[quote who="DukkaSSP" reply="3974" id="2814050"]For the betterment of humanity as a whole, don't get it back up. [/quote] What works for you does not work for us. Nurture your own mod along for 2 years, 7 months, 1 day; develop painstakingly 10 distinct races, give your vision 2.5GB of eye/ear candy, have it downloaded well over 50,000 times (that was just for a year), be the mod that showed with Sins of a Solar Empire in Google for months, then get that shutdown because
HouseRalan
Send me a pm, I'll try to get TS working.
Sweetness!
I vote rewrite or make SINS 2 already. We've done our share of testing and feedback for y'all in abundance. Sins 2: 64 bit A damn good campaign & editor Load only what you're playing as -not every frikkin thing Planet warfare -ground, sea, air units too just for the fun of siege and invade.
Taalo Race Teaser on YouTube: 720HD available [e digicons]:beer:[/e] Public Testing Updated: Check Danman Games Forums.
For what mod?? Noticed Imperial Carrack there.
The multi-player for SINS sucks. Just play the frakkin game and be thankful that people bother trying to get a game of Rock, Paper, Scissor together. Dirty suggests giving players the ability to ban by CD Key? Nutz on that. What happens when a "CD Key" list gets put out by some asshat and the key gets widebanned? Players don't own the CD key, StarClad does and only they should have such rights.
Scouting -modify the Clairovoyance duration to -1 expiry. Then your probe can die all it wants. You can make the Starbase possess abilities that "spawn" ships instead of fighters.
nm, 7DS has it.
Well, SOASE is done. Trinity released, end of story, right? So, when is StarClad going to retool the engine to load only what is actually being used instead of loading every bloody file in existence? Will StarClad begin working on SOASE II and there only be the desired changes?
I grew up on system shock, lots of Ultima Games 2-6 + Worlds, Metal Fatigue, Wing Commander (9 floppies) where Storyline was the number one. Gameplay was right up with story. Graphics due to technology was poor. Gamed from 1990 onward and "storyline" is what most companies **Cough**SINS**-no campaign*BS*Cough** leave out.
www.danmangames.com request playtester status for Sins 2.5 Alpha
Yar, more Zipper Ripping coming to a computer near you.
I have 'Sins of a Solar Empire Dev.exe', 'Sins of a Solar Empire Diplomacy Dev.exe', and 'Sins of a Solar Empire Entrenchment Dev.exe'. I also have: 'Sins of a Solar Empire Developer.exe', 'Sins of a Solar Empire Diplomacy Developer.exe', and 'Sins of a Solar Empire Entrenchment Developer.exe' in the same folder, F:/Sins/Stardock Games/Sins of a Solar Empire/ I can run all the 'Dev.exe' applications, but when I try to run the '... Developer.exe', I get an error abou
thanks stant, yes you are a condescending [e digicons]:puke:[/e] of a . I've been out of the loop, not down for a coma. When I ask if the frakking Mod works for specific versions, since your don't speak for the team -don't be an ass or people will figure out just why you aren't, just give a yes/no. If you are part of the team, do
Is this compatible with SOASE v1.191, Entrenchment v1.051 and/or "Trinity" (Diplomacy) v1.011; are their full downloads without all the patching -not even sure wtf to do with Entrenchment patch. Yeah, been out of gaming for a while now, but mod looks nice and the GSDef file similar to the one I worked out for 7DS. You need some more "Bases" [e digicons]B)[/e] Good work. I just wanna play it and make some maps perhaps.
entity manifest wound up in wrong location... the parent of where Dynamic Battle System was for Entrenchment 1.05. Manually moved it into the mod directory. Entrenchment now doesn't start. Deleted DBS and it runs again. I'm hoping the errors are on my end and will try again later. Why does it go through every dir/sub-dir on C? ++++Update+++ Did it over again. Made sure the sub-dir of Dynamic 0.9(BETA) 1.041 were showing and had you
Just got Trinity and updated it all. SINS 1.19 / Entrenchment 1.05 / Diplomacy 1.01. not sure about Sins 1.19, but DBS doesn't work in Entrenchment 1.05 -Colonize ability on TEC cap dumps game. Harpo mentioned a fix, is there a "Fixed" release of DBS? I deleted the 5 .fx files, but that dump all but ruins things for me.
So manually delete those and I should be okay for entrenchment? Will give it a shot. Anyone have a list of mods fully compatible with Sins 1.19, Entrenchment 1.05 and Trinity/Diplo 1.01?
Nice explaination, now IC just has to introduce the evil bastards from outer space to gameplay. But that might require a campaign... which they can't do with SINS as it is.
This question might be covered in the previous 11 pages. I have Trinity 1.01, Entrenchment 1.05, Sins 1.19 (Just bought SOASE Trinity and updated it), will this mod work with each?
[quote who="lbgsloan" reply="15" id="2480984"] Quoting DarkStar7, reply 13 what about a 2 pack for those who already have vanilla sins without any expansions yet? hmmm, with Trinity, I would guess this is the end of Sins I. No more third expansion? They cancelled the third micro-expansion, yeah. They didn't rule out that there may be a full expansion in the future. I guess they want to add things (probably a fourth race, more
This is something on an Engine level since I could make 5 different "Start Templates", but there is no way to select one of them other than by GForge where I could select 1 of X number of "Starts". Same for unlocking research tiers, setting min/max research and resources. There is currently no way to start a game with everyone having all of tier 3 research in military, 2 in civ, 1 in cap/2 fleet, and setting maximum levels; it's just so undeveloped.
Don't forget you need a GalaxyScenarioDef file made up with incredible variety for both starting players off with assets and populating maps with appropriate enemies, militias, "bases" or population centers. How cool to fly a massive fleet into a "JITA" template loaded with tons of haulers and assorted racial ships AND CONCORD! and rip the hell out of 100 ships. Creating a "Mod" for each race would rock, then a unified one with massive GSDef support for mad mapping. I
Having done tons for 7DS 2.0 (v1.05) regarding the GalaxyScenarioDef file (7DS 2.0 GSDef is 6x larger than Vanilla GSDef) allowing players to create maps with homeworlds heavily fortified with tactical and civilian structures and "starter" fleets varying in strength -even with the ability to easily add recon/frig/cruiser wings; also being able to populate maps with advent/tec/vasari militias, heavy patrols, powerhouse bases requiring 2-3 capitals and sizeable support, the one aspect of SINS t