Since I saw the suggestions to lower video settings, etc,. I tried running a Tiny game with all the minimum settings. Well, I don't know if I have a meaningful sample, but my rate of freezes (not CTDs) seems to have increased over my Immense games with video settings high! Now it is true that turning down the video setting drastically increased the frame rate, the smoothness of scrolling, etc. But as I say, in my case it doesn't seem to have anything to do with fr
Bamdorf
My message back from the devs suggested that the immunity to assimilation that Malevolent Ideologies have is not working correctly. Clearly the calculation of influence effects is broken, they are on it but my message said they have no ETA for a fix.
[quote who="DivineWrath" reply="5" id="3519396"] The Paladin would be reasonably effective as the balanced approach shifts 2/3rds of the weapons and defenses into other types. You are ensured that at least 2/3rds of your weapons, and 1/3 of your defense is effective against what your opponent has. In addition, the square root of the off-type defenses would apply to defense. However, a Paladin would lose its effectiveness if pitted against another Paladin, as it would be facing
I have no excuse. Although retired, I saved up while working and could easily afford it. Just brain freeze, I guess.
I suppose one thing I would like to check out is whether in a large+ galaxy the best policy is to shoot for a Paladin type build. Roughly even weapon and shield type of every type. Not ideal against a particular build, but well-rounded. And simple minded enough for people like me. Or, is the best thing to build a fleet with different capabilities, sort of like a paladin broken up into three vessels, each one with offense/defense that is either beam, missile, or
[quote who="thenewteddy" reply="10" id="3519274"] While I agree with all the individual points outlined, I fear as a whole, they lead to a game where you are racing around the map trying to do 20 things in 5 seconds. That's not the kind of game I want, and, again, while I agree with all the individual points presented, would be rather upset if too much development time were spent trying to turn the game from a marathon to a sprint. [/quote] Well, what he is describ
Whoo Hooo! Note the influence of Scherer II, III, and IV was in the hundreds, while the influence of Scherer V (Yor) was less than fifty. Light blue border is Altarian, Purple border is Yor influence.
Just to see if it works I am displaying the image that shows weirdness:
[quote who="trumpeter87" reply="10" id="3519062"] Thanks Derek! And thanks dev team! Keep up the great work--the game has been fun for a while, but now it's getting really fun. [/quote] In retrospect I made a huge mistake not paying 100$ to be a founder. Despite the freezes, bugs, etc., the sheer fun of watching this thing come together, not to mention finding out the nature the galciv community and the nature (communication-wise) of the develop
I have noticed elsewhere that the devs have decided to allow upgrades for free until release. So in principle that's not really a bug. Sorry, I had missed that discussion. So the cost of upgrades with a governor or not is zero. But what I noticed is that using a governor, there isn't a pop up telling you what the cost WOULD be, as there is for single ships upgrades. Sorry again for perhaps introducing some confusion.
[quote who="androshalforc" reply="9" id="3519244"] Personally i would love to have a little checkbox mechanic for surveys click manage ship under survey select the type you want your ship to go after . ship graveyard [ ] artifacts. [ ] wormholes [ ] space junk [ ] [/quote] This seems eminently reasonable. And makes total sense for what the capabilities should be.
[quote who="ThoseDeafMutes" reply="17" id="3519069"] /snip/ a beam from the Earth to the Moon (~1.3 light-seconds) the intensity of the beam would be 1/4 of what it was at the source /snip/ [/quote] Still 25% after 238,900 miles (384,400 km) ? What ranges are you proposing for space battles? I stand by "gradual". And how long would a missile take to go 1.3 light-seconds? If you were able to manage a veloci
[quote who="ThoseDeafMutes" reply="15" id="3519004"] Quoting Taslios, reply 14 /snip/ Lasers (literal lasers, not the class of weapons in gal civ) would bloom out in all directions and probably still hit targets in a fair radius, but as the beam de-coheres over distance like that, it also loses its abilit
[quote who="Illauna" reply="2" id="3519051"] You can rename a shipyard or Starbase by clicking on the name. [/quote] Just one of many things I have failed to discover in 150 hr of gameplay. [e digicons]:blush:[/e] Thanks for the note.
You actually care what the filthy Drengin think? [e digicons]:grin:[/e] I agree, naming of starbases would be useful.
Judging from Galciv 2, I think confidence is very high that most or all of the OPs points, which are good ones, will be addressed. I have been playing Galciv 2 (back and forth with GC3) as part of the Community Update project (I think I actually caught one minor bug! lol) It has pretty decent tools for managing stuff. I hope that there will be, eventually, even better stuff in GC3.
[quote who="ThoseDeafMutes" reply="39" id="3519027"] Quoting charon2112, reply 38 Just a question for you history buffs, what was the primary function of the planes on a carrier? Reconnaissance, interception of enemy aircraft, striking enemy warships, striking ground targets.
I play on Immense (until larger maps are released!) so I find the wormhole business just fine. It is expedient on large maps to get the intel on other empires; plus, it is worthwhile (imo) to build several survey ships to keep harvesting the anomalies. So one on a wild goose chase isn't that big a deal. And all the way back it is mapping the galaxy. Or, the choice might be to decommission and build another. On a small map, come to think of it
In the WWII analogy, which I think has some relevance, the major difficulty with fighters was NOT replacing them. The problem was replacing the pilots. The Japanese in the Marianas Turkey Shoot were outmatched because most or their experienced pilots had been lost. The loss of four Japanese fleet carriers at Midway was bad, but the loss of the pilots was irretrievable. Therefore, experience for fighters as an important piece of attack/defense value (abstracting th
I don't see on this list the problem: When you update ships using the governor, no cost is deducted. If I missed it, sorry.
[quote who="Larsenex" reply="2" id="3518691"] Yea I lost literally the entire past weekend from 4am Sat to 1am Sunday with just a break for food. I even gave up my raid in Star Wars....Sigh what day is it? [/quote] Cry 'Havoc!', and let slip the dogs of war! Oh, no you asked what day it was. Then I say: Beware the Ides of March... [e digicons]:grin:[/e] <span
[quote who="Raynman" reply="11" id="3518920"] If you have save files please send them to support via the link below. Link to forums for explanation: https://forums.galciv3.com/452855/page/1/ Link to support tool: <a href="http://sd.stardock.com/Support/supportToolTest/SDSupportTool.
[quote who="Derek Paxton" reply="3" id="3518919"] Quoting ayork1, reply 2 Please fix the influence issue. I talked to Paul and the team about it. We are looking for saves to help figure out what may be going wrong. I'll also ask QA to keep a lookout for it. [/quote]
[quote who=" trumpeter87 " reply="19" id="3518815"] /snip/ 1) Drengin went to war with me before we actually met (they were in UP, though) /snip/ [/quote] On an immense map I also had the Drengin declare war on me without any meeting. In my case, they didn't show up in the diplomacy screen.
[quote who="DivineWrath" reply="1" id="3518887"] Influence warping in weird ways is a known problem, but thanks for reporting it anyways. [/quote] Thanks! It's the old thing about who calls about an outage. If everyone assumes someone else must have, then.... Glad to know that it is known!