HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

Whose else should I? Read the part below "What we'd like (that some of you just might hate... )" because that's exactly what I do. Comment on that stuff if you don't give rip one about what we've worked out for ourselves.

13 Replies 8,045 Views

[quote who="Annatar11" reply="7" id="2995806"] Quoting -Ue_Carbon, reply 6 Quoting Zeta1127, reply 5 Quoting Kitkun, reply 4 So it's expensive, slow, and does a lot of damage? To put it simply, yes. Glad we went for originality points. Sure do hope IC puts a bit more thought into their Titans. I think you should be able to combine all of them into a super-Voltron, tbh.[/quote] Expensive, slo

13 Replies 8,045 Views

mobile turrets... not sure if that is even possible after looking after the entity file for a planetmodule turret. Nothing there permits movement, just turning. deployed turrets are technically frigates without engines. With 7DS Arilou, I wanted their Anti-Module Capitalship to deploy Anti-module platforms, but the ship dumped them on jump in, so I made them move -and they can phase jump. So I just made them ships. Would be strange to see a TEC turret flying th

12 Replies 8,142 Views

best part of the forums, getting to post ideas. worst part of the forums, reply button. NM on this idea, we'll keep it.

0 Replies 1,629 Views

modify the quick start for more starting vessels, even a capitalship (colony). 7DS has templates that fake it. We add recon, support, battlecruiser, capitalships, or 'titan' to the starting world and label the map as Heavy because you start with a heavier than normal fleet. We have NormalStart and QuickStart options... why not HeavyStart and UltraStart options.

7 Replies 6,789 Views

Yar matey, Play the Rogues in 7 Deadly Sins Mod. Modify things so you get an entry mod flying at the enemy vessel. Hell, we might do this...

16 Replies 12,851 Views

What we'd like (that some of you just might hate... ) A new Titan shipyard, not attached to either the capital shipyard or starbase, and it's own entries in the player file which means another build icon/page -which means hopefully multiple titans for us modders. Something like this -and all its ramifications.<

13 Replies 8,045 Views

Dizzy, Post to the bug report section. We resized planets which might be why. Check what stuff is checked/unchecked. 'Check' everything except Bloom and Team Color Mesh, then see if the icons do the same thing. I just played though a 7DS modified Systems of War, reloaded it and recorded some video. What difference do you see? Play video in 720HD and full screen to get detailed look. A fraps of what you're seeing would also help a t

4,959 Replies 12,564,327 Views

Again, stunning m8.[quote who="ManSh00ter" reply="1631" id="2986533"]In fact, if there is one genocidal alien species I drew some inspiration from when creating the Xin it's the Ur-Quan Kohr-Ah of Star Control II. Except the Xin are not interested in telling their victims why they want to kill them.[/quote] Still damn stunning work, I want to play this so bad. I also want you to redo the Arilou, Taalo, both UrQuan races, solve hunger and world peace. [e di

1,794 Replies 4,188,569 Views

Don't worry Leuthesius, with all that hardware, the lag isn't so bad. It's when you try to select a planet, can't, then once you do and move it only to get the dreaded exception error or wtf ever it is that nuked a map I was foolish enough not to save after 45 minutes of working on it. It's PIMPSYS like above that scream for a 64bit executable with multicore support.

51 Replies 32,808 Views

[quote who="Kitkun" reply="1" id="2990108"]It's likely another six months until it comes out.[/quote] When it is released, then Beta begins, then fixing, then a couple of new things, then more fixes, some nerfs, some rebuffs, then a couple of more fixes... See, 7DS understands the process even if we don't seem to have one. HAHA. SOASE is still BETA in the opinion of some. At least StarClad isn't Microsoft who releases a game, patche

47 Replies 48,510 Views

http://pastebin.com/iSEeaa5U http://pastebin.com/Qyrnkt0N Ran the mod through dev.exe for entrenchment, here are the results. Lots of mesh issues like this: Failed to Clean Mesh: C:\Users\John\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Gus Version\Mesh\Megathron.mesh D3DXValidIndices: A point(3393) was found more than once in triangle 2818 D3DXValidI

209 Replies 616,235 Views

actually, I didn't mess with meshes for these and the Psi Starbase I did tweak runs fine. I won't even touch the SaMatra meshes, they are strange.

9 Replies 3,352 Views

Ehecatl123: 1. Faction Naming: Can be done if you are willing to figure out how to add additional players to the 'autoAddplayers' section in the GSDEF file. 3. Militias seem to more often than not be the "NoPlanetOwner" than the "PlanetOwner" type. 4. Again, you can do this like Faction naming for specific maps, Distant Stars does this. 5. StarClad has to do the work on the GSDEF file. Sadly, you have to really get creative to get a starbase on pl

51 Replies 32,808 Views

Where is this "Supply Setting" so everyone knows what to watch out for. Odd that the shield percentages are higher than 100%, which to me suggests someone nerfed the ships in game to lower stats. Pirates have shields, they use them to prevent maintenance teams from cleaning them up and making them 'shiny'. Also, many thanks for assistance on NPC Starbases, if you want 7DS style cruiser, capital, hangar, starbase squad types, PM me and I can s

8,423 Replies 15,739,392 Views

NPC Starbases for 7DS. Work derived with help from Distant Stars team. This is still a work in progress as the 10 new "NPC Players" overrideRaceName "Pirate" instead of the names used by players -thus, NPC Starbases currently use Pirate starbase names. 5 NPC Starbases: for Advent Revival, Vasari Resurgence, NEB, Blackgaurd Alliance, Corsair Hegemony using PSI, Phase, TEC, Imperial, and Pirate starbase designs. The NPC Militias: Advent Revival, Va

8 Replies 4,576 Views