A planets location plays a bigger factor for me than it's class. If the planet is in the back, away from the front lines it's going to become either a research or econ planet. I also tend to only build starports on worlds that have the production capability to actually produce ships in a useful timespan. An exception to this rule would be some of my larger econ planets that can turn into good troop farms (although sending a transport to that planet to pick up troops is also an option).<
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