Which Vasari ship do you prefer? The Devestator or the Desolator? Is the Devestator necessarily the better fighter while the Desolator is better for planetary bombardment and destroying orbital structures? It seems like the Desolator has more overall utility while the Devestator is the better fighter.
DirtySanchezz
Since this game is becoming popular and clans are forming, have any of you guys considered trying to organize a ladder league? This would probably be a good place. http://www.TeamWarfare.com Two other candidates might be the Online Gaming League (OGL) and Clanbase (but it's mostly European).
Isn't it for queuing?
Eventually folks will get tired of the stock maps. In general, is it more fun to play the same-old-same-old stock maps or do you guys enjoy playing Random maps?
I'll have to take your word for it.
I'd like to see a fix so that if you end up leaving a game involuntarily (minidump, computer crash) you can rejoin the game and regain control of your empire.
Couldn't you use or to select different units in that fleet and then fire off their abilities?
You don't need the CD because...the Stardock people are not douchebags.
I like the Vasari voices and they seem to fit the ships. My favorite is "Searrrching the planet has not found anything!" I love the hint of annoyance in that line.
So, the 25 points of phase missile damage doesn't really apply against heavier ships, just lightly armored craft and strike forces?
I've played the game some more now and I think I do see the value of Returning Armada; it's really helped me now that I've maxed out my fleet and burned through credits, crystal, and metal while fighting a two front war.
If you're playing Vasari, is the Enforcer cruiser your best value, fleet supply point for fleet suppl point? It seems to have over 2000 hit points in it s hull and armor and a nice amount of damage potential but is a little expensive at a cost of 12 points.
While playing Vasari a couple nights ago, having a maxxed out tech tree, I noticed that my Sentinel frigates--the "anti-aircraft" frigates were listed as dishing out 25 points of phase missile damage, exceeding the damage done by my Ravastra Skirmishers light frigates and my Assailant long range missile ships. Also, the Sentinel seemed to have good armor and a nice amount of shield points and hull points, all for only 5 energy credits. Do those Sentinels damage other ships or do
[quote]If you own 5 planets that's 5x3=15 RA gates... you already get more ships than losing in battle. All you need to do is max fleet supply tech and fleet supply bonus. Economy doesn't matter no more even if you have no military upgrades.[/quote] Thank you for clarifying. So, basically, RA allows the Vasari player to not have to worry about the economy? He can max out the fleet supply before he's built a large, productive economy and he can then use RA to build a large fleet with R
[quote]why bother reducing an enemy's damage instead of just destroying the enemy? every resource point used to build nano jammers could also have been used to build ships that can attack invaders. this seems like an inefficient use of resources because it does not accomplish your own goals, it only (slightly) hampers your enemy's goals.[/quote] ...because you only have so many fleet supply points and can only have so many ships at any one time. I thought that a group of six around one
Thanks; I'll check it out.
I won't let mine auto-fire; I fire them myself. What I'm wondering is, how effective are they? Is there a certain number of ships that each shot disables and how long does the effect last once they've received their maximum research upgrade? The area of effect radius is pretty large.
How do you guys feel about the Vasari's Nano Weapons Jammers--both the tactical structures and as a capital ship ability? So far the Nano Weapons Jammer tactical structures seem to be doing an excelleng job of helping me defend my bottleneck planets. I'm not sure whether it's as effective as a capital ship ability. What would happen if you surrounded a planet with them (at two tactical slots per jammer you could have up to 17 around a single planet) and then fired them off
[quote]no offence but it takes 2-3 hard aggressor AIs to make a stalemate with a human...[/quote] What if Diplomacy were turned on and a 5 normal AI were ganged up on me? I can defend my bottleneck but can't really move out of it. What do I do if my enemies have about 4000 ship points worth of fleet in each of the two adjoining gravity wells?
I like the Vasari feedback voice where your "personal assistant" sounds annoyed. "Searrrching the planet has not found anything!" (Why did you waste our forces' precious time, dumbarse?)
[quote]I suggest using IRC channel. That's where I find games worth their salt. Otherwise I just beat on noobs :/[/quote] IRC is really where it should be at, but few younger people know about IRC these days; they're all using XFire which isn't as good for group chat. Anyone who enjoys playing the game online should be on Stardock's IRC server and channel: irc.stardock.net #sins And if you don't know how to use IRC, now would be a great time to learn! If you use
So, are there any reasons to spend Logistical slots on Refineries at all if Trade Ports are more profitable?
I wouldn't mind an Unlimited Fleet Capacity mod. That way if your economy is booming, your fleet can boom in size too, but perhaps that would muck up some aspects of the game's strategy. After all, it's not a stalemate if both you and your enemy each have 2000 supply points (or 2300 for the Vasari) worth of ships; eventually one of you won't be able to afford to replace the blown up ones anymore.
[quote]"It is left undefined because they don't want it set in stone that you are causing mass genocide. "This only makes sense if the administrators are the only people who live along the equator, with the bulk of of the population concentrated at the poles, safe from the reach of orbital bombardment.[/quote] Right! The administrators are in harm's way! In reality, they'd probably put children up on the rooftops for use as human shields while taking shelter in palatial underground bu
[quote]The way I look at it, $40 is pretty cheap. $40 for something that would likely give at least 20 hours of entertainment. Compare that to going to an amusement park, $20 for 3-5 hours of fun. Go bowling, that's around what, $20 for 2 hours these days? Relatively speaking, games are pretty inexpensive.[/quote] I've probably already gotten 40 hours worth of enjoyment out of my $40 purchase and I'm sure I'll be playing this great game for months if not years to come, especially if