HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

I think we tried that with the Atlantian Avatar in 7 Deadly Sins. Didn't work iirc. The ship blasts the hell out of planets and enemy fleets however, so we're happy.

11 Replies 9,282 Views

dan, fix main post for Beta 6 and put youtube intro movie in it. :P GoaFan, also think of the sheer volume of abilities and buffs, planets, particles, weapon effects, etc... the community at large has made that StarClad can use. Any modder/modteam would do the hoopa-hoopa dance in their undies seeing their work used. Even that multiple mods have up to 12 races in them and running Entrenchment/Diplomacy with few problems shows StarClad that they've got a game with

4,959 Replies 12,565,668 Views

[quote who="GoaFan77" reply="4317" id="3015792"] Quoting DANMAN3712, reply 4316Ironclad/Stardock is getting ready for Rebellion, which borrows a lot of ideas from us modders Yes, its not like they've said they've had plans to have titans and the like since before the game was launched or anything. And super units and subfactions have never been in other RTS games before. Further, I advise that the Devs add custom map sharing to Sins of a Solar Empire: Rebell

4,959 Replies 12,565,668 Views

[quote who="Teun-A-Roonius" reply="10" id="3015203"] Quoting gamerlamb, reply 9That would be cool with me, though I don't know how I feel about stealing Capital ships. Could have some MAJOR balance issues. I am with you on this one. No capitalship stealing whatsoever. I hate the idea of people collecting al possible capital ships and creating some sort of huge superfleet with them. Though I still love the idea of dominating 5 to 10 ships at once. Would be a nice ability fo

28 Replies 36,327 Views

Who cares, Rebellion won't be stable by the 2012 doomsday event when a comet that's been slingshot through galaxies for the past 3.2 billion years finally hits the bulls-eye on the dunk tank at the center of ours plunging everything down the drain. comedic ain't it?

25 Replies 11,273 Views

Playing vs AI Doesn't result in weird frakking dumps. Means your enemy won't be going afk or crashing to desktop. Gives you something reliable to play against even if it is a lame AI which isn't a smurf for a really kick ass AI who will beat you down and laugh at you. Allows you to pause while taking an epic crap so the enemy doesn't rush you while crapping; also doesn't mind if you have to deal with real life stuff and can't play for more than a

53 Replies 45,297 Views

[quote who="wbino" reply="34" id="2991508"]Do we know for certain that Titans can even warp?( can't take the trekkie out of me). They just might be mobile starbases. I still don't understand if they are not increasing well size , how these things are going to fit. [/quote] Ever seen a Great Dane go at a Chihuahua? About that well.

40 Replies 43,900 Views

/me shakes GoaFan77 vigorously and asks... "Oh Magic 8 Ball, Should I bother buying Rebellion?" fleetSupplyData-Small fleetSupplyScalar 0.75 fleetSupplyData-Normal fleetSupplyScalar 1.0 fleetSupplyData-FarmAnimal fleetSupplyScalar 12.5<

13 Replies 61,164 Views

NUNS > GirlScouts -the new Advent Titan? You probably start as one of the subfactions. Making research items that disable other research items might too hard. I'm betting that when you start a map, the player options are 6 instead of 3. TEC Rebel, TEC Loyalist, etc... ad barfeum... instead of TEC, ADVENT, VASARI and mid-game you

19 Replies 14,724 Views

There could be a "Priority" level in GalaxyForge so designers can have chokepoint worlds be set high priority, but IronClad would have to make the AI go after high priority worlds within a set number of jumps from their homeplanet. I've got a single star map that has 3-4 Rogue Stars on each side of the blockade. I'd love to have each be a high-priority so the AI progresses well. Also, yes, the AI is *(^% stupid. Setting, from 0 to 100%, how a planet should be

15 Replies 13,641 Views

Give a wide variety and latitude with triggers, ability to add tons of custom stringinfos, and the triggers be on a per 'true star' and individual planet level. Population - medical disaster, civil unrest, anything that could kill off some Planet - Earthquakes, Terraforming issues, Storms, anything that could weaken your infrastructure Orbital Modules - subject to meteor storms, solar eruptions, etc...

3 Replies 4,515 Views