HouseRalan

HouseRalan

Joined Member # 3102779
12 Posts 128 Replies 23,472 Reputation

Where are all the obligatory GOON posts about how they will now dominate SINS multiplayer and grief the game into oblivion?

170 Replies 353,238 Views

I posted this for another player, but thought to include it here as its own post so people can easily create scenario templates drawing from the SINS Vanilla GalaxyScenarioDef file located in their GameInfo while still using GalaxyForge 1.0, which imho is overall a much better mapping tool than GalaxyForge 1.1 that does not currently allow for easy template placement or even viewing (crosses fingers for next release of GForge). The standard scenario template can get pretty complex whe

10 Replies 44,761 Views

You could add an ability to the Galactica "AGED WARHORSE" that you simply can't shut off similar to the Ruthless ability, but it damages the Galactica requiring other vessels to constantly repair it. Not sure how you'd make it work, but give it a shot. Conversely, you could try to make the entire fleet take damage whenever it phase jumps, but that might require a lot more work to do.

15 Replies 9,263 Views

https://forums.sinsofasolarempire.com/306277/page/108/#2051441 watch the movie [e digicons]B)[/e] and look around for the StarWars Mod. We have Interdictors for Empire and assorted vessels that disable/increase phase jump.

1 Replies 1,989 Views

[quote who="mr.WHO" reply="24" id="2058725"]I noticed the "uniwerse at War" OST, but what is the title of music played in the first 60 seconds of trailer? It sounds a bit like "7 weeks/months later" OST. [/quote] Rent the DVD "Masters of Horror" -first season iirc. I fraps'd it and pulled the audio out. CREDITS TRACK -right click, save as.

4,959 Replies 12,559,843 Views

For the "ARENA" OMGWTFPWN match involving starting fleets with 3-4 capitals, 4-5 of each cruiser and 6-10 of each combat frigate, remove all siege abilities, then customize the GSDef for starter fleets and make the map. Since there is no way to give research from the beginning, but the ability to give each player a massive fleet, they'll be fighting with almost no research applied -so you might need to totally eliminate the military research, up the armor/shields/firepower, and give t

30 Replies 69,168 Views

[quote who="Blair Fraser" reply="16" id="2051561"]Congrats danman on both the video and the baby! [/quote] I'm glad everyone is digging my video. Intro music uses Universe At War : Credit Track. After homework, Dan will have to put the Movie Release links into the main post so it doesn't get buried. If you think the Youtube version was impressive, dow

4,959 Replies 12,559,843 Views

Keep using Galaxy Forge 1.0 to actually create the map, you can write in scenario templates via notepad and assign said scenario templates the same way. But once you write in the scenario template, they'll be read within GF 1.0 for placement, so writing them is the main job. You want to be careful about actually editting the GSDEF file; if you do you might not be able to play with others due to check sum errors. If making a MOD, then tweaking the GSDEF works great, otherwi

1,189 Replies 3,593,374 Views

You need to edit the English.str file and the GalaxyScenarioDef file From the 7DS English.str file: StringInfo ID "IDS_PLAYERRACENAME_TECH" Value "TEC" StringInfo ID "IDS_PLAYERRACENAME_PSI" Value "Advent" StringInfo ID "IDS_PLAYERRACENAME_PHASE" Value "Vasari" StringInfo ID "IDS_PLAYERRACENAME_PIRATE" Value "Pirate" StringInfo ID "IDS_PLAYERR

5 Replies 2,907 Views

Everyone keep Danman and his wife in their thoughts and prayers during the full deployment of Baby 3.0. Dan and his wife have worked almost 9 months on this wonderful upgrade to their family and just couldn't wait another 2 weeks to greet their child. 8pm EST they were in the hospital preparing for early decanting of the newest Atlantian noble. Dan was hoping for simultaneous deployment of Baby 3.0 and 7DS 2.0, but Baby 3.0 won 2 out of 3 at "rock, paper, scissor"

4,959 Replies 12,559,843 Views

As stated, I need help making a dual install of SINS 1.05 and SINS 1.13. How can I do it? If there isn't a way to dual install, I'm going straight back to 1.05 and blowing off 1.13 until much, much later.

1 Replies 694 Views