth and Air. In general terms it would be

65 Replies 145,045 Views

The vast majority of popular games on Steam are all multiplayer. So the phone home every day thing isn't much of an issue. It doesn't matter if you can't log in to use team fortress 2 because you wouldn't be able to anyway. I think Impulse will pull to the fore as soon as it increases its stock of singleplayer games. I actually only own two non-valve games on Steam. the first is Mount and Blade which I recieved a cd key for so I can install elsewhere if I want. The second was Starscap

25 Replies 11,802 Views

I guess it just doesn't bother me. Steam is lightning fast on my computer and if I didn't have internet access I would be reading a book. Both systems are equal in my eyes because they make you run the exact same starting gauntlet, even if the race is easier on one side of the track.

25 Replies 11,802 Views

It does work apparently. Like Netriak said you can turn it on by control right-clicking or clicking on a part of the post box that doesn't have text in it. The annoying part is that you also have to control right-click on mispelled words in order to see the spelling suggestions from firefox.

23 Replies 70,015 Views

Think of it this way. Elemental runs on building blocks. These blocks are used to build towers. Before you know if a tower is balanced or not, you have to build one. Everyone who plays Elemental gets to use the same building blocks. If we try to build a tower out of these blocks and the tower design is not balanced, then it will crumble and fall leaving us with a broken tower. If Stardock can perfectly balance those blocks then it doesn't matter what we try to build with them.

24 Replies 21,906 Views

Just today I downloaded and installed a Canadian language back because I was getting annoyed at the computer trying to change all of my "ours" to "ors". So I come back here and huh? The spellcheck doesn't work anymore. I changed the language pack back to US English but it didn't help. By default the spellcheck option is turned off here and when I turn it back on from the right click menu it doesn't work properly. If I type "appple" it will get flagged but it won't give me any correcti

23 Replies 70,015 Views

[quote who="pigeonpigeon" reply="18" id="1974186"]Having to run Impulse when you want to install or patch a game is not remotely similar to having to run Steam every single time you want to play a game. Not in the slightest. [/quote] When the Entrenchment expansion for Sins comes out I will be forced to download and install Impulse if I don't have it already, connect Impulse to the internet, log into my Impulse account, download and install sins, then download and install th

25 Replies 11,802 Views

That is one problem I often give a lot of thought to. I like games to be realistic because our minds understand realistic things. The less realism you have the more you mind works overtime to understand the minutia of the system that is trying to replace it. In other words, things that make sense are easy to understand. The 50% rule simply does not make sense because why the mammoths died is not explained. If you quantify that "heat" mechanic then you can implement it in a better way

24 Replies 21,906 Views

I think scoring should depend entirely on who your channeler is and what the objectives of the scenario were. Even if that objective was base survival. There are simply too many variables otherwise to balance.

65 Replies 145,045 Views

I suppose given that the unit creation system is a lot like lego, making a hero would only be a matter of adding some channeler power to that hero unit. It would otherwise be relatively the same as the other units. The only real difference between mundane and hero units is an experience bar and it depends on how experience is handled.

39 Replies 181,338 Views

I once had a discussion on winged humanoids. In DnD and other places humans with wings are a common feature. But in real life you would need a wingspan of over 40 feet, and that is just if you want to glide . Powered flight is probably impossible because we don't have room for any more muscles and wings can't be connected to any of the existing muscles. Of course of magic is involved all bets are off. Can't wait till beta [e digicons]:D[/e]

76 Replies 159,465 Views

I got my ass kicked the first time I tried that mission. Since then I developed a workable strategy, the key is to make the enemy lose as many bots as possible to bleed him dry. Bots are expensive and every bot lost hurts a lot. It doesn't help that most of the weapons are crap. Laser is too slow, same with cannon and chaingun. Plasma is good but expensive. Burners are just a bad idea, the area of effect damage lingers and can cause massive friendly fire. What works best in my experie

30 Replies 106,378 Views

[quote who="Jonny5446" reply="15" id="1973789"]One question I would have, which I guess you kind alluded to in the quote above, is at what point does a stack necessitate a supply train in this type of system?[/quote] I would say it depends entirely on the lands ability to support you. This would add tons of layers of complexity, even if you choose not to rely on it at all. So many possibilities exist that we should probably make another thread at this point. Anyhow ,ost armies would s

61 Replies 47,760 Views

[quote who="Wintersong" reply="16" id="1974162"]Unless he is a freelance archer hero that comes from another land. Then, why couldn't you hire him? Yeah, he could be a waste as he would be the only ranged guy in your whole army.. but he might as well teach you the secrets of archery, right?[/quote] Well at that point you are hiring a mercenary. The idea is to train regular troops and elevate members who prove to be extremely skilled. He could certainly teach you how to use bow

39 Replies 181,338 Views

Using Price of Persia as an argument is bullcrap. There will always be a percentage of people who would not have paid for PoP drm or no, and there is also a percentage who would never consider buying it unless they get to play the full thing. I have seen people declare that they bought it just to support the switch away from DRM. Hell I bought Sins myself just to support Stardock and when I actually had time to play it I found I liked the game. Not once have I seen someone say that th

119 Replies 389,204 Views