HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

[quote who="N3rull" reply="51" id="3035788"]A generic flat non-barreled weapon looks 11020392942347 times better than an immobile barreled gun shooting sideways. [/quote] only looks 11020392942327 times better, but whose counting. Looks asstastic to see autocannon rounds flying out of a hole in the side of a ship, but this game doesn't support mesh animation (except via particle) and you just can't make tracking turrets like EVE or homeworld has them. Homeworld 2

76 Replies 315,773 Views

this sure as hell isn't Eve. I don't think the game can have a "Flag to avoid" and if so, the game would flag planets inappropriately.

13 Replies 13,327 Views

[quote quoting="post"] Has it ever occured to anyone that, over the course of history, humans often come to the conclusion that anything that cannot be explained at the moment is automatically considered to be supernatural? For example, the Greeks. They had a god for just about anything that they could not explain with their means of science or technology at the time. How else could they explain the torrent of fire and molten lava that spwes out of a volcano? By claiming that Hephasteus

1,151 Replies 3,862,724 Views

First, get the clear picture of what you want from the ships. Are they huge on armor or shields, slow or fast, dangerous in small or great numbers, use many abilities across many or few ships, use few abilities across many or few ships, etc... What weapon systems do they use? https://forums.sinsofasolarempire.com/387547/page/1/#2680679 Write up some info about the various frigs and cruisers, then capitals using above info: some weaponry in

20 Replies 73,980 Views

optimizing textures helps greatly. Options aren't really what SOASE is about or more would be built-in, but there would be less for modders to do then. StarClad has coding -well, not relating to the engine- by way of the number of mods out there that have done wonderful things. StarClad just has to incorporate them and hopefully credit the mod. Do they even have to?

28 Replies 40,564 Views

Tinkered with research table table-Research BuildShip 5 BuildModuleTactical 2 BuildModuleCivilian 2 BuildModuleResearch 3 (was 2) UpgradeRese

134 Replies 119,377 Views

suggestion. Keep all your posts in your WIP mod thread instead of scattered about. You can link pics right into main post and any post there. Keeps people replying to your main thread, bumps views, and keeps attention on what you're doing so it's not lost in the pile of older threads.

7 Replies 32,780 Views

you can add a mesh to the particle effect, but you can't really see the mesh added in Particle Forge iirc -unless I missed a setting. There are about 2320 triangles per planet, but about 8700 for a TEC starbase (fully upgraded mesh) and 7600 for a Vasari one. You can give planets any mesh/shield you want but consider texture adds to memory. The more high poly meshes used for planets the more it might adversely affect gameplay.

10 Replies 6,623 Views

[quote who="boshimi336" reply="8" id="3029966"]Based on what I have read on the forums there is going to be a 90% possibility (or there abouts) of a retail version, possibly a Collectors Edition as well. There was a thread a month or so back discussing what would be in it. P.S. It's not nice to necro old posts. [/quote] wh

9 Replies 8,171 Views

Well, the Atlantians in 7DS have the most massive tech tree of any race so I'll be doing 2 hour tests on our maps without quickstart to see just how much the AI as a researcher researches. Then I'll run another using unmodified tech tree for two hours with AI as researcher. Should see a marked improvement in the tweaked than untweaked using identical maps. Should really see it when AI is not researcher, but econ/turtle/hawk.

134 Replies 119,377 Views

yeah, after 8.5 hours, AI researched 100%. I didn't have the 4 ships in the playerAtlantian.entity file and the ships use existing research as prerequisites. Will test thursday for 4 hours and see how the AI has done after that. Then Friday for 2 hours. This is without changing gameplay.constants. AI was researcher.

134 Replies 119,377 Views

Well, I really don't think we have any free ship slots tbh. lol. Dummy ships, not put into playerX.entity file at all, are going to have to do it. I've got dev.exe running 8x speed and plan to check it in 6 hours when I wake up. Hopefully, the AI has chased right. Do you have a screenshot of your tech trees or a fraps? Position 19,2... hmm.

134 Replies 119,377 Views

removed the ships from the PlayerAtlantian.entity file, no dump. Running ATL as AI and hopefully they pursue the research paths that unlock the dummy ships.

134 Replies 119,377 Views

oh do shut up GoaFan. Since we're running around blind trying to figure out ways to tweak the AI to research better instead of being a complete fraktard even as an AI set to research, I'm also asking in Technical hoping some answers come up to those questions. Take off the troll hat, it's Christmas time. Either contribute to the discussion or go find a nice offtopic thread to create. I don't mind rewriting 12 different races if it tricks the AI into r

134 Replies 119,377 Views