SBs are already strong enough. Dont need to make then even buffer.
JohnJames
Repulse should not affect caps. You can just bounce cap back and forth until it dies. Its actually funny to do
I feel like people are making the fix to carrier problem more complicated then it has to be. Nerfing flak isnt the solution. You change too many things with nerfing flak (counter to scouts, lrms, mine clearing). Changing HP of sc or armor type again complicates things (changes to advent push, tech flak burst, vas microphasing). Simple sollution is adjusting build penality
If its wasteful to scuttle, choose your upgrades wisely. Its like asking to be able to repick cap abilities once choosen or downgrade fleet tax cause you just lost your entire fleet
Again you nerf tec flak burst and advent push. Why not just decrease build penality. Its 1 step vs trying to balance 2+ different things. Asking the devs to try to balance differnt things just to fix sc will be asking too much. They may end up breaking other things
[quote who="MindsEye" reply="20" id="2245440"]Ok I see your point jj as they all have same armor type. So there are other ways like increasing hp of fighters.It would take longer to kill them.Or giving them a diff armor type. All my point is to nerf flak vs fighters and carriers are fixed.I still think if you adjust build rates bombers will become to difficult to use.Back with the old build rates you could switch all your bombers to fighters and kill bombers with them because they built so fa
Please decrease build penality by half for carriers
[quote who="Pirate-Jack" reply="14" id="2240838"]MB nerf I'm not too bothered by, but the carrier nerf seems to be beating the dead horse at this point. So they now build strikecraft like they were working in a shed and move about as fast as one too. Figures. Tell me again the point of Light Frigates? EDIT: Actually, now that I think about it, the Marza change isn't so much of a nerf as it is just tweaking how long it takes to kill everything. We should be able to run away from it
[quote who="Greyfox2" reply="9" id="2240597"]I was trying to make a point, Top Vasari. I don't think that they should have their neutral grabbing scouts taken from them annoying as they may be because I think that would be unbalancing in other ways. I was stating that JJ is asking for a relative buff to vasari because he didn't ask for any changes to them which he plays a lot. Nerfing illums is not the answer. Un-gimping fighters/carriers is more in line to b
https://forums.sinsofasolarempire.com/354826/#2240813 heres the link... Bad news Carrier and MB nerf
wow nerf the carrier and tec more?
[quote who="Pirate-Jack" reply="24" id="2240323"] Quoting JohnJames, reply 21# 3 Again a user using lrms to take out guardians with repulse and fleet will lose many many ships just to take out 1 guardians. Advent will lose 1 guardian while the other user will lose like 10-15 lrms or even more in the process. Then you're doing it wrong. By the time the Advent Battleball is strong enough to work as it should your main unit as TEC or Vasari should be the HC units.<br /
[quote who="Ascension" reply="20" id="2240279"]Seems to me JJ you have been losing a bit more to advents lately. im not impeaching upon your skill in any way shape or form. but we have adapted to you. but to my points. first.. ilums should not be nerfed. if you guys can get a discount of every single thing you build by the time i get ilums well... do the math? as vasari (and yes i can play vas.) the main thing you need to realize is that you arent a pound for pound compl
[quote who="Greyfox2" reply="16" id="2240224"]As to #1, I think carriers were nerfed too hard as well. Flak don't need nerfed again or they will lose what usefullness they picked up with 1.02. As to #2, Marza needs some limiting factor. That it can do so much damage is imbalanced and out of line with every other cap ability. Whether it needs to do less damage,less range/narrowed area of effect, target cap, or more disablers is yet to be seen. As to #3,
[quote who="Shadowhal" reply="13" id="2240177"] Quoting JohnJames, reply 11 Quoting Pirate-Jack, reply 61) I agree. 4) My concern with lums is fighting against another type of lrm (not countering lums). Basically you cant go lum vs lrm. No other race has this high of a unit advantage when combating the same type. Again vas would have to make 2 times more and tec 3 times more. Hence why advent players spam lums. If adve
[quote who="MindsEye" reply="12" id="2239996"] You can still have "dps at all times" with "enough" carriers, that numbers is just 4x what it used to be. And thats what keeps carriers inline now.Thats the only reason why carriers arent spammed like they use to be. Nerfing flak = boosting carriers. You can't argue for one and say that the other is not a viable option. J boosting carriers is what we need. Carriers are powerful an
An easy way to balance lums would be to increase the AOE effect of the other two races when using their lrms. Currently both upgrades for the other two are barely noticible at best. Its fine that lums have aoe at the start, while the other two race require a lvl 4 upgrade, but the upgrade does barely any AOE damage.
[quote who="Pirate-Jack" reply="6" id="2240042"]1) I agree. 2) Agreed, though there are a number of other options that have been debated in the other Marza threads that could work too. 3) Does the Akkan's targetting uplink increase the range enough to outdistance the repulse ability? If not then the answer to the Advent Battleball is strikecraft, which unfortunately have been nerfed to hell so there is no viable counter. Perhaps limit the Repulse ability to frigates but
[quote who="MindsEye" reply="5" id="2240025"]I dunno about the ilum thing JJ.Ilums are good at taking out numbers of ships.Kanracks are excellent at taking out single targets.Javs are great at outranging ships and defenses and are cheap to produce.Not to mention ilums are expensive. Advents prolly have the weakest hc in game.Vas can heal itself and tec are tough. Repusle can be overcome by javs or carriers.Vas can use kanracks or carriers all out range repulse.If you mak
[quote who="MindsEye" reply="4" id="2240007"]JJ im just curious as to why adjusting flak is such a bad idea?I suggested decreasing damage to fighters and increasing damage to other ship types to keep it useful.I want carriers to be strong and a main force in a fleet but I like have a penalty for losing your sc.Makes it possible to defeat a carrier force.Makes it possible to clear fighters and use bombers.Things like that. [/quote] My reasoning to change the build time penality in
[quote who="Legerdemain" reply="3" id="2239999"]How about we avoid nerfing the Advent and you just take some time to learn how to play to your Vasari's strengths?[/quote] I think most would agree I know how to play Vasari strengths.
UPDATE replay link https://www.wincustomize.com/skins.aspx?skinid=41&libid=72 Applies to both version 1) Set strike craft build rate penality to 50% (DO NOT adjust Flak. this will change the game too much) 2) (this one is not a must) Ma
I would suggest you decrease the build rate penality to only 50%. Please try this first before tweaking the flak. Flak is useful against scouts, lrms and etc.... If you adjust the flak you may change the game too much.
Hi Blair Thanks for addressing the problem. I am now able to finish a game without ico disconnecting me. It may be just as a simple server restart that fixed, but so far everything works. I look forward to the new patch. Details would be appreciated.
5 Games in a row 5 games disconnects Please stop creating new content and focus in fixing what you have. After 1.5 years the game still crashes, ICO disconnects people, and the game still needs balancing. Sending emails to [email protected] does not work.