fimiki

fimiki

Joined Member # 3111358
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What rankles me is that so many environmentalist crusaders want to have their cake and eat it too. As EvilTesla mentioned earlier, any action we take will have some impact. "No impact man" is a myth. Here are some examples of confused enviromentalism with regards to clean energy: 1) Hydroelectric power is practically 100% clean energy. It does not produce any waste. Yet dams are being destroyed in order to restock rivers with salmon. A

40 Replies 173,631 Views

It seems like there are two important ideas when it comes to the strategic purpose of resources. Idea 1: [quote]I want my Nation to be defined by it's resources. [/quote] This idea envisions resources as a way to shape and diversify factions according to the resources they have in abundance. This would promote diversity and keep games original and fresh by causing factions to specialize based on their geographical and diplomatic sit

95 Replies 661,832 Views

[quote who="PurplePaladin" reply="63" id="2397173"]I think being able to have a "trickle" of every nessessary resourse is a must. Learm from Civ4's mistakes: I've played Civ4 for years, and I can't tell you how really bad it is for gameplay to not have oil, or horses, or iron, and you absoulutely can NOT make a unit if you don't have the resourse. On the other hand, if you get more than one resourse of each type, it's near useless, which gives no incentive to aquire and

95 Replies 661,832 Views

I like C, but the problem of managing units of the same name but variable equipment and stats would be problematic, and dealing with the notices and changes could be pretty annoying. My vote is for a variant of B for most resources (and A for ultra "rare" resources should there be a distinction, depending on how the resource system pans out). Reason : Today, and in ancient times, you could pretty much get anything you wanted to for

123 Replies 359,314 Views

Yet another guy ready to opine on the economic trade system... For me, a person who loves min/maxing my games, option 1 sounds delicious. The problem with option 1 of course is scalability in the late game: one could spend the majority of the turn rerouting the trade routes as described earlier in the thread as new resources become available or new technoligies require a different organization. Option 3 then sounds like the best option: built it, and the resources

565 Replies 1,548,172 Views

Agreed. If you build a city in unformed terrain you have the oportunity to cancel it when the game asks you if you want to spend essence or not, but there is no opportunity to cancel a city if you are building in improved terrain.

1 Replies 1,505 Views

I first heard about Stardock from a friend in college who had purchased GalCiv. It's been awesome watching the company continue to grow and expand into the PC game industry, and I couldn't resist pre-ordering a game that sounds like a fusion of my favorite elements from previous games that I have played. Hope that I'll be able to provide some useful and relevant feedback as the beta progresses. Good luck Stardock!

352 Replies 1,949,929 Views

Actually I like way the current system essentially forces you into a strategic decision. Currently, upgrading your fleet capacity is an interesting gamble. More ships mean that you are more likely to win engagements, but also more penalized if you loose those engagements. The current system also increases the value of ship upgrades - a smaller, better quality fleet may be more efficient then a larger, low quality fleet. Allowing upkeep costs to scale back encourages larger fleets and discour

15 Replies 17,618 Views

If allegiance on one of your planets is decreasing, you can stop it by parking a capital ship at the planet, or reverse it by spreading enough of your own culture. If you're noticing that the planets on the fringe of your empire start with lower allegiance, that is because they are multiple jumps away from your homeworld. Move your homeworld to a location more central to your empire to minimize the number of jumps between your planets and your homeworld. On multi-star maps it may be g

6 Replies 3,052 Views

Actually I've been very pleased with the diplomacy behavior in SoaSE. While there may not be as many options for negotiations as in Civilization or other 4X games, SoaSE's diplomacy model is a perfect fit for its RT4X style. Morever, in many games like Total War I had a very hard time coordinating with my allies, while very often in Sins my allies will spontaneously come to my aid when one of my planets are under attack or join my fleet for a push into enemy territory. So yeah - the

20 Replies 18,001 Views

You may be onto something regarding the event horizon, MysticExile. The opening scenes in the intro movie are pretty intriguing... Experimental Vassari transportation lab -> Vassari finger pushes a button -> Transportation lab goes "boom" -> Vassari vessel in phase space fleeing. Sounds like they were messing with phase space a bit too much and caused some sort of star trek-ish "subspace" rupture which is slowly expanding and consuming the galaxy. That seems like a best-fit t

14 Replies 9,634 Views

[quote]what about the traders from asimov's foundations series? they were the most technologically and militarily advanced people in the galaxy....[/quote] Heh, true. Asimov's traders were always under constant threat from their more aggressive neighbors, though, so their situation was slightly different. I'm sure that the SoaSE trader coalition constantly pursued scientific advancement as well. People pay top dollar for the latest and greatest gadgets! With the new war, they're bec

27 Replies 50,000 Views

Interesting topic, Admiral Cobbs. I agree it is rather disconcerting to see "our" race as a bunch of disorganized, ramshackle desperadoes. However, the concept of space-faring humans with relatively inferior technology is not uncommon. First thing that comes to my mind is the Halo series. Humans in that sci-fi setting were still using projectile weapons against superior plasma guns and shields. Humans in Babylon 5 weren't exactly the most technologically adapt either. While it's always nic

27 Replies 50,000 Views