CanadaMan777

CanadaMan777

Joined Member # 3095175
0 Posts 16 Replies 26,568 Reputation

[quote]if you dont have any positive input then get off my thread and go post in the genereal topics section.[/quote] Me or him? Sorry if it's me, I got carried away. Oh i think i can take a crack at the shield regeneration ability though. Can you send that file me way so i can have a look at it? besides i need to implement something similar in my mod anyways :p

84 Replies 149,443 Views

[quote]What is close to Halo?Advent are close to Covenant with curvy ships, plasma, beams, pulse lasers and advanced shields. Did I mention they are fast also?TEC are very UNSC with thick-ass hulls and armor, missiles, autocannons, railguns, Gauss platforms, and bricks for ships. Did I mention they are slow?Need I say more?Yes, because none of those are unique to Halo at all.I mean, all of those things have been in countless Sci-Fi books, games, and movies before Halo ever came into exsistance.[

84 Replies 149,443 Views

[quote]hey just finished a new model of a covenant frigate or a destroyer if you wantheres the linkhttp://sketchup.google.com/3dwarehouse/details?mid=8366549d6fcbb909947e1bda4c180dad[/quote] hey thanks i'll give it a shot

2,504 Replies 4,937,840 Views

I used to love Guilty spark before that happened *sniff* he was so quirky...

2,504 Replies 4,937,840 Views

[quote]you just need to highlight the model like you would if you were going to edit something then click on transform along the right of the screen and then freeze all transforms, if you have any nulls et up do not select them while doing this as it will mess them up.good luck!ds[/quote] K i tried that and it didn't work for me. Can someone just give it a shot for me? these are the models in question: (a fighter) http://files.filefront.com/lsobj/;10951958;/fileinfo.html<b

9 Replies 9,526 Views

[quote]Greetings All!7 DEADLY SINS 2.0 BETA is released!!!!Go to the official 7 DEADLY SINS forums, and if you are one of my mod developers or playtesters, you will see the post in the Developers section.If you wish to become a mod developer or playtester, sign up, and send me a PM or email! I hope you all enjoy it, and provide LOTS of feedback. Rememember that this is a BETA, and it is unfinished. There is more to come!DANMAN[/quote] I'm downloading right now!!!

4,959 Replies 12,577,573 Views

[quote]Hey Dinoff, I'd suggest getting at least some Halo tracks in here. So I'd take DEC's help. Plus he knows the game files a bit more than me probably. Not that I don't want to help, but anyone willing to help is good.[/quote] Yo you got "lucky" from Halo 3?

84 Replies 149,443 Views

[quote]I know I was just saying (using your expression of an SMAC) that the TEC have that wimpy defense that you need to spam to be effective and I don't know if they need an uber defense weapon. That research thats already in 7DS makes them pretty good right now as it is.What research? Sorry but I spend all my time as races other than vanilla in 7DS.[/quote] There some research or something that makes the gauss cannons fire rapid fire

4,959 Replies 12,577,573 Views

cpt keyes: All that stuff looks fantastic! You actually picked out the same picture of cap keyes I was going to use for the UNSC. You may have some slight texture problems on Earth though.

2,504 Replies 4,937,840 Views

Excellent! Can you start on some covenant ships? Im really lacking models for that side.

2,504 Replies 4,937,840 Views

[quote]I don't think the TEC needs SMACs. The UNSC is gonna have those and they (when they're done) will be included in this mod! I actually think that the TEC are pretty good the way they are right now.I know that. It was just a random suggestion for an OP TEC platform (the SMAC was only for comparison. They are too OP for TEC to have with hangars and massive OP mass driver). Having another tier of defensive structures would be cool, which is all I was really saying.[/quote] I know I w

4,959 Replies 12,577,573 Views

[quote]I WANT IN im new here im learning the basics if i can find a good modeling tool and figure out how you have to incorparate all the ship info to add ships then i will help i have modeled a lot of halo ships for other gamesalso things to considerthe covy bastards had more accurate slipspace drives the only way i can see use useing this is by allowing faster jumps for themvoices the human would be easy but the aliens voices you would have a choice 1 we make them speak english like in halo 2

2,504 Replies 4,937,840 Views