basePrice credits 31000.000000 metal 4000.000000 crystal 2200.000000 slotCount 372.000000 slotCount - how much fleet supply is used, varies with ship. Capitalships always cost "1" capital slot. Somehow, slotCount multiplied by some number probably equals crew aboard, but SOASE doesn't use crew levels, ship performance and stats aren't affected by c
HouseRalan
No one seems to be able to explain this section of the Gameplay.constants file: PhysicsData shipLinearMaxSpeedWhileSafeScalar 0.0 shipLinearAccelerationWhileSafeScalar 0.0 shipLinearDecelerationWhileSafeScalar 0.0 What can we modders do with it and just what does the PhysicsData alter? The last 3 lines: targetTypeCo
RESEARCHSUBJECT_MAXSHIPSLOTS researchModifier modifierType "ShipMaxSlots" baseValue 100.000000 perLevelValue xxx.000000 Change all for the races in whatever mod you have or Vanilla if you want incompatibility issues (don't mess with vanilla) You can get crazy fleet supply. Other way is to change scalar in constants for fleet size as Lavo_2 mentions, which is the eas
Known Issue: Taalo as AI cause minidump Cause is unknown. Taalo are playable, just don't use random race option because Taalo could be one and dump the game despite all other fixes posted by developers including fix to galaxyscenariodef for urban, roletype change for taalo scout and colony, and others.
what a pain in the ass... no way to add new weapon types at all.... [e digicons]X([/e]
Very Nice IC, I love em. I noticed diplomacy has Pirate armor or class in the Gameplay.constants of the DamagePercentBonus area. We have Capitalship weapon, please add Titan weapon and own table. Titan needs it's own 'class/armor' type also. DamagePercentBonus:TITAN:CapitalShip 1.5 DamagePercentBonus:TITAN:VeryLight 0.25 DamagePerc
Not to question the ability, integrity or intentions of anyone, but please download the mod and fixes only from Danman Games Site. On the forums, you can contribute information that will help us get Beta 5 out (Dan's working Beta 4 now). As for fixes posted on forums, trust what Dan, Scratch, Makon, or I post or you may get something unexpected that turns you computer into a gnarly jellyfish with haxor beams. There is a Bug Report thread for Beta 3 currently whe
Good deal m8. Will take a look at the CorCorv thrusters and try to eyeball how to edit the mesh
if you were posting to 7DS bug thread, you'd have the fixes or at least know what's up. Beta 4 scheduled for next weekend and addresses issues being posted in the bug thread -the GSDef being old and not new, desc off, and a couple of little things. Sign up on forums and post bugs there. I check here once a week, 7DS forums daily.
Yup, the underdogs got some much needed loving in Beta 3. Enjoy and if playtesting with us, feedback makes the mod run better. [b]Test all races looking for the following:[/b] ** Research that has prerequisites, but prerequisite missing for that race. ** Research that has wrong tier/position ** Logistics: Media/Culture, Tradeport, Refinery able to be built without research, but research present. ** Tactical: Anything that can be built without research,
Looks like a really nice tradeport
Death, we have the SOASE engine and chassis that everyone gets. We've just tricked out everything else. Look through the Beta Manual and decide for yourself on content . Gameplay, well, there is still no campaign, no ability to 'Gift' research tiers as done or set max limits on tech -which are StarClad's responsibility.
:)
Lots of changes coming with Beta 3 (of course when ready), tons of fixes under the hood, dents pulled, smoothed, polished -sort of like CHRISTINE without the desire to suck the life energy out of the user (just the Devs/Partners -LOL) and kill indiscriminately. Please don't just play the TCA , EMPIRE , and ATLANTIANS or you're gonna miss out on the devious Rogues , genocidal KohrAh who are early ga
Great Models all of them. 7DS has started a small contest to design the LAPIS race to come in 3.0. Check forum announcements for details. The contest ends Dec 2011 giving enough time to have a working race of ships, maybe structures too in game. Sorry, but we can't throw money at winners, but we can heavily credit them if their work is selected. I put up a crappy sketch of some ships that are Taalo-like, Dan posted some of the LAPIS from Genesis Rising, b
[quote who="Kitkun" reply="5" id="2923056"] Quoting Brazilian_Joe, reply 4I, for one, am in favor of giving late-game pirates a custom capital ship. Been said no. [/quote] Hee hee, the joy of mods, eh? Anti-Starbase Capitals: just set all weapons anti-module, let it fire on anything, and adjust the DamagePercentBonus in Gameplay.constants **POOF** anti-Starbase/Structure Capital. Then give it appropriate abilities. Yeah, th
Autocrat, The best 7DS could do for ship classes was fluff it manual-wise. Frigate: Anything with light armor. Usually anti-light/med weapons. Destroyer: Anything with medium armor. Usually up to anti-medium weapons. Cruiser: Anything with heavy armor. Usually up to anti-heavy or composite in rare cases. Battlecruiser: Anything with very heavy armor. Usually up to anti-veryheavy and composite. Capitalship: Duh -capital armor and usually anti-capital w
[quote who="NHD-151" reply="4198" id="2935498"]I would have had i know that it existed somewhere. As i've looked, i do not see any bug report forums on the DMG site for 7DS, only for Star Wars: Empire. Would you mind actually helping instead of just telling me i'm doing something wrong? A link, perhaps, to either the Forum of which you speak or even the fix?[/quote] The first post of this thread has our forums location. Sorry this wasn't posted more clearl
There is a known issue with City/Urban worlds because I left in a planet module on a no-owner template. If you post issue on our Bug Reports forums instead of here, you'd have the fixed GalaxyScenarioDef file that goes with BETA 2 by now and be doing better.
crion, posting bug reports or errors here doesn't work so well as most of us hang out at our forums.
Pirate Bases are nothing to mess about with. Take an overwhelming force against it and blow that Titan out of orbit. Watch out for 'The Machine', it's the fully operational version of what Hammersun was working on -it captures capitalships if you get in range and there are 3 of the buggers in orbit -Yeah, blame me, I did the GSDEF. [e digicons]XD[/e] If you take a small force of non-capitals in against a 'The Machine' that happe
[quote who="Sinperium" reply="4157" id="2929197"]Yeah--don't have the icons though and I am lazy. And which entity is the supermassive black hole?[/quote] That would be Microsoft.
The Advent don't engage in trade and have large population. Of course they eat pork, it's just the 'Long' variety. It's rich in neurotransmitters and vitamin D for strong and healthy Psi-Integrats. K, All crackheadery aside. Template creation in GF is a pain in the ass compared to just putting the template in GSDef.
So much for campaign... maybe for Rebellion.
Deadly Forge is just Galaxy Forge with our GalaxyScenarioDef file instead of vanilla GSDef.