coyote303

coyote303

Joined Member # 3098681
0 Posts 11 Replies 4,269 Reputation

[quote who="Mytheos" reply="29" id="3376254"]I dont consider them taking over my towers as invading my boarders...I consider invading my boarders as being close enough to sack a city within 1-2 turns...or being within the territory given by the cities.[/quote] I think I have discovered your issue. The AI apparently hates boarders. So, if you don't want them to invade your borders, stop taking in boarders! [e digicons]:D[/e]

32 Replies 93,584 Views

[quote who="Mytheos" reply="10" id="3375061"]I get the feeling it isnt the normal experience for most people to have 5/6 kingdoms at war with them by turn 15-20.[/quote] At last! Something we can finally agree on! [e digicons]:grin:[/e]

32 Replies 93,584 Views

I haven't played AoW, but I can tell you I like the combat in LH as is. Now I have played more complicated combats systems in both computer and board games and enjoyed them. However, the simplicity and elegance of the combat in LH keeps the game moving. There is enough to the combat system to make it fun without bogging down the overall game. Now, in fairness, there are some who feel like you do and crave a more complex combat system in LH. I (and certainly others)

5 Replies 9,025 Views

[quote who="parrottmath" reply="7" id="3371981"] In the xml file that is marked as a block tile. In the editor it is difficult to see since it is also a starting point for a defending unit (or attacking I forget which). It has nothing to do with elevation, just a blocked tile that is difficult to see in their editor.[/quote] So, can this file simply be edited to remove the block tile for this starting point tile? If so, is there any reason why making the change wouldn't be a

11 Replies 16,422 Views

[quote] You should play the cards you are dealt. [/quote] If you don't like your hole cards in Texas Hold 'Em (popular Poker variant), you aren't allowed to ask for new ones; however, you are entitled to fold your hand. In my last game, I had to be aggressive early to find a second city tile on a small map. If I knew the map was always fair (and thus guaranteed me a nearby second city tile), the

15 Replies 72,134 Views

I quit playing FE for a while and am just getting back into LH. Overall I am very pleased with LH. I'm enjoying some of the changes quite a lot, and some of the them I wasn't sure I would even like. However, I do have two complaints, one minor and one major. Minor: Autosave defaults to 5 turns. I found this out the hard way after I decided to reload to due a pr

1 Replies 8,440 Views

[quote who="parrottmath" reply="35" id="3361543"] Grammar Error Troupe of the Wind Upon entering the camp, you're accosted by a haggard individual wrapped in bandages. "M'Lord, our caravan is under attack! I rode out for help but no one here will fight off the

61 Replies 184,754 Views

[quote who="Burress" reply="24" id="3358255"]I like bpalczewski's ideas. Those implementations seem to appeal to both sides of the problem.[/quote] I cannot agree. Saying two get full XP (and three split XP) means--as I said before--you should have two heroes in a group. Furthermore, it also means you should never, never, never have three or more. I'm not sure one is called for, but if a compromise must be had, this would be better: Two heroes get a 10 percent

64 Replies 185,441 Views

Derek, you consistently make this error in your posts. I mention it here so it doesn't bleed into the game at some point. You use "to" when you should use "too." "Too" is the word to use in the following examples: too much too little not too important Thank you for fixing the typos and grammar in the game! ============== too (taken from dictionary.com) adverb</

61 Replies 184,754 Views

[quote]...but i would do compromise: i would make it that xp split happens only if you have more than two heroes in an army.[/quote] Sounds reasonable, but the reality is it would make it almost mandatory to have two heroes in a group or you would be throwing away a lot of experience. I also believe Azunai makes a convincing argument why XP-splitting works.

64 Replies 185,441 Views

[quote who="WaitingOnTheGame" reply="26" id="3346439"]"troll mentality" or "helpful and constructive criticism"?[/quote] The answer is "troll mentality." There is nothing helpful nor constructive about Reply 21. [quote]I'm here because I care.[/quote] While I cannot know your motivation for certain, I doubt this; evidence strongly suggests otherwise. [quote]It's better to have people express dislike than to have people fawn over the worthless nonstop.[/

31 Replies 125,322 Views

Paraphrasing the troll (he would want me to mention his name) replying to Reply 19 in his Reply 21: Other game is so much better. Game's name sucks. Sarcastic personal put down. Game sucks. Graphics suck. Combat isn't sophisticated, therefore it sucks. Strategic map sucks. Combat format sucks. Rambling conclusion further putting down the company. I really don't understand the troll mentality. Th

31 Replies 125,322 Views

[quote who="phazonfreak" reply="5" id="3345823"]Tactical but quick turn-based combat a'la Master of Magic was an essential part of WoM/FE/LH from the get go and I must say your suggestion is probably the weirdest I have ever read on the forum. How RTS is supposed to fit this game and playstyle is totally beyond me...[/quote] +1 Also, using the word "weirdest" is quite accurate, although I might have used a different, less polite word.

31 Replies 125,322 Views

In theory, some kind of manual road building would be preferable since it would solve any issues with auto-roads. However, the increased micromanagement is NOT worth it IMHO. In practice, I love that roads get built automatically. So, if any changes get made, I hope it's only to tweak the logic of auto-road building.

39 Replies 126,405 Views

[quote who="NorsemanViking" reply="10" id="3330967"] Snaking has little or nothing to do with strategy and hard choices. I always play auto-placement of buildings, so the choices where to found my cities gets harder (drawback/benefit) and so that I'm not getting any gamey advantages over the AI. Game is better this way.[/quote] +1

17 Replies 9,797 Views

For me, FE has paid for itself many times over its retail price. Besides the hundreds of hours of game play, it kept me so entertained that I stayed away from World of Warcraft longer than I expected, which I had dropped just before the last expansion. I eventually went back to WoW but only after the expansion went on sale. I credit FE with saving me at least two of the four months worth of unspent WoW subscriptions fees and half the cost of the expansion. Again, that's on

40 Replies 127,208 Views