btw Camcan that looks great! Give that bad boy some color and I'll slap it up on moddb!
CanadaMan777
We WILL release a ship demo as soon as: -We fix a glitch on the side of the frigate -Add in the new Halcyon model and texture -and polish up the marathon more
Why does everyone think that this is some "UNSC only" mod? [e digicons];P[/e] I'm gonna include many Halo factions as I can! They'll just get added in during later versions.
[quote who="The_ogopogo" reply="24" id="1878311"]can anyone give me the page # for the gameplay vid?? or just a link?? [/quote] http://www.moddb.com/mods/halo-sins-of-the-prophets
[quote who="dwood15" reply="20" id="1878048"] But what about the NUMBER of missiles being fired? [/quote] That has already been reduced, as well as HOW they are fired. They no longer go in a "stream" like in the video, now they come in bursts.
[quote who="SpardaSon21" reply="4" id="1877764"] Quoting Annatar11, reply 3 The other is the names for the Capital ships are also hardcoded, and those also cannot be changed. This needs to be corrected, along with only being able to use the stock player images for some of the screens. This also must be fixed. The other stuff if changed will be gravy. Can you explain these? Well, the starting names for
Thanks dude! [e digicons]:thumbsup:[/e]
Do you know any good Song editors while you guys are still on the subject?
Reading the backstory makes me wonder how the Xin will stand up against the atlantians, as they both have similar roles.
Oh yeah for the missiles I just solved the problem by merging the Halo mod with bailknights. Now the trails look excellent!
I heard that DanMan is involved in some sort of HW2 mod SoaSE
[quote who="Dinoff" reply="14" id="1875245"]did you guys hear about the expansions? [/quote] Yeah, it might be a little while before we incorporate everything.
[quote who="cptkeyes" reply="12" id="1875055"]well i feel like when i makes this mod i want it ot feel like your in a halo battle i find it more important to make this mod artistic then any thing else [/quote] Dude, I still need to give you the updated Marathon. Get on YIM
[quote who="Dinoff" reply="8" id="1874872"]if theres a way to lessen the exhaust trails by all means do it. if need be we can always lessen the number of missiles fired. [/quote] Truth. There are a TON of missiles being fired. [e digicons];P[/e] I got back the resized marathon btw and DANMAN also fixed the specular map. I was thinking about getting the Halcyon that Blamtroid sent us in and then we could release a *small* demo. Like 4 ships and longswords
Hey what do you guys think I should do about the archer missiles? I know we need to decrease the size of the current missile but what should we do about the trail? I have been playing with it in Particle forge and to be honest it seems kinda... wrong without smoke. But WITH smoke it kinda gets a little smokey during those massive battles
[quote who="ShadowMastiff2468" reply="9" id="1873786"]Is it dead..I mean I go on the official website and all but I don't see anything moving...and this mod has been in creation for about 1 to 1.5 years, I think....! Someone explain please!!!Thank you [/quote] They're not dead, they still working but just don't post progress until they're ready.
[quote quoting="post"]Just an Idea, but what if people made race addons instead of total conversions. As long as the Races were balenced one could play any factions in any combination. [/quote] Thats what 7 deadly sins is. DANMAN just takes the factions out of each mod released (that grant him permission of course) and then combines them all together.
Quit spamming up the post you weirdo! [e digicons];P[/e]
Well updates are indeed sparse. I have been awaiting a certain resized marathon for quite a little while now from DanMan. He is of course busy as he is the only person who can texture besides CaptKeyes. CaptKeyes is currently in search of a new modeling program so he can fix the current model glitches. Me, you ask? I am learning how to texture so that we can progress faster.
[quote who="Camcan13" reply="22" id="1869640"]any word on my artwork? i can make plenty [/quote] Sure, got to town. [quote who="Akashir" reply="21" id="1869581"]Most of my work was lost with my last hard drive. However, a few minor little things I was toying with survived on photobucket. I'll see if I can find them. I would be willing to learn how to texture. Odds are though, I can only work on this a bit, with my schedule as it is
[quote who="Akashir" reply="19" id="1869544"]Hey guys! I just saw this post, and I thought it would be an interesting thing to work with. I can model pretty well, assuming it's only ships. Texturing I suck at. Modding is something I am familiar with. Any need for me? [/quote] We could always use another modeler so you're welcome to join. Can you texture at all or at least attempt to learn? Also can you send me some past works?
[quote who="Camcan13" reply="16" id="1867945"]I also have some artwork on a UNSC frigate and some longswords atempting to escape some CCS battle cruisers. Can it be added to some concept art thingy? [/quote] Not really. It kinda needs to be made by a member of the team or the public for me to accept it. Did you make it?
[quote who="SpardaSon21" reply="13" id="1867929"]Well, how about some karma instead?[/quote] agreed
[quote who="EmperorPalpatine89" reply="18" id="1867916"]HAOW MUCHT LONGERRlolI saw the Alpha Gameplay Trailer. Cool, except:1)It looked like the ships were moving back and forth while traveling. Glitch, or lag?2) The missiles were extremely fast, too fast. Tone the speeed down a bit. [/quote] Wow didn't expect to see anyone post on THIS thread! I have already addressed the missile issue and the ships were probably just doing that because of lag (it doesn't do that normally
[quote who="Camcan13" reply="9" id="1867820"]i had a talk with my friend and he says hes pretty sure he can get an audiance with one of bungies programers[/quote] [e digicons]:grin:[/e] sweet!