coyote303

coyote303

Joined Member # 3098681
0 Posts 11 Replies 4,269 Reputation

Unless your units are 100+ percent accuracy, this would still be possible. Chance to hit = accuracy - dodge rating. What is confusing is a whiff is reported as "dodged" even if the defending unit has zero dodge rating. Getting a "dodged" result is more likely with a single-entity attacking unit, such as a champion, since all entities must miss in order to get a "dodged" result.

1 Replies 2,743 Views

I would recommend not playing on a crowded map. In other words, choose the lowest recommended number of players for any given map size. At least, until you're comfortable with the game. Also, realize that some random maps will not be winnable for us mortals. So, if you're well into a game and are still looking for a spot to found your second city, it might be time to try a restart. Finally, don't shy away from saving the game before any battle you are not sure of.

8 Replies 16,398 Views

[quote who="Alstein" reply="15" id="3327380"] Tireless march should be +1 movement for the unit, that's it, and maybe unmounted units only. [/quote] That's actually a good idea. It would give you more reason to create unmounted units late in the game by closing the gap in strategic speed.

26 Replies 25,020 Views

[quote]I'm not sure it's a BUG and is therefore now WORKING AS DESIGNED because it's a very powerful overpowered spell that if one had the ability to cast it on all ones stacks one would easily drive and beat the AI on most ridiculous and insane levels even. No fix required.[/quote] No, it is not working as intended. This is what the change log said: <span style="font-size:

26 Replies 25,020 Views

The magic branch is always the one I hit last. Even then, the first things I research in it are the techs to hire heroes (and get tireless march and titan's call at the same time). I think it's pretty cool how there are things that can improve your military (in different ways) in all three branches. Yet--to me at least--the military tree is the most effective way to improve my military, which is as it should be.

15 Replies 23,710 Views

Thanks for the heads up. I know now not to cancel my one and only Tireless March cast--at least until they fix this bug. (I think the idea to only allow one Tireless March at a time is a good one. I hope they correct the implementation of it soon.)

26 Replies 25,020 Views

[quote who="willie sanderson" reply="10" id="3324628"]I like random levelup choices.[/quote] I agree with this point. Heroes of Might and Magic 6 also did away with the random choices that all the previous versions had, and I miss the random choices. I also like the random choices in FE when your Hero levels up. It's like Christmas! Let's see what Derek Claus brought me. Or having to decide between an early pick of Potential X and that level up you really want but might not be

23 Replies 22,459 Views

[quote who="Kamamura_CZ" reply="5" id="3324713"] The tactical battles lack many more features that are defacto standards in modern games with similar encounters, namely: - adjacency bonuses/penalties (in Fantasy general, archers proficed automatic cover to engaged adjacent melee units) - unit facing + flanking - meaningful use of terrain - actual walls in city combat - ai capable of understanding the combat rules (i.e. not casting w

13 Replies 145,545 Views

[quote who="mangobutter" reply="4" id="3324426"] So... if I buy Fallen Enchantress right now on Steam, I won't get Legendary Heroes when that rolls out in April? Instead, it will cost $20? Hell, that's basically the same price as the current game.. think I'll just wait until April and see what I'll do. But this game does look nice. Odd how Jon Shafer's At the Gates piqued my interest in this. That game looks wonderful and I read how he helped design Fallen

23 Replies 22,459 Views

[quote]There did pop up one thing that frustrated me, which is the Town Upgrade screen. When a town levels up, you get a pop-up window asking you to upgrade the town, and you can't do anything until you choose. [/quote] There is one thing that still works: the arrow keys. So you can scroll the map around to get yourself oriented. The choose-now-before-doing-anything-else popup is still annoying, but this helps me some. I also turned off Auto-Turn; the way it is implemented

5 Replies 11,792 Views

[quote who="AILST" reply="1" id="3321069"]I don't like that exploits (Auto-Resolve) are part of the strategy described here.[/quote] I really appreciate you taking the time to share your insights. I do agree, however, that the auto-resolve exploits is something I don't like. Also, the f-bomb detracts from what was otherwise an excellent post.

5 Replies 8,156 Views

[quote]Fixed an issue causing click location to be off sometimes[/quote] Excellent! I ran into this for the first time in a recent game. I thought I was going to need therapy. [e digicons]:w00t:[/e]

106 Replies 323,741 Views

[quote who="Luraz" reply="6" id="3318842"] I do not want to win every game, but I want fair chances for all players in a game and I have noticed that this game is unable to provide equal chances for all players, which really ruins the game.[/quote] You are right. If you play a random map, it won't provide equal chances for all. But the start you went on to describe was so awful, that it was obvious to just start a new game. Random maps are a 2-edged sword. They provide varying deg

16 Replies 12,832 Views

I agree with Kongdej: you can't win all your games--at least not us mortals. I'm not sure I agree with the part about enjoying losing sometimes, though! If I can't get a second city founded in a reasonable amount of time, I know it will be a short game for me. I do have two tips for you. Monsters only move 1 square per turn. So, as long as you don't end your turn next to one, your army should be safe. Of course, if it decides to go after your city, that's a

16 Replies 12,832 Views

[quote who="Mytheos" reply="12" id="3316452"]...It is ok for a company to make a product and release it in an alpha state then drop all support for it, then remake it and have constant bugs and and after months and countless patches still have this level of trouble... ...this game still suffers from poor pacing and many basic design flaws... [/quote] Ironically, one of the reasons I carried no anger over from E:WoM was that I disliked the original so muc

95 Replies 99,645 Views

[quote who="Mytheos" reply="6" id="3316426"]libcurl.dll Error same as above... Really starting to about loose [sic] it, played Elemental and ended up paying for an alpha that was abandoned a month after release,.. And now FE which has half worked at best through 5-6 different patches, and this time I feel like I am paying to play a beta. I have enjoyed several Stardock games in the past and I cant comprehend how this is from the same company.

95 Replies 99,645 Views

[quote who="Garoon" reply="128" id="3316193"] I would like to see more variety in the different units and races. Units have no abilities which would make tactical battle more interesting, they are still just cannon food. Maybe it would be cool to add for every race more special units, like special casters for Procipinee, which could cast 2 or 3 special spells. Or a special bow unit for the Tarth fraction, which can attack twice. It would be nice, if units gain skills after leveling up as well

171 Replies 744,222 Views

An interesting perspective. However, there is more to consider. For example, I think my fire mage can take on more difficult enemies sooner than a melee-oriented sovereign. And by using little or no magic in more routine battles, I conserve mana. Now in my current game, I have an assassin sovereign with a maul weapon--fun! She probably is easier to level than my fire mage now that she is matured. However, I think this is balanced by the faster start my fire mage would have had. <

5 Replies 7,162 Views

In my current random map game, I wiped out the Yithril except for its sovereign, Warlord Verga. He is sitting on a transport ship one square away from the beach. I can't touch him since I don't have a transport ship. Later on, I discovered the Resoln sovereign sitting in a transport ship but on the beach. At least I was able to attack him. I moved on and attacked the closest Resoln city; at first, the (sunk) transport ship showed up as defending the city. I canc

1 Replies 2,444 Views

Two minor bugs. 1. Road cuts diagonally across an illegal (non) square. https://www.dropbox.com/s/nkf9yizuhhubjnd/bad%20road%20square.EleSav 2. Goodie hut located on blocked terrain. https://www.dropbox.com/s/3bvg4vvvllc8gm3/Goodie%20Hut%20on%20Blocked%20Terrain.EleSav<

0 Replies 1,621 Views