Fine, damn forums only wanna work in Mozilla Foxfire and not MSIE 8... FINE! Installed Mozilla Foxfire... 'The reply that you tried to make got all jumbled on the way to our server. Please wait a moment and try again.' meh... stupid buggy Internet Exploder... K, manual for 7DS is in progress and atm a teaser (20mb and 93 pages -hey, we have
HouseRalan
At the moment Alpha J is out for Premium Members and not yet a Free Download, this is primarily to thank those who have made donations that help out the website. I have no words yet on status of getting free members Alpha J, but will put in a word on the forums. I haven't been able to post on the SOASE forums due to some strange java error and all my posts get eaten by gremlins, goblins, or some other post stealing monster that is probably responsible for stealing 1 sock from the
7 Deadly Sins 2.5 Alpha J is compatible only with the most recent Entrenchment version and available now to Premium members with a week delay for those with Free membership. I encourage you to sign up on the forums and request playtester status for 7 Deadly Sins and the many other mods there like the Babylon 5, Battlestar Galactica, Star Wars, Halo, Vermillion Sector, Sacrifice of Angels 2, SG-I, and the Orion Pirates Universe. Yes, We have put out Alpha J
http://www.youtube.com/watch?v=GdXR9ciOwlA This is the link to the video of the Empire Research Tree Project. Popout at 720HD gives the best video clarity.
I'm sure everyone is wondering just when the next major Alpha is going to come out. Well, We've been busy, Thankgiving week you know. Here is a small video, 720HD POPOUT, of one project in 7DS: Empire Research Tree Project. I'm one for spacing, don't like clutter or too empty a screen and decided the Empire just needed work. This video is the culmination of about a month of work, 10h per week just to get everything new created and entered into Alpha H e2 (DEV JUNKYARD) witho
Are you talking about upgrade meshes? Take the humble heavy TEC cruiser, make 2 upgrade meshes -1 gives side laser cannons and the other is a top missile rack? That sort of thing? You'd need 2 researches that "improve" the cruiser -1 laser cannons and the other missile rack. those meshes could have hardpoints for the weapons, but you'd still have to figure out how to get the entity file worked out. They could have ability hardpoints instead of weapons -ability fo
how's the progress ? myfist, you should check the eve item database here: http://wiki.eveonline.com/en/wiki/Ships which will give you stats. I wish Haiyooo was using drone -racially specific ones for each race, but his choice. Carriers can "Deploy" fighters/bombers using abilities -7DS uses the same method for a race called the "Arilou" which 'spawn' all their frigs/cruisers from a mothership. On the A
You can only put in what the GalaxyScenarioDef file contains.
Good to see you registed on forums. Hope you like what you see.
Run planets at medium Run ships at med/med/low Run structures at med/med/low Use Task Manager to get an idea of just how much mem that 10 player Huge Random map takes as you go.
You are forgetting the inertial strain this puts on dampening systems. Think of your crew man! Do you really want 5000 Vasari puking their guts up and launching barrels of it at you because their commander wanted a Colony Capital that zigged and zagged, jagged and jigged and looped-dee-looped? Combat is all about zooming in with no brakes, firing like mad, shooting past enemy and having to come about hard to do it again. SpaceBall I had it right... "We Brake for No One
Just ain't gonna work. EVE uses solar systems: sun with series of planets with their own moons and asteroid belts. SINS: Solar Systems are optional -kiss off structure -plant a sun down, put as many planets as possible -often same type but different distance from the sun, and build wherever you can. Very different models. Travel in EVE -select object within solar system and warp. Leave System via JumpGate. Travel in SINS -any linked object can be travel
Good to hear Star/Clad working on the memory issue! Hopefully this means significant increase in hardcode limits too. 7 Deadly Sins has about 10 more races we'd love to add [e digicons]:grin:[/e]
2.1 simply won't work for Entrenchment v1.051. Your best hope is to go to our forums, register and ask for playtester status and ask there. "Vanilla Sins" is just good old "Sins of a Solar Empire". If you have Entrenchment v1.051, 7DS 2.5 like in the picture is what you want -not SINS 2.1 it'll crash and burn everytime. You can go to our forums, it's your only hope. Register and request playtester.
Sylverspyder2000 , At the moment, 7DS is on ALPHA H for Entrenchment v1.051. If you are trying to play ALPHA H on old regular Sins of a Solar Empire v1.05, you will get a dump. http://img87.imageshack.us/i/7dsstartup.jpg/ check that. Halopedian , would you rather us release according to arbitrary deadlines like last year which was a dismal flop or give s
when I notice things like the GalaxyScenarioDef.galaxyscenariodef file not corrected after lord knows how long... stupid errant tabs at the end of lines and the same double quotation marks "" at the end of lines in the English.str file, I think carelessness -especially since I told them many moons ago, sent them a fuller GalaxyScenarioDef file and corrected English.str file, and watched as nothing was done. The same things are present in the newest GSDef file and the English.s
I would like to see SINS II have a 32bit and 64bit executable for obvious reasons. Better loading. 12 frigs, 12 cruiser, 12 capital capability. Scrolling Technology tree capability for more research. SINGLE PLAYER CAMPAIGN, Campaign Editor, carry over from one map to the next. Resource-wise, metal, crystal, credits works and is simple. If you get too EVE-Online or X3 Terran Conflict, you have too many to manage much less acquire in a timely manner. 
Hosting costs. Dan provides all hosting out of pocket so any help is greatly appreciated. Also keep in mind that my version of what we developers tinker with, not the ALPHA H but what we call ALPHA H e2 (not sure why, but it is) happens to be (3,000,111,104 bytes), just 2.79 GB. YES, I broke the 3 billion byte mark Dan! WOOT. [e digicons]5*[/e] I think since July this year I've worked on about 100 entities in the GameInfo, 7 mes
I'm having the same potential problem for work on 7DeadlySins and can't find a decent answer. I want in my PlanetRift.entity: isColonizable TRUE planetTypeForResearch "Rift" In the RESEARCHSUBJECT_PLANETACCESS_RIFT.entity: researchBoolModifiers 1 researchModifier modifierType "PlanetIsColonizable" linkedPlanetType "Rift" *This should work, right? Getting into planetary entities is totally new for me. <br
I want a colonizable "planet" that is currently [ planetTypeForResearch "Invalid" ] . What other options are there for this other than " Invalid ", " Uncolonizable ", " Terran ", " Ice ", " Volcanic ", and " Asteroid "? Can I use, say for example, " Wormhole " or anything I choose like " Rift<
I want a colonizable "planet" that is currently[planetTypeForResearch "Invalid"]. What other options are there for "Invalid" other than "Uncolonizable", "Terran", "Ice", "Volcanic", and "Asteroid"? Can I use, say for example, "Wormhole" - I plan for 1 race in 7DS to be able to colonize this special planet -it will not be a wormhole, but a "Rift". PM me please.
only problem is if you build 8, set 4/4 split, then after getting tier 4 in each civilian/military set, will you lose abilities/bonuses/ship access when you set either all to civilian or military?
SwissKnight, DukkaSSP I don't care what your past problems with Dan are, this is a thread about our mod. Start another thread bagging us and dont' hijack our thread to carry out your internet flamewar against us. You have been reported to the powers that be, now go back to whatever mod you have because we've done the same. Moderators , please sanitize our thread of their posts. I am sure they can repost all the material in their own thread tit
I want that Nemesis! Danman, I choose You! Mesh Assimilation! [e digicons]X([/e] Photobucket killed my hotlink. [e digicons]x_x[/e] RAWR!
BTW, Forums are back up. Guess that's another point for 7DS.