Tamren

Tamren

Joined Member # 3089516
11 Posts 352 Replies 813 Reputation

Historical science is iffy by nature. For example it could be argued that lead caused the downfall of the Roman empire. It fits with the evidence, lead is toxic to humans and the Romans used it for nearly everything. Lead drinking pipes leeched into the water, wine was boiled in lead pots, heck they even used lead oxide (rust) powder as makeup. Some historians point to evidence that the higher classes of roman society were having difficulty with procreation and the higher you go on the peckin

131 Replies 440,564 Views

It would be great if our diplomats and assassins and traders and whatnot were actual units with personalities and skills. Your spies could be deployed in different ways. There is the invisible spy who no one can find. The chameleon infiltrator who no one notices. The plant who was there from the beginning, and so on. In most strategy games like rome total war you can send in an assassin but in the end all you get is a message about whether or not they succeeded. Imagine if you

22 Replies 11,893 Views

To ensure that we can at least use common terminology I will detail some of the concepts that make armour function. Im going to try not to be so long winded this time around, we'll see how that works out. There are 3 main concepts to keep in mind when dealing with armour: protection, coverage and balance. Protection is the collective ability for armour to absorb, disperse and redirect energy. All armour absorbs at least some energy. When an outside force hits the a

44 Replies 22,765 Views

Sup guys! One major pet peeve of mine is the innacurate depiction of armour in many games. This is a relatively easy problem to fix. While complete realism is an impossible goal in an artifical setting there are steps that we can take to bridge the gap. My thread on weaponry mechanics shows how much detail can be added to weapons in a computer setting. In order to make full use of these mechanics you have to develop the other half of the system. If damage can be summed up as the effects of ap

44 Replies 22,765 Views

There is nothing that makes it IMpossible but the amount of programming you have to is immense. Its a bit easier if you do it in a building block sort of way. Rope + Large Sheet shaped object = tent/hammock/flag/cloak/banner etc. A rope could be anything from vines to woven hair. The sheet shaped object could be paper, bedsheets, a giant leaf, whatever is on hand. Stranded 2 is a good example of this kind of system, its a desert survival game that has you building tents and houses out of leav

131 Replies 440,564 Views

[quote who="g00berhead" reply="11" id="1943866"]nice description! I hope the battles will feel like this in game. Playing GalCiv2 I reflect on games and the stories of how events turned out are quite exciting and interesting at least in my head they are![/quote] Imagination is what really draws us into games and the little details are the fuel. I mentioned that the engineers each have a coil of rope. Imagine what they could do with that. Rappel down a wall to escape a burn

131 Replies 440,564 Views

Sorry about the lack of action but without all this info the rest of the battle is going to seem like a big pile of Deus Ex Machina. After reading how I described the unit interface when we were talking about the winter wolves you should have a good idea of how it looks and works. Instead of examining each new unit in detail I can skip to the most relevent points. -- The ice warriors were created by magic so they have an extra tab on the unit interface detailing the spel

131 Replies 440,564 Views

[quote who="Vitruvian_Squid" reply="6" id="1942178"]You've failed to consider the possibility that you can believe one thing and the devs can believe something different entirely. Even if you were always right, the devs may be wrong.[/quote] Ah, but what devs? The only developers reading this are the people from Stardock as far as I know. There is no game being developed here, I am both the developer and the co-player. When you walked into this thread you crossed the line between real

131 Replies 440,564 Views

Im sorry but I still don't quite understand what you are getting at. Keep trying thought, we'll land on it eventually. [quote who="Vitruvian_Squid" reply="3" id="1941380"]I am making the case that different players subscribe to different realities.[/quote] There are many flavours of reality but I prefer the one called "common sense". [quote who="Vitruvian_Squid" reply="3" id="1941380"]A better example might be longbows attacking heavy armor. Depending on who you ask, p

131 Replies 440,564 Views

[quote who="GW Swicord" reply="9" id="1941294"]I'd love to see those too, and they're big enough that the only rigging problem for the rider would be what kinds of polearms might work well from the howdah.[/quote] Hmm thats true, not much else is going to be able to reach the ground. Then again I think you would have enough trouble as it was just staying in your seat without having to manipulate a long heavy weapon. I would probably just give the rider a crossbow, the mount is already

45 Replies 40,931 Views

Whats up? Welcome to the convo. [quote who="Vitruvian_Squid" reply="20" id="1940682"]Let's say we take the situation of heavy horsemen fighting pikemen.[/quote] Depends on what horsemen, and what pikemen. Pikemen will generaly beat cavalry in a head on fight for the same reason we don't hammer upside down nails with our hands. Its just a stupid idea to run into a wall of sharp objects. Therefore the cavalry rarely even TRY and the pikemen win by default. The equipment carried

131 Replies 440,564 Views

Those have been around for quite a while now. Ive played both many times on starcraft and WC3. User created content is where its at.

17 Replies 82,596 Views