[quote]. . . the finals thing (mine are done tomorrow). . . Lucky[/quote] yup, they space mine out so we are still forced to go to school instead of skipping. It used to happen alot after the exams were over because the teachers just didn't care. i miss the old days X-(
CanadaMan777
oops wasn't even paying attention when i wrote that, sorry! ;p
all the files in the folder or just the dev.exe?
whoa triple post! I meant the date btw. My woman that i started to go out with after prom just left me...
[quote]ok thankx i understand the finals thing (mine are done tomorrow) and not sure bout my avalibility on friday i have a date with a nice girl i like[/quote] nice work [quote] All_Under_Heaven, I tried to get your CCS model in-game. Its either not working, or I suck. I'm leaning towards the second. I really don't know what kind of files it'll take, but I'm guessing its the file type thats holding me up if its not my modding skills.If anyone can find any quick solu
Don't worry dude i saw all your models. I even used some of them without relising it! Don't worry if you want to help you will get your chance. i just am studying for finals right now so be patient
thanks so much IC! I'm getting to work!
thanks Helioforge!
[quote]i went trough the new post and i noticed that you still lack a coder, so here i am, i want to help because i would like to see a halo space strategy game(a mod if nothing else will do it) hope i can help[/quote] Sweet! KilllerKid90, how much experience do you have? Also, my old chum for Covenant at War (for EaW) has recently gotten Sins and now is thinking of doing an offshot of his mod for it and i invited him to join this mod. I'm thinking of letting him be lead modeler (he can
I think he mentioned it was "3 different types of mines per race" but idk if thats for vanilla sides as well. That carrier looks great ingame by the way!
I don't know what the pirates will be. All i'm doing is exerting my energies on trying to get the UNSC together so you all can have some alpha/beta to play.
[quote]Don't worry, you will in the next release of 7 DEADLY SINS.The Ur-Quan will be unleased upon the universe. Just be sure to get out of their way of "cleansing".[/quote] Can't wait to play as the Ur-Quan!
[quote]There is a model for the Pillar of Autumn in the Lightwavegroup forums, by Infinity loop it is very high detail but will need a reskin-this could be the un-upgraded halcyon.[/quote] do you have the link? [quote]I think the game should be set before the games, no seperatists, no halos, just the basic war.[/quote] Well thats what i was thinking of doing but it seems people [I]really want[/I] to have the separitists in it. I'm just letting you guys to know right no
I love the new swarm carrier and [quote]I want the new race to be *new*, not something recycled and recolored.[/quote] admire your dedication
if no one merges their mod for you may i suggest winmerge?: [link="http://winmerge.org/"]Winmerge[/link]
[quote]The Halo superweapon idea could work as such: public superweapon: the ark/the halos. When A halo is set off, it should eliminate everything in a small section of the map enemy or ally. The Halo ring has to be controlled for a set amount of time before it fires. The ark is a bit trickier. First you have to find the derelict key ship, then the portal. Once the portal to the ark is opened, the ark is open to the public. And like the Halo rings, the Ark has to be controlled for a set amount o
[quote]DANMAN, have you added the new HammerRS mod. If you didn't, it would be much appreciated on my part because I've been trying to add it to a merge of SinsPlus1.3 and Bailknight's 1.2 for the past week. Results: minidumps.Very Nice [/quote] He added it AND made the new pirates a playable race: "the Rogue"
[quote]Coorelation? I think so[/quote] well the Halos are technically the superwepons and this will just be a slightly stronger than normal captial ship once the research is perchased. I don't know how/if i will do this to the covenant side but thats for later anyways... As for the separitists, I really don't know what to do with them at the moment so i'm just focusing on the UNSC ships
I might give this a whirl once i get SotP rolling
[quote]Well Danman your mods are are awesome but I have a few things to ask of you.1. The added stars are awsome but I don't particularly like them lol. Would you post at the top of the page a way to get rid of them completely? I would like the stars more if they acted like the normal official stars but just gave us more variety as seeing the same 4 stars in the game gets boring and colonizing stars in unrealistic and has little to offer even if we were to do it in the future anyway. I love the
[quote]when I saw 'sky captain and the world of tomorrow' I whispered to a friend in the show 'the only thing that could make this movie more stupid is if dinosaurs showed up' and guess what, 2 minutes later they did. that's exactly what I felt when Daala showed up.[/quote] lol i loved that movie but it was so retarded
I don't think you can put build limits in this game but the plan would be to make both the research and the cost of the Halcyon refits extremely expensive
[quote]PoA was not a single ship i said it had a refitted sister ship called the Dawn Under Heavenand here are the sitesgoogle sketchup-http://sketchup.google.com/3dwarehouse/details?mid=ab57262b3f53f02297287768fd1eea77halopedia UNSC page-http://halo.wikia.com/wiki/UNSC_Navyhalopedia covenant page-http://halo.wikia.com/wiki/Covenant_Navy[/quote] turns out i already have that CCS in my collection! Don't worry i'll be upgrading it and adding more detail (still need to ask permission thoug
That's great news eville! can't wait to play it!
well it wouldn't really be dieing if it conquered the map :P but yeah i was wondering about it myself because i really wanted to include refitts but didn't know how. hmmm it might have to wait for the expansion pack