[quote who="SemazRalan" reply="13" id="2978694"]he's talking about something like what the Empire Interdictor Cruiser does in 7DS by totally shutting down phase jump. I can't really post 1 ability and 2 buffs that do the job. Check http://forums.danmangames.com/ -register- and sign up for playtester status for 7DS or on main page http://www.danmangames.com/dmgadv/ to sign up for membership to download. This way we get your feedback and you get to see the Interdictor a
HouseRalan
he's talking about something like what the Empire Interdictor Cruiser does in 7DS by totally shutting down phase jump. I can't really post 1 ability and 2 buffs that do the job. Check http://forums.danmangames.com/ -register- and sign up for playtester status for 7DS or on main page http://www.danmangames.com/dmgadv/ to sign up for membership to download. This way we get your
[quote who="SivCorp" reply="947" id="2977573"]I would suggest putting a beam array in the red location and a missile array in the blue section. Both would work well. Reduced 55%Original 1024 x 576[/quote] The ship can function perfectly well with only side oriented weapon banks. In the entity file, I think giving a high maxRollRate will make it turn quick to get weapons to bear, but don't quote me on that.
it's in the mesh from the entrenchment ref data
Can someone running vanilla SINS Entrenchment confirm whether or not the Psi Starbase has Weapon-2 that fire to the LEFT. Weapon-2 are those little LaserPsi shots.
Just looking through the mesh (TXT) format and am wondering what these mean? NumPoints 73 Point DataString "9" Position [ -473.488678 26.935894 0.004419 ] Orientation [ -0.000000 0.000000 -1.000000 ]
MANUALLY EDITING MESHES IN TXT FORMAT These are Left and Right oriented weapons, respectively, from the Illuminator Point DataString "Weapon-0" Position [ -27.531000 0.000000 -0.797713 ] -X LEFT, -Z Rear; Faces Left Orientation &nb
MANUALLY EDITING MESHES IN TXT FORMAT These are Left and Right oriented weapons, respectively, from the Illuminator Point DataString "Weapon-0" Position [ -27.531000 0.000000 -0.797713 ] -X LEFT, -Z Rear; Faces Left Orientation &nb
[quote who="Theophantus" reply="4279" id="2976916"]Yay a straight answer. Thanks.[/quote] oops, I was tired, under the influence of ovaltine, had too many pickles... GAHHHH! I really didn't mean to give a direct answer. Sorry guys, I'll do better in the future. [e digicons]}:)[/e]
np, but I don't really know and I'm not sure who did the extraction/conversion. Best to ask on our forums.
One thing that might improve TCA, which is the military side of the Trade Order, might be researching a few items that decrease ship cost -call them subsidies by the Trade Order to slightly offset the rising cost of freedom and humanity's continued existence. Tier 6 or 7 of course in the culture area perhaps.
Thank you Kryo.
Damn, nice work on Empire Capyard. I slapped a Golan/Machine texture on it because I got sick of the nekedness.
Who is Swiss Knight? Peter, yeah, that was me and there were lots of files being posted up so I wasn't just getting on you. Thoumsin, yeah, things get pretty messy with site/forums and yes, I'm a little irked that Beta 4 isn't public. Alpha, Beta, Gamea, Dumpa... we're above such labels. LOL! Yes, we're in beta and new stuff is going in. More new stuff will be going into Beta 4 making for Beta 5. Btw, <a href="http://www.youtube
Coming Soon™ Mycon Podship for the KzerZa Hierarchy of Battle Thralls
just noticed the hard way that fighters don't support a single flair at all. Having at least 1 flair point would help.
Same with 7 Deadly Sins, we've set minSupply to 1, maxSupply to 220 and the AI sends some massively evil stuff at planets. Basically, we've just settled that the pirates are evil sob's and cheating assholes. Sorry we can't be more help. PM Danman and see if he can help you out. What are your fleetSupplyData settings like, could that be affecting things?
[quote who="Kitkun" reply="10" id="2973534"]Can't mod the level cap or make leveling frigates. [/quote] L10 is the max for all capitals and iirc capital abilities can only go to a max of three levels. You can make leveling frigates like the [FrigateCombatTurret.entity] which are spawned by ability. They will have stats at Levels 0, 1, 2 according to what level the spawning ability is at. To make the Frigate Combat Turret move like
Gamers , Start your Downloads! 7 Deadly Sins 2.5 Beta 4 for Sins of a Solar Empire and Entrenchment Released. Free Membership Downloads will be available within the day. Please post all b
Teal, What you want is what every player of SOASE wants, a true campaign, but there is no campaign, no way to carry over units, set starting tech and max tech level (sort of like deathmatch mode) or even disable certain modules. The best you can do is create a series of maps and screw with the templates.
you could always dig into the gameplay.constants and up the fleet multiplier. Change bold values : small to 2.0, normal to 4.0, large to 8.0 and you will have that massive fleet size. fleetSupplyData-Small fleetSupplyScalar 1.0 fleetSupplyData-Normal fleetSupplyScalar 1.5 fleetSupplyData-Large<
Try our forums. http://forums.danmangames.com/
Futher Approves of this Mod! Very good work just getting the ships in and with their hardpoints working. I love the shields. You'll eventually get into making custom sounds and particles so everything looks unique so gallente blasters have a good plasma look and rails their own. Damn impressive work all of you. I'd lend some help, but 7DS has a lock on me -although, I'd love to see the Amarr go up against the Kohr-Ah who are evil bastard smartbomber
Try the all new "Scum Be Gone", sold only at the Walmart on the Death Star, Level 29, sections 8-50, in the 'Housekeeping' section. Look for it today. Sounds like something in the constants file. GL.
ZombieRus, For 7DS Beta Work we devs are doing, not Beta 3 which is out now, I'm up to Beta 5 with new squads, research, etc... I want to run your tool over what I'm working on now to find problems now and hopefully fix them before firing them off to Dan. About me, I'm not good at entity/abilities/buffs and do very little modding-wise of abilities/buffs. So, just which Eclipse do I download? Eclipse Helios 64-bit + which one or Eclipse Indigo