Threw a post to technical in the vain hope a dev will take a look and shed some light on modding AI behaviors. https://forums.sinsofasolarempire.com/414017
HouseRalan
The question is... why isn't IronClad fixing AI research behavior so they aren't worse than stupid? if this is their way of making SP so horrible people want to deal with MP, it sucks. I see what you mean with tagging a ship that can't be built on to the last item in a string of research. if the AI wants to do nothing but build ships without doing weapons, armor, hull, shields, culture, metal, crystal and practically ever other research in the game and IC think
Does game use more than one processor? I've been modding a while, but iirc, NO.
some of us modders are trying to find ways to make the AI's not so completely stupid. How can we work with the playerAISharedDef section when it doesn't seem to make any sense and dev's won't post information about the values, what the targetTypeCounterData was supposed to be, and how do we make the AI stick around for a fight better by tweaking the aiData: aiRetreatThreshold? https://forums.sinsofasolarempir
one is a giant vonschtucker, guess on the athena. the modeller needs some help in the love dept. the vasari don't have the size addiction humanity does and the Advent... it's all about the number of pineal gland cells or whatever generates the most powerful psionic field that matters.
TEC Titan
sorry, I'm not redoing the tech-trees for 12 races so the idiot AI will research up to tier 4 of wtfever. StarClad put in priority levels that don't seem to do much since it is 0 or 1 instead of having the AI research through military, civilian, defense, fleet starting with the top left and working it's way down, then to Tier 1 and down the list, and so on. or at least the priority system being a bit more than 0 and 1 so modders could set research priorities that the A
just how many different types can there be? Not the maxUpgradeLevelCount, but the UpgradeTypeCount with the UpgradeType for weapons, toughness, hangar, etc...
Nothing explains the AI table well enough for me to go in and mess with it too much. I think 15 is the highest. I'm not sure why StarClad didn't make the values "X" out of 100%. One thing that royally pisses me off is that the AI rarely researches more than what is necessary to get ships out. More also needs to be detailed about "WEIGHT" in both RebellionInfo and PirateRaidCompostion. I'm not sure of quite a bit in the Gameplay.constants like
why do we bother having a forum here for the sake of not being a total dick, what are your computer specs? processor, graphics card, memory. Try running without bloom, 1024x768, planets med, ships med/med/low, buildings med/med/low. For Anti-Aliasing, none or no-sampling. If you got SOASE from Steam, the next beta will have the menu fixed.&nb
Just played what's going into newest beta release on "Twin Advent Empires", but 4 players, 4 teams, unlocked. Very fun and smooth performance at 1650x1050 full screen with most on High. If playing outside dev.exe, things run a lot smoother because you aren't generating a massive log file. You can boost performance a bit by editing the user.setting file in Settings (near where mods are installed) and changing 2 lines to this: MaxParticleCount 16000<br
to the OP. No. SOASE doesn't deal with crew in any way, shape or form. SOASE isn't Stargate Universe so the ship systems actually work. Fuel -they got antimatter and it regenerates. Food... With how we use them, they don't live long enough to really eat much except that last meal of shrapnel. Fatigue... nope; crews are hopped up on meth and never fatigue. jk. I'd like crew as done in Star Trek Armada, but in that game you just warp
[quote who="wilebill" reply="3" id="3034109"]What I like about Ironclad is their spaceships do not look like collectible salt shakers. They got style and taste.[/quote] What good is style and taste if there is no salt and pepper to put on the roast vasari and advent rump roast?
I want to see a DOV video set to [video]http://www.youtube.com/watch?v=oADlQPJ_Zfc[/video] http://www.youtube.com/watch?v=zGZqnc6_5To :)
well, 7DS is Entrenchment only, no vanilla/diplomacy. I did go through and change the fleet supply for a number of pirate ships, but overall what's pastebin'd is unchanged.
What's your 'pirateRaidDef' section look like? Also, how much do the ships in the pirateRaidComposition:0 through 4 cost? after looking over the section in 7DS, I need to change some fleet supply values. http://pastebin.com/tJ6UFYrr
[quote who="Swiss Knight" reply="1202" id="3021336"]Anyone check ConceptShips today? [/quote] If you were just going to do a shameless plug for your mod, ... well done! Nice work. [e digicons]:beer:[/e]
This is just pathetic and almost certain to be in Rebellion. I might just have to avoid Rebellion.
[quote quoting="post"] Regarding Advent. What ideas do you have for Advent balance/abilities and what do you think of others given here? I played the first six months as Advent only and stopped due to the abuses possible with them at the time. I'm ready to see them returned to balanced glory darn it! Here's some of mine. Turret Martyrdom--let's Advent turrets fire a single very long range and high damage beam at single target and then
you can't do it unless the .bat file is in the main game directory, not mod folder. updateProcessCommandLine "impulse.exe" diplomacyUpgradeProcessCommandLine "DiplomacyUpgrade.bat" diplomacyUpgradeProcessCommandLineParam "" diplomacyCommandLine "Sins of a Solar Empire Diplomacy.exe" All those are found in main game directory. not sure how one would go about linking to a bat file in their mod directory. But where are these stringi
playtesters help us find stuff we missed, which always helps.
[quote who="wilebill" reply="89" id="3029454"]The current method of throwing people in and trusting that they iwll learn to swim just stinks. It results in a lot of unhappy new players, bad buzz, and a small player base.[/quote] Well, part of campaigns is showing people what to do in those first few missions. But the result of past couple of years is unhappy new players, bored old players, and a really small MP base. However, with the 'Throw them in the empty pool and
The OP is totally accurate, Rebellion -even when released- will be dated. Outdated, using old engine with some tweaks, but still very outdated.
http://www.youtube.com/watch?v=HJ8vSJWisZM watch in 720 HD full screen. There is a reason they are using Taalo, Dark Fleet and Rogue, but we can't tell you. [spoiler]Why is "The Machine" mobile and attacking an Atlantian Starbase?[/spoiler]
make sure the mod is for your trinity release -for the vanilla, entrenchment and diplomacy. I know 7DS was caught off guard and had a menu issue -which thanks to many others is now fixed. We're entrenchment only -no vanilla, no diplomacy. Distant Stars, Maelstrom and many others are diplomacy ready.