I know that the TEC use gold and the advent typically use blue (though now that I think about it, it may be tied to team color, as I try to remain 'canon'), but where can I view the specific textures for the shield mesh? I checked "ShieldImpact.fx", as it seemed the obvious place to start. However, it grew hazy from there. Anyone know where I could go about viewing/changing this? More info: I noticed the shields were base colors, and I want to change that with a se
CanadaMan777
Thats due to the 1.05 patch. Delete your PipelineEffect folder and everthing should be fine.
Just upload it somewhere and pm me the link
[quote who="droideka95" reply="63" id="2539018"] The part of the effect you don't like, i have no control over that is all done in coding so canadaman will most likely fix that when i give it to him. [/quote] Yup, thats my job. I'll make it canon, all he did was replace the effect with the vasari's missile in the beginning. So don't worry about it. As for the particle, send it on over. I don't need a muzzle effect for it, as I couldn't see
[quote who="kyogre12" reply="57" id="2536934"] But the particle effects don't actually "miss". Any missile (or whatever weapon) will always hit its target, regardless of accuracy. Misses only occur in the fact that the target doesn't take damage for being "hit". So really, the misses don't do anything other than effectively lower the damage of the weapon/weapons. [/quote] Thats true. I didn't put them in anyways.
[quote who="Myles" reply="53" id="2536666"] I suppose that they could change the visable amount of tracking, but it doesn't really matter. In SINS, if you're fired at, you're hit. [/quote] Not entirely. There's coding so there can be misses.
Its the Halo mod I'm making, and I haven't released it yet. Just tried over-righting with the essentials, and that didn't work yet. I pm you a link to the beta so you can see if you can update.
Looks good, Droideka!
Hey Harpo, I keep getting a run time error 76 'path not found'. The mod I'm trying to update to 1.05E is from 1.03E, just to give you some more info. In the past I haven't had any problems running this, so I have no idea what went wrong. EDIT: Well, it turn out it was because I hadn't started up the 1.05E version yet, so there was no folder. However, i still couldn't convert because of run time error 52 'bad file name or number' right after I click on s
I wish you luck, Viper. I remember a Normandy model drifting around the 7DS forums a long time ago, but that was before we lost everything. Don't know if it got archived or even hosted.
Yup, Droideka's doing my weapon particles. Aside from making wicked quadruple posts, he's pretty good with particle forge.
Wow, definitely a Halo influence there. Good to see you, SpardaSon. Its been a while.
Yup, new weapons are on the way! Planets... Probably, I just haven't started on them yet.
Took some time off from updating all week by... updating some more. First off, we have the Haven Star Base. Basically, [i]High Charity[/i] in miniature, this station lacks the forerunner dreadnaught as a power source and it size, understandably, had to be scaled back. It comes equipped with multiple plasma torpedo launchers and pulse lasers. [IMG]http://i908.photobucket.com/albums/ac288/CanadaMan7/haven.jpg[/IMG] [IMG]http://i908.photobucket.com/albums/ac288/CanadaMa
[quote who="NHD-151" reply="31" id="2527523"]Hey, i've been following the news on SotP for a long time now, and i have to say im quite impressed with the work done on it. I really can't wait to destroy the covenant as UNSC, and vice versa. I do have to ask, as my curiosity is overpowering my reason to just let it go, but do you have any idea when you may have at least a mostly-completed version to release? I'm not pressing, just wondering, because this looks awesome. Gre
Back again, guys. I got another new Covenant ship as well! The Covenant Light Bombardment Frigate, or CLB, is the covenant's siege frigate. It has an array of 10 pulse lasers spread on its back, while its head houses the Bridge and Bombardment weaponry. [IMG]http://i908.photobucket.com/albums/ac288/CanadaMan7/CLB.jpg[/IMG] [IMG]http://i908.photobucket.com/albums/ac288/CanadaMan7/CLB2.jpg[/IMG] Some guy asked for them vs TEC pics on moddb, so you might have noti
Edit: Whoops, accidentally posted that with my old account! [quote who="Raven6six6" reply="27" id="2526845"]CanadaMan, I have been following this mod for months now, and may I say it is looking epic. Keep up the good work, and hopefully there will be a release soon. I am waiting for Deadly Forge to come out so I can begin work on my HALO Galaxy map, to be able to play this as it should be played. I love the ship designs, though there are some dodgy textures here and there, but its jus
[quote who="Myles" reply="25" id="2526440"]Now, CanadaMan, you know if you keep updating like this people are going to start having expectations. Though I do have to say I don't like the nose point at the front of the Needler ship. Since Covenant ships are generally rounded it doesn't seem to fit with thier style. If the nose was removed I think it'd fit in fine. [/quote] Hmm, might want to discourage that [e digicons];)[/e] Honestly, I think my modeler got th
Another day, another update. I finally got around to start doing the Lighting/team color maps for the ships, with bump maps on the way. Here's the frigate with the light maps on: [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/reflection.jpg[/img] Here's the newest covenant ship in, the Covenant Needler Corvette. It uses its oversized needler weaponry to take down enemy strikecraft with its homing bullets. [img]http://i908.photobucket.com/alb
Wow, two updates in two days, eh? Today, I have the Seraph Space-Superiority Fighter. It's well suited to either bomber or fighter roles, but it'll be a fighter in this mod due to the presence of a fan-made bomber. [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/Seraph.jpg[/img] And here's the Covenant attacking a TEC-held world: [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/Attack.jpg[/img]
[quote who="Myles" reply="19" id="2524810"]As usual, awesome work CanadaMan! And I take it those missles fired from the frigates are placeholders for now? [/quote] Thanks! As for the missiles, absolutely. The final won't be that far off from Bailknight's though, just the spiral trail effect removed and the black center replaced with white.
Alright guys, I'm back again with more news. I sorted out a nasty problem concerning tangents earlier today, and now progress can continue unabated. First, we have the new Covenant Scout. Tentitively titled the [i]Spook[/i] (the name is defintiely not final) it fufills the covenants need for a basic scout. [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/Spook.jpg[/img] [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/SpookSide.jpg[/img] <p
You could also have changed the "IsSelectable" parameter in the race's entity file, but hey, whatever works for you.
Hey Everyone, Just showing off the UNSC Light Destroyer that I just got in. It's essentially a Heavy Frigate widened and fitted with 2 MACs. Here's the ship in question: [IMG]http://i908.photobucket.com/albums/ac288/CanadaMan7/LightDes.jpg[/IMG] Frigate Variants: [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/FrigateTypes.jpg[/img] Light Destroyer MAC: [img]http://i908.photobucket.com/albums/ac288/CanadaMan7/LightDesMAC.jpg[/img]
Here's the link to the new forums: http://danmangames.com/forums/index.php?board=61.0 These JUST went up though so I may have to do some house-cleaning soon. Also, we have a new post here: https://forums.sinsofasolarempire.com/373320 I'll leave this post to die except to direct people to my new post/forums.