HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

who cares, Vanilla is the unchanged version of the game and some lacking taste buds, decent sense of smell, ability to differentiate between fine texture changes and color gradiations might be overwhelmed if we took away their big mac and gave them something a bit more exotic. OR <img src="http://www.chefnormservices

14 Replies 12,338 Views

Frosty, once you enable the mod you can click a box so that the mod loads on startup -thus no need to reload the mod every time you want to play. I don't like the idea of someone modding our mod, but people are certainly free to edit/slash/rape our hard work into a version that suits them at the expense of ever being able to play in a MP game with anyone else since the checksums won't match up once you start changing things. The only thing we insist upon is that you never release

4,959 Replies 12,563,167 Views

Do you mean the randomly assigned planet names and ship designations? Faction, Planet and capitalship names can be changed within the English.str file, but you might not be able to play with others in MP games due to differing checksums. look for these near the beginning of the English.str file: StringInfo ID "IDSPlayerAINameTech0" Value "Nitheim Rebels" StringInfo ID "IDSPlayerAINameTech1" Value "Trade Coalition" S

5 Replies 4,884 Views

[quote who="deu58" reply="14" id="2081382"] Quoting SemazRalan, reply 1 Do as I did with 7DS 2.0 "B"... Go through the entire string file in notepad doing a line by line comparison. Wish there were an easier way. Why not use winmerge? Nice free program that lets you compare two programs files side by side. I just started messing around tonight looking at the entity files and Crimson editor and winmerge

15 Replies 9,349 Views

Blair, I absolutely love what you've done with Galaxy Forge 3, I loaded in my 262kb GSDef for 7DS 2.0 Final and I see all my wonderful templates in the drop down box. I'll eventually use it when 7 Deadly Sins upgrades. Looks solid and VERY functional! BOOYAH. You might want to consider making the Template dropdown box longer... I have 106 templates. lolz. OCD/ADD 4TW! Same for the planetItemType box... 401 planetItemType need proper spacing.</p

179 Replies 677,472 Views

Do as I did with 7DS 2.0 "B"... Go through the entire string file in notepad doing a line by line comparison. Wish there were an easier way. [e digicons]X([/e]

15 Replies 9,349 Views

Don't forget the tradeports and refineries for EVE -create as outposts, but with some defenses please. You can model some low-poly ORE ships as refinery ships and the larger T1 industrials as trade ships. If this is going to be a "TRUE" EVE-mod, there must be miners and haulers for pirates at heart to insta-pop or the game just fails to capture the spirit of EVE.

170 Replies 353,340 Views

try looking at Solar Sins with rogue stars, think that might be what you're looking for. You also need to consider if new research is needed as ICE/Volcanic colonization research is primative compared to that which would be required to colonize a bright, blazing star.

5 Replies 3,032 Views

the main problem with modding EVE to SINS is you lose so much of the overall experience. It's really hard to smack when there is no local chat. Can't even post disturbing pics at enemy alliances while everyone is prepping for that massive capital fight due to ensue the moment the cyno blocker is popped... http://home.comcast.net/~futher/motivationals.htm Regardless, damn fine work so far guys.&nb

170 Replies 353,340 Views

Teal, you'd probably need a tool to go through the save game file and extract all the fleet information, then export it into a scenario template (txt file) which you'd need to manually insert into the map and then set the scenatio template to Planet X for the player. If you had a good enough tool, Planet X -the homeplanet- would have a scenario template "DefaultHomeCarryOver", but also the homeplanet would need the defaulthomestart template assigned so colonization occurs, but usedefaul

22 Replies 38,365 Views

... is it a structure or a capitalship or an immobile capitalship that looks like a structure or a semi-mobile capitalship that looks like a structure that cannot phase jump? Throw out some screenshots and/or video.

19 Replies 65,185 Views