[quote who="Heero_Miiyamoto" reply="17" id="1898524"]As far as playing with the Pillar of Autumn, it was the TEC that had them It can be found in the TEC frigate building group and unlocked via Kodiak research. It isn't too strong, but irritating when in numbers (5 + a smal fleet versus 3 ISS II's. My ships were eventually overwhelmed and had to retreat, but took many TEC ships out along the way) [/quote] [e digicons]:blush:[/e] You caught me. I guess that just sl
CanadaMan777
[quote who="Colt556" reply="2" id="1898152"] Not sure about the making another ship part, but the rest is perfecly doable. [/quote] Colt is right. Upon further review we CAN do everything except the second part.
[quote who="ManSh00ter" reply="8" id="1897852"] try as I might, I can't see it! [/quote] Thank God, I thought I was the only one! [e digicons];)[/e] Looks pretty awesome, ManSh00ter!
Nice one Camcan13! [quote who="dAkshEN3" reply="23" id="1897756"]What about the flood. Maybe a ship that goes around not actively attacking but using the Culture system to show the flood spreading, and once a planet falls to the flood, it makes another ship and transmits flood 'Culture' a lot quicker. Good idea? yes, no? [/quote] I like it! Unfotunately, like others have already said, its definitely not possible. Sorry :(
I'm definately interested. I got a demo coming up soon so I'll contact you. [e digicons]:thumbsup:[/e]
[quote who="Heero_Miiyamoto" reply="2" id="1897272"] A while ago, I showed a close friend of mine one of Kodiak cruisers (The one that wasn't what the name said it was, located in the frigates section) for the TEC, and he went all psyco-grin on me. I think he said it was the 'Pillar of Autumn" from Halo. If this is true, will the other ships from the Halo mod be included in future releases? [/quote] What version and faction are you using? I don't think Dan had any of my ship
[quote who="Colt556" reply="17" id="1896167"]The topic of a new thread devoted to the mod has been discussed, and deemed (unofficially) unneeded. Whether this topic is owned by the dev team or not, they'll still work on the mod and still post updates. So ultimately, it's irrelevent. [/quote] True. However, once the the ship pack releases, I will make a new thread for the mod.
This has bothered me as well. There ARE several sound mods out there, but those deal mostly with changing the music.
Unfortunately, 80-90 of that is simply "I can has recon?!?" [e digicons];P[/e]
[quote who="Heero_Miiyamoto" reply="5" id="1894565"] Besides, if anything, they can simple add the Halo mod in and create a 2.5 or something like that. [/quote] True. DanMan will probably merge it in during a beta version of 7DS, not the full release. That way we can hammer out the imbalances and bugs. Plus it allows me to add in more stuff at my leisure than working up to a HUGE release.
Hey, I found out this guy didn't abandon the project! He just forgot to post the download link up on the english forums! http://files.filefront.com/Solar+Mod+by+Cybdevil+V0+1zip/;10248077;/fileinfo.html
[quote who="kryo" reply="2" id="1892263"]The minidumps aren't generally going to be useful to modders since they're internal memory dumps with references to the code locations and memory addresses involved in a crash. Better thing to do if you're having modding issues is to use the developer exe and enable the logging options, so you'll get verbose details about data file errors. [/quote] Thanks! Thats what I had had originally seen but just forgot how to do. [e digicons]:thumbsu
[quote who="DoomSquirrel" reply="20" id="1890744"]I would loooooooove to have a yuuzhan vong faction at some point down the road [/quote] Eville had them as a faction in the HW2 version of this mod, so its definately possible.
*bump* Anyone?
I remember seeing an old thread a couple weeks/monthes ago that showed how to make minidumps in text format. I was overconfident in my abilities and did not make a copy before I merged my mod with a friends, can anyone help me out?
BTW I just merged in NeroToxins work but I keep getting minidumps. Anyone know how to make them readable? I know I've read how to do it somewhere on these forums... [e digicons]:S[/e]
I had a checklist a while back, the only things remaining are: -fix the frigate model glitch -put the new halcyon in
You karma whores...[e digicons]:|[/e]
[quote who="cptkeyes" reply="2" id="1889186"]dear friends sorry i havent been on in a while but we had a littile storm called IKE come throught dont have power and its been almost 2 weeks since it hit but once the power comes back on ill be back on [/quote] Hey dude! I wondered where you were!
[quote who="SpardaSon21" reply="10" id="1884090"]Awesome. Would really love this as it looks now. The SOTP team will really appreciate all your hard work (hint hint CanadaMan), especially with the NOVA bombs, EMP's, and SMAC's you have added in. [/quote] We're in talks now. Don't worry Sparda [e digicons];)[/e]
Sorry about ignoring you, guess I kind of got cought up in my own mod making. We already have a lot of the stuff you have put in there. I am, however, interested by your shiva and NOVA bombs. And what do you mean replaced the Novalith with an SMAC? Are you refrencing it now being able to fire at ships or what? pm me and we'll talk more
[quote who="Camcan13" reply="20" id="1883672"] You think you could get someone to color it on photoshop or something? I dont have it and i dont want to use colored pencils but i will if i have too [/quote] I'll ask around. Just be prepared to go the color pencils route if we can't get anybody
Which mods do you want merged? If its not too labor intensive (depends on the mods) I can possibly merge them.
Ships: -FFG class (unsc frigate) -DDG class (unsc destroyer) -Marathon -Halcyon -plus custom strikecraft: longswords! Its simply a taster, and meant to get our name out there.
We WILL release a ship demo as soon as: -We fix a glitch on the side of the frigate -Add in the new Halcyon model and texture and polish up the marathon more Just got the marathon all fixed up and ready to go!