I expected as much. I added one line to the player research count in the player.entity and modified the count there, and added the new research to the entity.manefest, and modified the count there. it all should be linked correctly. I'm guessing, that I need a modding tutorial. I've looked, but has anyone seen a research modding tutorial, or are those nonexistant?
Servantsaber
I see, well i downloaded a original copy of the referance files, and replaced the PlayerPhaseRebel.entity in my dev game folder with the original from the referance rules, I only added one line entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE3" This is right under the other Wave 0,1 and 2 research in the file. and
My apologies for my extremely late response. I have attempted to add to the total research subjects number, it starts at 147, so I tried adding one or subtracting by one, but both times it failed. Im thinking its a open and endless loop in the file, as the line it indicates has not been changed, its the first field AFTER the research defined subjects area. i honestly dont have a clue whats causing this, im pretty sure my math is correct, assuming adding one extra resea
Alright, I think I have most of it sorted out, everything seems to be linked correctly, my counts HAVE to be correct. and now I'm only getting error, the original one, and only one prompt, i click skip and the game does a normal minidump and then exits. Text FileArchive missing Label. File: C:\Users\Serial Fox\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.031 Dev\fgbjnhf\GameInfo\PlayerPhaseRebel.entity Label: entityDefN
Thats what I was missing. since I couldn't find any research tree mod tutorials, I assumed thats all I had to do lol. thanks alot Fire., its working now wonderfully. Edit. Ok, I'm a moron, I launched the game, and for SOME reason, it does not load the mod, so I leave the game thinking, "hey, it loaded! that must mean it worked!" the mod was not loaded. I've ran the game in Dev mode, and when I try to enable the mod, it
Hey there guys, I just started trying to mod the research on the Vasari race, and I'm running into problems. I was wanting to add a research button, with research for Wave weapon damage, so I copied one of the other files in the reference files I have, the one I used was "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0", I changed the name of the research file so its unique, the location in the research window in the file, and some percents. I also added this file to the "PlayerPhase" file, un
Just now getting back from a trip. i loaded the files, and you did a great job, thanks alot mate. now my titans look like actual Titans.^^
Thanks for the replys guys. I've found that the Pirate raid modifiers DO work, as I kinda took it too far thinking it wasn't "THAT" simple and on the first raid, it sent 300 or so ships at once to me, quite amusing. Lastly, as a small side note, anyone know how to edit the capital ship levels? Say make the max level a capital can reach to 20 or 30? please say its not hardcoded. O_o
Unsure if this is the right area to post about modding Rebellion, but here goes lol. Is it possible to increase the size of ship's, say make a corvette modified for the size of a capital? and second, I was trying to find the data for editing the pirates waves, and how much pirates are in the game at any point, but I'm at a loss, any help there? Thanks in advance guys^^