[quote who="Rudy_102" reply="6" id="3427121"] Quoting NitroX infinity, reply 4 Shouldn't have to use a third party program to remove stuff from another party if that party provided an uninstaller. You have point, but if nothing else works and this will, than why not? For me at least - I have it anyway. I don't mind to have "other" files somewhere, outside of their main folder, but I'd prefer to have them in one folder, for example "My games"
Tridus
[quote who="NitroX infinity" reply="2" id="3427103"] I can accept that, but I assume you know this already so why not tell the user that folders and files will be created there after installation or during gameplay?[/quote] 1. Because 99% of users don't care, won't read it, or won't understand what they're reading. If they can save and load games successfully, they're happy. 2. Stuff is put there because people usually want to back up their save games
ME3's problem wasn't time, it was the writers suffering a catastrophic case of stupid right at the end. :P
[quote who="Alstein" reply="12" id="3427004"] Stardock should do it the way Paradox does it in CKII/EUIV.[/quote] Which is... how, exactly?
[quote who="DivineWrath" reply="33" id="3426441"] Quoting abiessener, reply 22Further questions deposited here will likely be ignored. Quoting Wintersong, reply 32Really? Yeah. Stuff like that makes me wonder if people actually bother to read posts in a thread before posting. Its not like this thread is over a 100 posts long yet, nor is it hard to notice which post is made by a developer or moderator. [/quote] Considering that multiple people com
[quote who="Wetballs" reply="65" id="3426528"] Thanks for the explanation! I'll bet most people wait for the sales though, so I wonder how much money companies actually make selling games at full price throughout the year. If I see a game I like, I just put it on my wishlist and wait (no doubt like a lot of people). On the Wikipedia page for Steam, there's this little graph in the sidebar that shows how a sample game sells over time. It almost looks like t
[quote who="ParagonRenegade" reply="3" id="3426468"] I'm inclined to agree, but I don't want it to become vapourware like certain games that shall not be named... [/quote] The biggest sin there is that the game sucked when it came out. 3d Realms used "when it's ready" for so long that they had no focus and never finished it, and went out of business. Gearbox just threw what was left out the door eventually. There's something t
No, there's no Xbox version. The controls would make that painful at best.
[quote who="ElanaAhova" reply="14" id="3420471"] Rochester, NY. Toronto would be fun! Just keep the mayor away from me. [/quote] He's only brought out to scare children, like the boogeyman.
That's what I just said. :P AI War does the same thing, but it replaces the Steamworks stuff with something else. Dragon Commander just shuts it off.
[quote who="parrottmath" reply="60" id="3426334"] Steamworks is the business side of steam that gives developers a set of tools to help distribute, administer, and provide options for their clients using Steam. Steam provides a lot of little services than just games for the individual, they provide the chat software, multiplayer servers for games, a convenient way to update games, and other things... Internet connections seem to be required everywhere which is annoying, but i
[quote who="Wetballs" reply="57" id="3426311"]I get it. Why have development costs gone up so much though?[/quote] Assets (art and such) are one reason. Going to HD and really high polygon graphics dramatically increased the amount of work it takes to create the art for a game. Making a building takes far more work now than it did in days with simpler graphics. Things like online integration have made games more complicated. The whole virtualized multithreaded AI stuff i
[quote who="Wetballs" reply="58" id="3426312"] At the time, I had no idea what Steamworks was (still don't). I guess it just never occurred to me that I'd even need an internet connection to play a single player game that came on a disk, so I never thought to check to see if steam would be required. If a game needs Steam to play, why would they even sell physical copies?[/quote] For people like OP who still want a box. :)
Nice idea. Would be handy for the game to have this.
[quote who="Veneke" reply="8" id="3426073"] As for Steamworks I'm not fully sure about the specifics but it's my understanding is that achievements are part of that? Paradox games have achievements (though only recently) but are only counted when running the game from the steam interface rather than directly from the .exe. Frankly though I'm not fully sure about it and, at any rate, that's all rather beside the point.[/quote] Achievements are one of the things, ye
[quote who="Veneke" reply="5" id="3426058"] Alright, thanks for clearing that up. Doesn't change my pre-order either way but it is a little unfortunate that they're not providing the capability to run the game without Steam active in the background.[/quote] When you're using Steamworks, enabling that requires either shutting off all the parts of the game that use Steamworks, or providing replacement functionality (which is expensive). So there's cost involved in
Yes, the "and such" covers other stuff that also applies to single player.
[quote who="Wetballs" reply="43" id="3425935"] Quoting Tridus, reply 42 Game prices haven't kept pace with rising development costs and inflation. Getting more money out of each sale is the reason why. It's also allowed genres to be successful that simply wouldn't exist anymore if they had to be sold at retail... like pretty much indie everything. It's not like developers are just pocketing millions suddenly. Didn't
It's using Steamworks for multiplayer and such, so Steam will have to be running.
[quote who="Wetballs" reply="35" id="3425886"] Another thing that bothers me about digital downloads is the price. Back when we had boxes in retail stores, games were like 40 or 60 bucks it seems. Now that we have digital downloads, and game companies don't need to pay for manufacturing, distribution, and all that crap, games are STILL 40 or 60 bucks! I would think that digital downloads would be cheaper since they don't cost that much to get to market. S
Given all the threads on it and the endless speculation... is there going to be any player control/influence of ship combat at all? If so, what form will that take? (aka: Tactical combat?)
[quote who="Seilore" reply="18" id="3425810"] Quoting Illauna, reply 17EA actually announced they considering an offline patch for SimCity, finally. Haven't seen that but, I admit I haven't paid much attention to it either.[/quote] I stopped caring when they said they would never be putting out a patch to make the cities bigger. As it stands right now, the game is "SimNeighborhood", and a botched version of that. So glad I didn't buy.
[quote who="ParagonRenegade" reply="8" id="3425788"] This is a pretty trifling issue to cancel a pre-order over, don't you think? I won't rehash what the others have said, but I'll say it plain; basically everything in the future will be based off of digital download, as physical copies are simply not versatile or cheap enough to compete. If you cancel now, you'll be setting a precedent that will prevent you from enjoying things in the future (with a clear conscious)&nbs
[quote who="charon2112" reply="390" id="3425773"] Quoting Space Voyager, reply 385 Designing ships can also be described as a tactical feature. Surely placement of a gun is not strategy... Why isn't anybody crying to get this feature out of the game? Because designing ships is done pre-battle. Once the battle starts, you don't click ship A and tell it to turn and fire at ship B with guns 1,2, & 3...etc. [/quote]
[quote quoting="post"] And that's where that haunting thought comes in. Though I don't have anything against digital distribution, it just doesn't feel right to not have a box standing on the shelf. Something you can hold in your hands and be happy about, thinking; "Yeah, I bought this. It was a good decision.". But that's not the only thing about GalCiv 3's digital distribution that bothers me.[/quote] Virtually no PC game is released in boxes anymore. Only