Raging Amish

Raging Amish

Joined Member # 3101261
10 Posts 274 Replies 28,632 Reputation

Well, in space, you have the force of a vacuum. This is why almost any space faring vehicle you see (such as the space station) is either spherical or cylindrical in some way shape or form. A cube has stress concentration points that no engineer would ever actually make. The borg did make a spherical ship though. I forget which Star Trek: Generation movie it was in, but the borg definitely used one.

41 Replies 147,473 Views

I have to go BORG. I always liked the gigantic box in space. So incredibably wrong to engineer that way, but amusing nonetheless.

41 Replies 147,473 Views

Me. Fanboy? Nay Nay. Once another game emerges that's better than this one, I'll go troll that forum and leave this one behind. Until then though, you have me, your friendly neighborhood amishman who's enjoying the game....sometimes. It'll be a while until that happens though I'll bet. This games pretty damn good overall. It's about 95% of the way on it's path to greatness. Just needs a little more love from the Devs to get up to 99%. No game has ever reached 100%. Few ever reach 90%.

36 Replies 126,056 Views

I know maps need to be random, and really, the map generator as it is now makes me happy about 1/2 the time. 1/4 of the time I'm slightly annoyed, but overall content. The last 1/4 is where I'm going bat shit crazy. When playing a random map, my thought process should be "Ok, let's see what my map looks like", not "Ok, come on, don't let me be map screwed" I know the maps need to stay random, but my issue is where it goes from "random" to "heavily favoring one player over anot

25 Replies 42,117 Views

This post probably won't be a revalation to anyone. I'm more or less pulling the thoughts that everyone has had at one time, and consolidating it all down into one post. This is a post (and Deciever I hope you're reading this so you can pull stuff out to add to your patch changes post) that is addressing the most common issues with the random map generator: 1. Neutral Heavy Maps 2. 1 Phase Lane Starts 3. Map Annoyances - Dead Asteroids, Magnetic Clouds, Empty Neutrals<

25 Replies 42,117 Views

Figured I'd best throw my hat in the ring here. I'm a bit of a harsh critic, and trust me, I've criticized plenty, but I won't include any of them here. I agree. Three cheers. With everything taken into consideration, the fact is you put together an amazing game that makes my top 10 of all time. Top 5 actually. Keep up the good work.

36 Replies 126,056 Views

I don't think so. I'm going out on a limb, but I think the way it works is like this. The formula is (100)/(100+X) where X is percentage. So 100% gives a build rate at half the normal build rate. 200 gives 1/3 the build rate. 450 (which is the highest I think you can go) puts it at a little less than 20% of the normal build rate.

189 Replies 264,700 Views

Truth be told this game never has been balanced. It sounds like you left during 1.1, which is probably the closest we had to being balanced, but then again, it sounds like carriers were the backbone of every fleet. Balanced? Nah. There are mods out there attempting to balance the game. It's disappointing though. The devs are the only people with the power to easily balance the game, yet they haven't. Smart money says its summer so that's why, but I have to wonder why Stardock/Ironclad

7 Replies 17,017 Views

Lol. Balanced? They're very iffy to buy at best. Flak were buffed to the point that fighters go down faster than a saigon prostitute. Flak can sufficiently take down bombers, but the only time you'll see massed bombers is against HC rushers (you're playing _|~Sire), or someone needs to take down a starbase (because all of the anti-starbase units suck : Orky, Ogrov, Starfish). Oh, and an added dinkleberry on the crap sundae? The Devs slowed down carriers, so LRFS, the ea

7 Replies 17,017 Views

Why do I have a feeling the answer is going to be: a. Use abilities (which means either blow it up (TEC) or hit with a meteor storm (tier 6 abilitiy) b. Don't Play Sins

78 Replies 56,235 Views

Try one of two things. 1. Go to google and just google Uzii and sins or something, you might find it there 2. Click on forum at the top of this page. A list will pop up of sections of the forum. Modding is one of them. The words are in orange.

5 Replies 9,673 Views

well...you see....achmed is a bad suicide bomber, he had a premature detonation, so that means he's a TEC starbase that didn't destroy anything.....how sad, guess that'll teach the TEC to let a skeleton crew be in charge of the starbase.

30 Replies 52,419 Views

The antorak was buffed a while ago to 50/100/150% (and it stacks, i've had planets at 450% before) Lol. you've suggested nerfing the Egg. So many Vasari lovers are going to come after you now! I'd actually like it if scramble bombers was a disabling abilitiy. TEC and Advent each have two capital ship disablers. Vasari has only one. Vasari needs a second. Make it something like nanite scramblers or something that would make sense for a strikecraft unit to be able to disable a c

189 Replies 264,700 Views

Oh don't worry, that much I can do. I'm not opting out, i guess i should have been clearer. The blunt fact is over the next two weeks I'm either going to be at work or in the slow process of moving. Sins is a distant third on my list of priorities. I will gladly give my input. I'm not leaving the community, just giving a heads up that I won't be around much for the next couple of weeks.

89 Replies 218,421 Views

I've kinda wondered about this myself. You'll see if you turn on the graphics mods that the lasers seem to be able to shoot to the opposite side of the ship that they're on (why? I don't know) I think the reason it's a side shooter is because when it turns to the sides it can fire both lasers AND at least one side of the plasma weapon too.

24 Replies 29,461 Views

This is for everyone who wonders where I am. I am currently in the process of moving. Over the next two weeks, I will not be online as much as I normally am, if at all. With me moving, having less drive to play this game (it's getting boring, no strategy what so ever), and the fact that modding the game to get the entire community to adopt the mod is just too much of a hassle (writing this post and making the mod eats at hours I don't have), and you have an Amishman who's ready to han

89 Replies 218,421 Views