Just get Sins 2 started now and do the damn thing justice with campaign, campaign editor, and everything that should have been in that wasn't. Yes, I await Annatar's flame/putdown with some snide comment about 7DS. Some things can't be avoided, but if not for mods SOASE would have ended up a nice coffee cup coaster. Seriously, who the hell releases an RTS of any kind without a campaign? And yes, Amen to having the fleet overlay not a jump
HouseRalan
Yeah, the official Beta 2... I think I'm at Beta 4 for all I've been doing. Scratch at least Beta 3 for all his staged fixed. So Dan's got a ton of files and fixes in addition to a new texture optimization for decreasing mem load.
The download portion is working for others. Pic of Free , Premium area http://www.danmangames.com/dmgadv/membership.html - create either free or premium account (paid, but helps with hosting cos
Ours: 7 Deadly Sins , one of the oldest, one of the best. https://forums.sinsofasolarempire.com/306277 Check vids for 7DS
7DS 2.5 Beta Manual on Deviant Art As of April 20: Views: 333 (4 today) Downloads: 205 (1 today) Many Thanks to who have viewed and downloaded the manual and '7 Deadly Sins 2.5 Beta 1' from Danman Games and GameFront. Beta fixes are rolling along across
so basically we are [e digicons]:omg:[/e] ed with a [e digicons]}:)[/e] fit for an elephant, right, because we currently have a huge mod that pushes everything about the game to the point that we tell people to limit themselves to all settings at medium and nothing more than 4 player matches on anything but the huge/huge-multimaps until we get 7DS into Diplomacy and figure out what's what with Rebellion? Well, not speaking for the mod as a whole, but for modd
Sinperium, I threw out the wild idea of making wormholes and blackholes colonizable by only the Arilou, but it never went further than just that. Be lucky we changed the blackhole planet, before it destroyed whatever came in unless it stuck painfully to the outer edge and moved carefully -it ate Ai fleets. Please ask on our Forums, Olli-B
Currently known issues: The list is big and we thank ZombieRus5 for compiling it. Mesh: A couple of meshes have texture issues despite being fixed... who knows. They're being addressed. Maps: Please Avoid Playing These Until Beta2 fixes them. Balance of Power: templates look for GalaxyScenarioDef references that no longer exist. Close Encounters Grindstone: templates look for GalaxyScenarioDef references
Damn GameFront... File is 1.2 GB total. Sucks that it got split up. We found some bugs right off the bat, identified causes and will work on a quick patch for the issues.
yes, thanks Sinperium for that linky 1. Go here http://www.danmangames.com/dmgadv/membership.html 2. Enter username/password, then log in 3. Hover mouse over Downloads, select free or premium FREE : 7DS_2.5_Beta_1.7z -click link under, takes you to GameFront PREMIUM : Click Sins of a Solar Empire Mods, go to bottom and find SOASE_7DS_2
Use your membership user name and password, which are not necessarily what you use to get into the forums -my premium membership user name and password aren't the same as for the forums and I tried 4 times before remembering : silly me [e digicons]X|[/e] You can download "7DS 2.5 Beta 1" from the free membership area. Click the file link, avoid "download" pic, you will go to another site where you can download it, but at slower rates than those of the premium area ( I
[quote who="ManSh00ter" reply="1520" id="2889555"] Guess what these do.[/quote] The Atlantians have asked me to file a letter of complaint regarding the above vessel. They claim the only ships to have 'tagging' on them. They hope you finish the mod soon so battle may settle this. There are no lawyers anymore in the 7DS universe -the KohrAh ate
well sou0reaper, that'd be nice, we'll see how dan and others do it. We're always looking for help.
It's like biting into an electrical and network cable that is covered in chocolate raspberry licorice. Well, without the whole bowels being cooked like bratwurst experience.
Well, the game of life is not compatible with 7DS or vice versa. [e digicons]:pout:[/e] Dan's got everything for mod plus wife + 3 kids, so beta having to wait until their needs met. Patience, even we Dev/Partners are waiting for final touches.
well, 3.0 will be for Rebellion. So, 2.0 came out a while back, before was 1.3, so we (Dan, Scratch, Makon, and myself) rolled d6 vs Insanity, mostly failed, and the average was 2.5 -the end -BOOL! so, 2.5 it is, the combination of all us failing our insanity rolls and you all benefiting heavily from it. :) <a title="7 Deadly Sins 2.5 Beta Manual" href="http://samazralan.deviantart.com/#/d3b
ok, Deathmatch it is. I also want a campaign and campaign editor too -and 32/64bit exe's for rebellion.
So the best we'll get is texture/mesh/sound load on demand? How long would a 64bit exe of Rebellion take?
I think the Earthlings of Bablyon 5 would win tbh. http://www.starwreck.com/download.php StarWreck, the Pirkinning 4TW
reading first post helps. 1Tiberius1, not really looking for 'deathmatch', people can do that stuff in Dev.exe. Looking for ways to get into game quicker. As for options/features 5-12, they are just icing on the cake if you ask me as a modder. Z-axis exploits are a pain, not looking for them again, but ways to have structures not right in the plane of travel. Planets, looking for something other than the flat board game.
so how to get LAA Enabled in the engine is the biggie, right?
for 1, 2, 3: not talking about faster rates, talking about initial start credits, metal, crystal. Great to have 5 labs at your planet so you can immediately research wormhole travel... still gotta take the initial time to do it. Hate to say it, sometimes I want to stick the CD in the microwave for 6 seconds simply because I have about an hour to play and spend time getting all research to tier0, then 1, more for 2... F* THAT, I want Tier 2 stuff totally done. And if I had 5-
increase ability and buff ranges for single player playing, keep old files for MP.
I read better texture blah, blah, and I don't see new memory limit. Is mem limit still 2GB or now 3, 4, 8, 32... what's the scoop?
I don't know the technical side of what's planned for Rebellion. I know there won't be a 64-bit executable, though I don't know why really or what the hurdles are. What will be the memory limit? SOASE only uses 2gb of memory, right? After it reaches the 2GB limit, POOF; SOASE dumps. Will Rebellion have a mem crash limit of 3gb, 3.5, 4, 50? Where will Rebellion hit the wall and explode into flames? What are projected sound, me