asianmaster939

asianmaster939

Joined Member # 3094095
1 Posts 2 Replies 1,855 Reputation

I like how the designs are extremely utilitarian... very mechanical. I would think these ships were created by a race of intelligent machines (haha MASS EFFECT ref to the gell) EDIT: I hope those massive engines make some big thrust, haha EDIT x2: Can you give us an ETA? (It's okay if it's really broad; it is a new faction after all.)

26 Replies 23,642 Views

AH! You're from dA! I thought I recognized the name. Also, good work with the pictures... Just for your information, the Vasari are an all male race (wow... no fun) and stuff...

39 Replies 27,676 Views

I noticed all the posts here are hard to find. In order to make finding certain posts or topics easier, start your post with different categories in order for certain people to find certain posts. For example: You just made a mod, so you would name your post: [MOD] Name of post Also, you may want to include "TC" if your mod is a total conversion mod. If whatever you're working on is something you want people to see as you work on it, try: [WIP] Name of post Ob

10 Replies 7,105 Views

Although this is genius (I am also a Halo fanatic, read all the books and I have a knowledge base in Halo as well.) there are a lot of people who are still working on other mods for this game already (graphic enhancements, TC (total conversion) mods, etc) and not to mention, if you've seen sketches of the rendered Halo universe ships, they're many times more complex in both shape and design. Also, we've never seen what their shipyards look like... but we have seen the super-MAC platforms, hee he

2,504 Replies 4,925,796 Views

Ship speed can be found in every ship's respective .entity folder and there are things like this: maxAccelerationLinear 150.000000 (how fast the ship accelerates straight) I believe it's per second in a normal speed game. maxAccelerationStrafe 10.000000 (how fast the ship accelerates sideways) maxDecelerationLinear 500.000000 (how fast the ship will stop) maxAccelerationAngular 3.00000 (How fast the ship can turn [or maybe move at an angle..])<

6 Replies 2,314 Views

I don't know if anyone said anything about planet types... but I was wondering. I'm sort of influenced by MASS EFFECT if anyone's played it (very fun, somewhat short; but there is an expansion now) and I had the idea of an artifact world. It's an old world left behind by an ancient civilization (advanced or not) and has some planetary bonuses that are quite interesting. Things such as gravity warp (a massive gravity well?), the ability to do some unique things (I don't think it's possible, b

1,334 Replies 3,518,113 Views

What, sort of like a anti-star weapon that absolutely screws up it's orbiting planets? Sounds menacing but also sounds like a programming nightmare...

5 Replies 2,346 Views

This idea is sound, and reminds me highly of Nexus: The Jupiter Incident. You could control a weapon's firing target, manage which reactor was active, use special abilities, and basically micromanage a single ship. However, you need to know that introducing this new concept of energy usage makes the game extremely difficult so that one would have to actively micromanage during battles and self defense. Also, this includes changing and adding a lot of game code that may not necessarily work w

2 Replies 3,971 Views

I think that the crackling is something in software... I have moderate crackling which just makes noises whenever the music plays or there's a sound effect. I had patched into v1.3, and then it worked fine. Now, two days after, it goes back to crackling. I've tried everything, and it doesn't change it at all... any ideas?

28 Replies 15,478 Views

I just signed up for the forum to see if there was a playable demo... like some people, I'm not sure to get Sins or to get Lost Empire: Immortals. Immortals demo comes on the 10th of this month... so I was wondering if Sins could compete with that. Is there a playable demo?

2 Replies 10,811 Views