HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

[quote who="SemazRalan" reply="13" id="2978694"]he's talking about something like what the Empire Interdictor Cruiser does in 7DS by totally shutting down phase jump. I can't really post 1 ability and 2 buffs that do the job. Check http://forums.danmangames.com/ -register- and sign up for playtester status for 7DS or on main page http://www.danmangames.com/dmgadv/ to sign up for membership to download. This way we get your feedback and you get to see the Interdictor a

16 Replies 12,007 Views

he's talking about something like what the Empire Interdictor Cruiser does in 7DS by totally shutting down phase jump. I can't really post 1 ability and 2 buffs that do the job. Check http://forums.danmangames.com/ -register- and sign up for playtester status for 7DS or on main page http://www.danmangames.com/dmgadv/ to sign up for membership to download. This way we get your

16 Replies 12,007 Views

[quote who="SivCorp" reply="947" id="2977573"]I would suggest putting a beam array in the red location and a missile array in the blue section. Both would work well. Reduced 55%Original 1024 x 576[/quote] The ship can function perfectly well with only side oriented weapon banks. In the entity file, I think giving a high maxRollRate will make it turn quick to get weapons to bear, but don't quote me on that.

1,643 Replies 3,609,909 Views

Can someone running vanilla SINS Entrenchment confirm whether or not the Psi Starbase has Weapon-2 that fire to the LEFT. Weapon-2 are those little LaserPsi shots.

2,761 Replies 7,653,120 Views

MANUALLY EDITING MESHES IN TXT FORMAT These are Left and Right oriented weapons, respectively, from the Illuminator Point DataString "Weapon-0" Position [ -27.531000 0.000000 -0.797713 ] -X LEFT, -Z Rear; Faces Left Orientation &nb

2 Replies 2,212 Views

MANUALLY EDITING MESHES IN TXT FORMAT These are Left and Right oriented weapons, respectively, from the Illuminator Point DataString "Weapon-0" Position [ -27.531000 0.000000 -0.797713 ] -X LEFT, -Z Rear; Faces Left Orientation &nb

2,761 Replies 7,653,120 Views

Who is Swiss Knight? Peter, yeah, that was me and there were lots of files being posted up so I wasn't just getting on you. Thoumsin, yeah, things get pretty messy with site/forums and yes, I'm a little irked that Beta 4 isn't public. Alpha, Beta, Gamea, Dumpa... we're above such labels. LOL! Yes, we're in beta and new stuff is going in. More new stuff will be going into Beta 4 making for Beta 5. Btw, <a href="http://www.youtube

4,959 Replies 12,563,882 Views

just noticed the hard way that fighters don't support a single flair at all. Having at least 1 flair point would help.

0 Replies 928 Views

Same with 7 Deadly Sins, we've set minSupply to 1, maxSupply to 220 and the AI sends some massively evil stuff at planets. Basically, we've just settled that the pirates are evil sob's and cheating assholes. Sorry we can't be more help. PM Danman and see if he can help you out. What are your fleetSupplyData settings like, could that be affecting things?

53 Replies 158,217 Views

[quote who="Kitkun" reply="10" id="2973534"]Can't mod the level cap or make leveling frigates. [/quote] L10 is the max for all capitals and iirc capital abilities can only go to a max of three levels. You can make leveling frigates like the [FrigateCombatTurret.entity] which are spawned by ability. They will have stats at Levels 0, 1, 2 according to what level the spawning ability is at. To make the Frigate Combat Turret move like

15 Replies 85,110 Views

Teal, What you want is what every player of SOASE wants, a true campaign, but there is no campaign, no way to carry over units, set starting tech and max tech level (sort of like deathmatch mode) or even disable certain modules. The best you can do is create a series of maps and screw with the templates.

51 Replies 32,806 Views

you could always dig into the gameplay.constants and up the fleet multiplier. Change bold values : small to 2.0, normal to 4.0, large to 8.0 and you will have that massive fleet size. fleetSupplyData-Small fleetSupplyScalar 1.0 fleetSupplyData-Normal fleetSupplyScalar 1.5 fleetSupplyData-Large<

15 Replies 85,110 Views

Futher Approves of this Mod! Very good work just getting the ships in and with their hardpoints working. I love the shields. You'll eventually get into making custom sounds and particles so everything looks unique so gallente blasters have a good plasma look and rails their own. Damn impressive work all of you. I'd lend some help, but 7DS has a lock on me -although, I'd love to see the Amarr go up against the Kohr-Ah who are evil bastard smartbomber

209 Replies 616,214 Views

ZombieRus, For 7DS Beta Work we devs are doing, not Beta 3 which is out now, I'm up to Beta 5 with new squads, research, etc... I want to run your tool over what I'm working on now to find problems now and hopefully fix them before firing them off to Dan. About me, I'm not good at entity/abilities/buffs and do very little modding-wise of abilities/buffs. So, just which Eclipse do I download? Eclipse Helios 64-bit + which one or Eclipse Indigo

278 Replies 1,211,256 Views