HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

There is only enough room for 10-12 squadrons before information gets pushed off screen. Seems lame that a Titan/Starbase have the same number of squads/strikecraft as a carrier capital. Will there be Titan/Starbase Squadrons with, say... 6-8 strikecraft per squadron? 7 Deadly Sins used this approach, I recommend it for Rebellion. However, we made the number of squadrons a set number and use non-capital squads, capital squadrons and Titan/Starbase divisions, which migh

0 Replies 1,679 Views

Well there are still a lot of unknowns, listed below: entityType "Titan" statCountType "Titan0" [Titan0, 1, 2, 3...] armorType "Titan" AttackType "TITAN" canTargetStructuresAndTitans TRUE/FALSE DamagePercentBonus: TITAN: enemy armor % DamagePercentBonus:TITANABILITY: If there is new entityType "Titan", then tons of abilities/buff will be changed and maybe multiple Titans... If new armor and attack type, then new Damage%Bo

29 Replies 33,025 Views

well... if you have a tier 0 research item called, "Assimilation" for example that really does nothing but unlock an upgrade mesh in the ship entity file, then you're good. Practice on 1 capitalship, copy the mesh, give it a Borgified texture, rename it with _Borg just before .mesh, then in the entity file give it the _Borg.mesh name and the "Assimilation" research item as a prerequisite. Capture ship and see if the mesh changes to the "upgraded" Borg one. Maybe

5 Replies 2,237 Views

He does realize how big Fraps videos can be, right? 7DS Intro was made with 11gb of Fraps footage. How much for your Dawn of Victory video? Had to be a lot. Again, I *()^*^%$ love the rework of the UI/icons, top notch m8. Good luck Fokxnim on have the storage space for fraps. You might want to educate people as to just how they can put a fraps video into something easy like Windows Movie Maker 2.6 (which I have on Win7 64 Ultimate) and get a high quality

10 Replies 34,819 Views

[quote who="Kitkun" reply="120" id="2964776"] Quoting Darvin3, reply 119Here's one I keep forgetting about: Make trade vessels invalid targets for a "follow" command. I can't tell you how many times I've told my units to move to a gravity well, but a trade ship jumped at that exact moment so I ended up clicking on its icon instead and my units end up following a random trade ship.Yes. Especially annoying when it's a scout that will miss the planet or an e

14 Replies 15,581 Views

www.pastebin.com you can paste stuff, then link it for others to read. Sad the forums don't support attach txt.

20 Replies 18,108 Views

any luck on all the permissions? You seems to have done a lot on the assumption that the mod teams who are still working on their own mods with all that content will give permission to someone who just grabbed the meshes. What happens if one says, "Sorry bud, we're still trying to get our mod out, maybe then."?

186 Replies 138,563 Views

Please PasteBin the contents of the entity manifest, humor us. Also, does any research require that as a pre'requisite, or any ships need it? Any mispellings will cause hell also.

20 Replies 18,108 Views

damn... This is funny. Diplomacy was a frakking horrorshow of bugs and just craptastic play -and we are all looking forward to Rebellion? F* us all if anything but the memory optimization from Diplomacy is in Rebellion. Diplomacy, if it had been a Spartan child, would not only have been thrown off the cliff via catapult, but several dozen wolves, boulders, and jars of Greek Fire in after it. Yeah, that damn bad. Here's to hoping Rebellion does

47 Replies 48,515 Views

Would be cool for Advent Superweapon to suck all enemies in and hurl them out with loads of damage and wicked effect. Vasari, has to be a monster nanoswarm from hell or area affect phase out hull that, shreds antimatter to zero and badly damages the ships. Will be cool to see what the pro's do.

31 Replies 30,236 Views

Come on, give us a fraps of the boomstick blasting the living snickers out of those space hippies. Is it true the TEC superweapon effect is a giant Chuck Norris fist of fury? Will formations be addressed? Got Rank 0, 1, 2 for ships, 3 for structures. Why not Rank 0, 1, 2, 3 for ships, 4 for structures. Let the fleet stagger a bit deeper than 3 rows. Modding-wise, haven't tried to give a ship formationRank 3 yet, but might tonight to see if Dev.exe has

30 Replies 24,105 Views

[quote who="Dante551" reply="39" id="2998274"]i would like to see more available weapon types not just Gauss, laser, plasma, beam and anything else that is already in the game but the ability to add more[/quote] Dear God YES! Modders being able to insert new weapon types is a must. Also, more to the damn fleet and formation entities than TXT entityType "Fleet" defaultCohesionRange "Near" TXT entityType "Formation" </

56 Replies 53,092 Views