I occure some interesting "bug"? not sure, i came back to gc2 after some months. the problem is simple that it seems that the predefined ships have more capacity then the ships i design. for instance: -a medium class ship for terrans predefined by computer has 10 MK5 LASERS + 1 Deflector (not sure now for level) -a medium class ship i design has only 52 cpacity, which given the size of MK5 laser means i can fit only 8 of them.... anyone can explain please?
telra
why only phase jump? well reason number 1: the planets may seem to be close to each other but if you think about it, it is most probable that in truth the planets are far from each other, like 1cm between planets = several hunders km. is like in GalCiv2, lets call it space deformation reason number 2: take the speed of the ships inside gravity well.... lets say they move like 10000km/h for instance, ok? [its like 10x speed of sound] now take the thrue distance between 2 p
espionage: more functionality: do not only slow enemy down! make it more useful! you put a spy on a research lab? you steal a small % of his research (like 10% of hte lab R production, at least 1), you have a % chance to steal a tech from the enemy, to sabotage huis researh (all data on his research lost, has to begin again (would hurt when it would happen at 14 of 15 turn tech) manufacturing? give a chance to sabotage the building and/or ship being build on the planet. having a
hi, i really enjoy the game, it's like the nextgen Master of Orion 2, which i played a lot. now, there are several things i miss in GalCiv2 from MoO2. I know you get this type of post a lot probably but still. 1. more types of goverment, i know democracy with + Economy is nice, but I dont thing it goes well with some of the races based on the story. Like a hivemind type goverment for thalans with + Manufacturing bonus, or a Dictatorship/Kingdom type goverment for Drenging with + Morale and Sol