Go to https://forums.galciv3.com/452855/page/1/ and check out the section on submitting a ticket. That shows where/how to send the files.
Bamdorf
[quote who="a0152570" reply="11" id="3526817"] Quoting Director, reply 9 Cool should be on the scale between neutral and annoyed: we find you distasteful but not actually toxic. I think it is just the opposite. Think of it in the context of a personal relationship. I can and do get
It took me a while to realize that when the benefit listed is "colony" that means every colony; when it is "starbase" the same, and so on. It should be a bit clearer. Once I figured this out, my priority for mining and defending relics increased about a factor of 100. [e digicons]:D[/e]
Hi back, Let me be a little clearer if I can. I am a bit under the weather today so who knows (better half says what's the difference, lol). Please understand that I am aware that you probably know most of this, but whatever. A computer plays chess by building move trees and assigning values to positions. The important development over the last, oh, say 15 years or is in the position evaluation and the methods of deciding when to abandon a
The OP is absolutely entitled to his opinion. Here's mine. The fundamental reason that chess programs have great AI is that the game is limited in the number of possible moves. Thus, a "brute force" examination up to several turns is possible. It seems to me that a computer being allowed to do that kind of analysis is a kind of cheating in the same sense as has been used in this thread. To be sure, the best programs that can beat grandmaster
https://forums.galciv3.com/452855/page/1/ is a good place to start.
This is an old thread but it does get referenced. I have one change to the Galciv3 column. Independent shipyards: this, imo, is a big change and introduces a lot more choices (like building shipyards for separate nearby colonies or using one shipyard for both) plus some serious tactical issues when on offense or defense. My 2c. Perhaps I should have a "post sale" and charge only 1c for a weekend. Hmmm.
It's a good idea. It would add some atmosphere to the game. My second thought was, don't put anything in the ticker that the player doesn't/shouldn't have access to. Similar to the situation with diplomacy, where now you can find out the exact composition of an AI fleet, without any espionage, information conveyed by a friend/ally, and so forth. But I am thinking that you are hardly oblivious to that aspect.
[quote who="Franco fx" reply="3" id="3525364"] Aw man, don't spoil it for everyone. [e digicons]:grin:[/e] [/quote] LoL, I would add my corollary, which is that developing detailed strategies at this point, or trying write a manual, etc., are not good uses of time.
[quote who="aerez4546" reply="3" id="3523381"] I'm not sure what you are saying/asking Bamdorf. The colony capitol gives +1 adjacency bonus to EVERYTHING (manufacturing, research, influence, population, so on and so forth). This bonus is often wasted by the capitol being placed in a craptastic location. [/quote] My bad for not being clearer. I was agreeing with the OP. A capital on an isolated tile cannot use its adjacencies, er
I suppose if one used a picket line of ships to detect hostile fleets sentry might have a use, but because of the different color, and the possibility of building long range scanning ships it is probably moot.
On a related issue, when you save a ship there is a button to save as template. But...then it doesn't get saved as a build. So you have to remember to save first normally then go back and resave it as a template. That seems like extra, unnecessary work. Or I am just missing something, as per usual.
Hey thanks for alerting me to the short ship names thing. A trap to avoid!
On setting a project, your social production will go towards the project. So, for example, if you have a heavy manufacturing planet, if you need research rather than buildings or ships at the moment, you can set your slider all the way to the right (100 per cent social) and set a research project, and set your wheel to point to 100 percent manufacturing for the colony, and all that manufacturing will go to research. In the case I am talking about, a planet with lots of factories,
The author can always move his post/thread by hitting the edit button and changing the category --- the top line.
What I have been doing is reducing the field width, with no attempt at first to find anything, then hitting idle ship again, and the focus will move to the ship and the circle around it will be much easier to see.That said, there should be some way to handle this that doesn't requiring rolling my mouse wheel to focus in; some kind of highlight --- maybe a big arrow overlayed? Me eyes aint so good no more...
I think it is way too early to suppose that the abilities as shown in the live stream are anything more than suggestions that are swimming about in the developers' minds. Especially as the release has been moved back. As has been said, the idea of an early access is to kick things around. Having done a bit of programming in my career, personally I wouldn't think of modding until about 6 months after release, but that, of course, as always, is just me.  
[quote who="catonGreentea" reply="7" id="3525365"] Okay, a discourse in price is not necessary I apologize but the devs seem firm on their release date. I think the game is shaping up well but some of the fundamental concepts still confuse me as to whether they are really the best system possible and if it is possible to vary these experiences. [/quote] IIRC, the release date has already been moved from April to May. I am not going to be at all surprise
IIRC, the error you are getting when trying to submit a ticket may be that you are trying to upload a supporting file that is too big for the site to handle. The answer to this is that any larger files (such as dump files and some others) should be supplied by providing a link to the file that you have put in Dropbox (dropbox.com) or another "cloud" hosting service. Dropbox is free, by the way. You can test this by trying to submit a ticke
This and some other features of the Betas have been intentionally left in (according to the live streams, for example) so that players can test stuff that would otherwise be difficult. But come release, the Galaxy is going to get a lot colder....brrrrrr!
The OP is right on about needing a shipyard scanning tool. The list on the right is helpful but, especially as the game gets bigger (should I say insane?) ability to cycle through shipyards would be great.
Perhaps it could be part of scanner tech.
[quote who="peregrine23" reply="6" id="3525047"] Quoting Bamdorf, reply 5 Now, from what I have read, this is just about the worst abuse of a customer that could possibly happen. The entire game divided into 20 DLCs at day one? Yipes!! Actually, I don't think this
Ok, I have had 24 hours to ponder after reading the article and the responses concerning the goodness and badness of DLC. So here is my response, in two parts. 1. There are many kinds of monetization and there seem to be more always on the horizon. Crowd funding, Early access, standard retail 1-time (is anything sold this way any more?), expansions, DLC, FTP, rentals, microtransaction
Sometimes the go to function doesn't appear, etc. Yeah, that's a good desription. Note: My ticket has been processed and they were able to reproduce the rally point issue from my save game! Oh Well.