easy way would be to mod the game, remove all bombing from siege vessels and capitalships, remove all bomb hardpoints from meshes. Now, take an ability like Resource Drain and tweak it about for lesser damage and single level, then slap it on a siege frigate. Remove the particle effect and resource earning. Ships launch combat pod at planet and slowly damage to planet HQ is done and some population death. The more siege vessels, the more troopers that get send down s
HouseRalan
I've an idea how it could be simulated, but I'm gonna be selfish on this one and run it by peeps with 7DS.
if the ship is sitting when destroyed, then it sinks. if the capital ship is moving/fleeing when destroyed, the ship keeps moving in the direction it was going and blows up.
Let us see how well the new tech tree will work!
The second one that looks like Sauron had sex with a Beholder. second one.
Yup, TCA revamp looks great and all merged in. Dan has the mod files and will be layering in his work for Beta 6. Beta 6 will be released when it is released.
[quote who="SemazRalan" reply="24" id="3066842"]# 5 Looks like Sauron had sex with a Beholder. Look for the inscription around the back section of that Titan if you don't believe me. One Titan to rule them all, One Titan to find them, One Titan to bring them all and in the darkness blast the liv
Bodies are great, but yes straining. Debris should look a bit more like what it came from or as in EVE, there are actual wrecks for at least the Titans, but should be for capitals. But really, how many play with Debris On?
Only the vasari have detailed capital wreck parts, but all others have fairly lame and generic wrecks. More wreck meshes please for at least the other capitals and starbases.
[quote who="ZombiesRus5" reply="11" id="2840949"]The starter race mods also have the pre-built six race selection in place for both the entrenchment and diplomacy version. Reduced 55%Original 1024 x 768[/quote] Would love this for 7 Deadly Sins; 12 races, but only 3 displayed atm.
Like an evil voltron?
Sins, don't tease. Only EvE has that.
We don't care about new models, the community can make those and mod SOASE to the Nth degree. We want to see fraps of the player selection screen and the research areas. Modders could give 2 farts about the new paint job for Rebellion. Don't get me wrong -looks great. However, a Ferrari body and the same 77' VW bug engine isn't gonna cut it. Are there 3, 6, 9 factions? Is there branching research where selecting one item disables being a
Well, by look of the Advent Titan, they got Mansh00ter's lightning beams.
# 5 Looks like Sauron had sex with a Beholder. Look for the inscription around the back section of that Titan if you don't believe me. One Titan to rule them all, One Titan to find them, One Titan to bring them all and in the darkness blast the living **** out of them. *I was hoping the TEC Titan had a "We Brake for Nobody" bumper sticker.
Get tinkerbell's hand away from the Beta Kol Graviton Doomsday button! Well, don't worry Stant, according to 7DS lore Diplomacy and Rebellion both failed and everyone is back to beat the snickers out of one another.
While normally only 7 Deadly Sins makes me bust a zipper, that fleet shot did it. Congrats, look forward to final release, and damn nice work. "Tip: Surgeon General Warning - May rip zippers causing damage to small children, pets, lamps, monitors, eyes, anything at chest level between 2 and 6 feet distant, has been known to make you want to keep up with the Jones'."
nice solution Sinperium. Could be a nice way to have militias respawn. structure is impossible to capture, is invulnerable and spawns/beacons enemies... probably more challenging than just that.
There isn't an official request thread, they're all over the forums and don't get much attention.
JCD, Your sequels sucked. You've posted 7 threads and been a douche-bag in most of them. Quit it or we'll tip you upside down and pour lava into your mouth.
To quote someone well versed in denying what people really want. NO CAMPAIGN FOR YOU!
about the only way, I can think of, is modifying a file. You can make an "ACADEMY" research item that is similar to the maxbuylevel (TEC) and constantexperience (PSI). Set to tier 3 or just modify the crew training research. First research modifier says you can purchase 2 levels +1 per level researched. Second says .91 experience is gained per second per level researched. Third is the maximum level attainable just by the XP/second Fourth is an XP bonus fro
I like some of that old research tree
3,959 BBY before Battle of Yavin old
try using dev.exe first to load mod... which mod by the way? once loaded via dev.exe, then close dev.exe and run the normal executable.