Namoge

Namoge

Joined Member # 3091070
0 Posts 3 Replies 171 Reputation

the problem you list about ships leaveing the gravity well they are aware of, was mentioned many posts back, barring they have fixed it with this comming patch they are most probably looking into how to fix it either way

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Another issue i ran into.. altho i dont know if it affects the klingons.. The Curry class.. it dosn't work within fleets due to it being flagged as a Colony ship, it tends to avoid battle and hang out side of range.. also wont follow fleet oritented commands.. could the repair ability be shifted away from it? Perhaps droped onto another ship.. or just dont mark it as a colony ship so that it will act as a combat ship at least.. Would be more simple to work around

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the nebula's upper pod was modular, during the dominion war it was modified to support more weapons.. altho the galaxy should still support more firepower over the full 360 spread.. a nebula would have more forward firepower.. overall they should be nearly compairable in a slug fest.. at least at war time.. During peace.. the Nebs are a science vessel

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i have to agree on the front of the defiant spamming being an easy win strat.. once starbases are fixed they will be an easy win. To fix this there are 2 possible easy fix's.. and more that im sure i havn't seen. One is build time, add a significant build time to the defiant.. the ship was complex, needed heavy shakedown and modifications just to avoid destroying itself in flight.. Perhaps account for this in the building time.. when you factor the amount

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that could be a graphical issue caused by a driver, try updateing your drivers for starters stupid possibility, are you moveing folders out of the main SOA2 folder.. seen people do that in my home town Make sure you are disabling any other addons you run as the graphics are incompatible with other mods .. especialy graphic enhance mods.. they will cause issues if you use them. Lastly.. try lowering grahpic settings if all else fails. 1 last idea..&n

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Let me start with excelent job on the mod, gameplay is smooth with no Minidumps.. very good work.. New movement system works exceptionaly well.. really changes the whole style of the game into something alot more entertaining. Getting fairly late game, no crashes.. game play is sweet as heck.. minor issues that i have noticed are already refernced being fixed i see.. I am in love with this, you h

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the defiant as a capital ship not Cannon? I figure you guys are better off with it as a Capital ship with limited numbers then as a cruiser or frigate with gimped power.. i mean seriously the ship was overgunned for its size, to add to that.. there were few actualy used.. In DS9 we only had 3 ever featured,(2 if you dont count the second defiant) Makeing it a capital ship only makes sence since it is a warship pure and si

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one question i have someone mentioned controlling the ships in large battles during movment would be hard, i figured that preforming fleets would solve this.. however that line of thinking brought me to the idea of Fleet Distance feature for sins.. Being able to select how spread apart your fleet is is kind of useless at least in vanilla sins.. however with your mobility added in.. i wonder how this effect will work.. you g

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FYI the Rommies have more then just 3 cannon ships, your forgetting the Scout and the Science vessel that were used in TNG your also forgetting the Rommie Bird of Prey and Rommie D7(altho that was aquired from the klingons so it would kinda be Pointless) The cardassions are indeed hard to make cannon, Since the hedeki galor and keldon are all we ever saw Klingons would be easy, had a load of ships seen by them, D7, Brel, Kvort, Vor'cha, Negvar a

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the .3c version was way to fast admitedly, and they had fixed that long ago, I was watching vids on the ships, fights between caps and smaller ships could last alot more then seconds.. whoever posted that was literaly not up to current standards on the mod, Stress included his comments sound like .3c comments irony given its his own mod. His movement complaint alone points

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I myself was a huge XP lover.. and swaped to vista for DX10(some games just demand it for the looks) Vista uses more memory .. that is true.. but if you know how to strip it down(just like i did with xp) you can get it to within a reasonable amount(you can push vista into 1gig of ram Running decently) XP could do the same on 500 megs ram.. given the differences.. i dont see that as much of an issue.. To those of you running old comps(F

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Just to throw this out there, you already have several ships that were created as none cannon for Armada 2.. spesificaly for the rommies. The Rommie ship in the back of this screenshot was an armada 2 design.. Personaly they had a few good designs.. the Raptor seems to be a fairly solid one imo the one in this shot i figured was one of the more crap designs they had put into the game.. <a href="http://media.m

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again people are forgetting that carriors are best used as a replenishable force As long as you keep them at jump range, they can do damage and retreat without loss.. In the fleet example you list carriors could sit at the edge of the gravity well dropping fighters endlessly for free on the off chance you lose the fight your next force does not need to replace the carriors cause they are at long range and retreat Carriors tend to play to a more hit and run tact

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One thing about fighters im noticeing that people forget to mention As long as the ship spawning them dosn't die.. they replenish themselves.. the fighters are free Carrior groups make excelent harrasment teams, jump in, launch hit a few things and keep moveing them away from rival ships, you can pick off lots this way for free befor moveing in your larger groups I tend to use small carrior groups backed by a few point defence ships and 1 or 2 ground assault ships

118 Replies 146,020 Views