Mod Community (myself included) is on it. Tryin to fix a lot of the issues while we wait for the devs to come around There's two mods out there right now. Probably gonna be a third. Best to have options i say. Hopefully 1 works and everyone unites around it. Lol, you wanna see ape shit, I wish I still had the replay from the first guy I ever successfully scout rushed. I've never been attacked so personally life. Funny as hell to listen to.
Raging Amish
RAKK Community Balance MOD v1.01 <img src="http://images.google.com/imgres?imgurl=http://images3.wikia.nocookie.net/sinsofasolarempire/images/9/99/IlluminatorVessel-button.png&imgrefurl=http
Metal Arms: Glitch in the System. Love it. One of the funniest shooters you'll ever play.
I must be wierd. I don't play that many RTS/DOTA/RPGS. Somehow I made the cross over from FPS/ARCADE to RTS. Go figure. I'd recommend Metal Arms: Glitch in the System. Game is funny as hell at points. Creative guns. Very fast and a great game to vent on when another game out there (Sins, Demigod) is driving you knuts with glitches/bugs/exploits.
It's still a bastard thing to do. Sorta like me scuttling neutral mines when it was possible. God I miss being the bastard in those days. Still....how long was this starbase left unattended? Fully upgraded it should've lasted a hella long time. Even with nanos, some squads of bombers, and assailants wailing away at it, the starbase should've lasted a pretty long time if its health was fully upped. Shoulda gotten meteor storm. That would have killed him damn quick. Probably didn't have
:') brings a tear to my eye. Scouts were used to take down a starbase. I think I'm gonna cry.
This is the song that never ends. It goes on and on my friend, some people, started singing, not knowing what it was, but they'll just keep on singing it forever just because.... This is the song that never ends. It goes on and on my friend, some people, started singing, not knowing what it was, but they'll just keep on singing it forever just because.... This is the song that never ends. It goes on and on my friend, some people, started singing, not knowing what it was, but t
Yeah. Welcome to the typical day of the ICO server. It's kinda like an already hormonal woman that you give estrogen pills to, you never know when "it's time of the month" is gonna be, but you can be damn sure it's gonna come.
See, this is where the variety of the races comes into play. Upgrading phase missiles doesn't help flak, this is true. Charged Missils ( I think that's the name), it's a tier 4 upgrade, gives Vasari flak an area of affect attack against strikecraft, which is quite handy against the fighter swarms. If you were to rate strikecraft, Vasari would be the worst at fighter vs. fighter. This is true. But Vasari fighters are the best at destroying non-strikecraft targets. Oh, and the f
This is something that I'm not 100% sure on, and I'll explain why. My gut feeling is fighters have only health and thus no shields and thus no mitigation. I'm pretty sure phase missiles don't get a big bonus against strikecraft BUT vasari flak gets something else. They get an area of effect attack. Bugged on the Assailant, but relatively useful on the flak. The reason I'm not 100% sure is if you go into the entity files for the game, you'll see a mitigation factor for st
what astax said
In the ICO world we call this a typical day
You playing on all fast? A single tradeport doens't deliever 1 cred/sec on all fast.
Sins 2 eh.....let's just focus on seeing diplomacy work out first
No disrepsect, but you guys are a little off. If anything, the advent ability on the tradeport is the worst of the three for getting additional resources. I only use them on planets with 4 mines (Ices and Lavas). Anywhere else I stick to tradeports. Tradeports bring in ~1.6ish cred per second by default. The longer the trade line, the more that number grows. To give you an idea my record is 4 cred/sec per tradeport with a 14 planet trade line (a little overkill sure). If you'r
Yeah, a lot of people are sick of the current status quo, and the devs are the only people with the power to make any type of balance practical to implement. We have to make a mod. I'm sick of Illum spamming.
Actually, Advent scouts pwn. I thought they did slightly less damage since they're way tougher than the other scouts. Nope. They do as much damage as the TEC scouts.
Add "kill seige frigs & lrms if they're there". LRMS will take out the turrets and really it's just more sensible to take them out urself.
No change needed for mines is my answer except for TEC. Instant build I say yay
I know I won't make everyone happy. And I'm not going to do anything radical with the game. I want to implement the overwhelming balances that we're calling for. I'll list them. I think I may end up making two mods. One will be conservative. I'll make small tweaks that just about eveyrone can agree on. I'm also working on a mod with Eadtaes. Two minds are better than one. And I think I may make a third. One where I do just what I want. Hell, even I play single player every once in a whi
Look at the bright side cykur. We get enough people to join around 1 mod and the current balance issues will go away.....of course....until we find new ones. C'mon man. You'd better be the next Brett Favre. I don't think you can stay retired.
Sure, if ur still out there that is.
Actually, Keep an eye out. I'm going to put out a mod with a lot of the fixes I feel this game needs. I'll explain them all in the post. Mainly, I'll be bringing LRFS into line, and giving lf's a role in the game without making them overpowered. I'll also take a stab at balancing just about everything, including flak vs. fighters. I'll also be fixing repulse! It'll be called RAKK Balance Mod. Keep urs eyes peeled. I'm shooting to have it out within the next couple of days.
Cool. Thanks Kitkun. I'm thinking I'm gonna call this the RAKK Balance Mod (Short for Raging Amish, Kyogre12, Kitkun), but largely for the play on words. Thanks guys. Knowing me, I'm probalby gonna be back with questions.
Yeah. TBH I used to play with a lot of the mods on. Uzii's mod, Bailknight's mod, 7 Deadly Sins, etc. I loved 'em, but I loved online play all the more. Let's hope I can too. One thing though. One fix this game needs is to move the wave tree tech in the vasari tree from tier 4,5, and 7 respectively to tier 2, 4, and 5 respectively. How would one do that?